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  [LibGDX] [SOLVED] JSON, What does it know how to use?  (Read 1417 times)
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Offline MrPork
« Posted 2016-07-28 05:49:10 »

Ok here it goes

*Skins can use JSON files
*You can define JSON files to stylize the skins

ie.

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{
    com.badlogic.gdx.graphics.Color: {
        green: { r: 0, g: 1, b: 0, a: 1 }
    },
    com.badlogic.gdx.scenes.scene2d.ui.Skin$TintedDrawable: {
        round-green: { name: round, color: green }
    }
}


*How does the JSON file know what image to use?
*Do I name an atlas file the same as the JSON file?

"f**k it, maybe it'll work." -Me
Offline SHC
« Reply #1 - Posted 2016-07-28 07:20:22 »

Slightly off topic, but what you had there is not valid JSON. The keys in JSON should be strings.

Offline CoDi^R
« Reply #2 - Posted 2016-07-28 09:42:53 »

The libGDX skin files aren't valid JSON. This is ... known behaviour.

Quote from: MrPork
*How does the JSON file know what image to use?

In your example, "round" is the name of the sprite (TextureRegion) in your sprite atlas.

Quote from: MrPork
*Do I name an atlas file the same as the JSON file?

By default, yes: new Skin("myskin.json") looks for and loads "myskin.atlas". The skins are pretty flexible though, so it is also possible to create one from scratch, or load/add more texture atlases at runtime.

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Offline MrPork
« Reply #3 - Posted 2016-07-28 15:51:20 »

Thank you brother

"f**k it, maybe it'll work." -Me
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