Java-Gaming.org Hi !
Featured games (91)
games approved by the League of Dukes
Games in Showcase (757)
Games in Android Showcase (229)
games submitted by our members
Games in WIP (844)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  [libGDX] Is the LibGDX bullet binding standalone?  (Read 1636 times)
0 Members and 1 Guest are viewing this topic.
Offline quew8

JGO Knight


Medals: 53



« Posted 2015-12-28 14:20:22 »

Wondering whether LibGDX Bullet bindings can be used without the rest of LibGDX? This topic in the LWJGL forums http://forum.lwjgl.org/index.php?topic=5409.msg28691#msg28691 (last post, last paragraph) suggest yes but I've just been trying and it seems to depend on the LibGDX math packages which are part of core LibGDX. Am I missing something or has the situation changed or is that just wrong.

I've been using JBullet previously but after encountering a pretty serious bug, I've decided using an older version is just untenable as well as being a bit silly.

Thanks.
Offline SolarLune

Senior Newbie


Medals: 6
Exp: 2 years


Yo!


« Reply #1 - Posted 2016-01-12 15:55:32 »

Yo! I wanted to ask, what was the outstanding bug that you ran into? We're using JBullet for our physics framework with BDX, the engine I'm working on, and any tips or insights would be well appreciated.

Hey, follow my game dev progress over on my Twitter!
Also, I contribute to a 3D Java game engine integrated with Blender, known as BDX. Check it out!
Offline quew8

JGO Knight


Medals: 53



« Reply #2 - Posted 2016-01-12 19:09:13 »

I never bothered to isolate it because I don't really know the framework well enough but the basics were: whenever you tried to test the collision between a kinematic character controller and a static plane collision shape, a class cast exception was thrown. It's not a showstopping bug because obviously static planes don't appear too much in most games but I just felt it was worth seeing if it was actually necessary to use an old version of the library.
Pages: [1]
  ignore  |  Print  
 
 

 
EgonOlsen (74 views)
2018-06-10 19:43:48

EgonOlsen (55 views)
2018-06-10 19:43:44

EgonOlsen (74 views)
2018-06-10 19:43:20

DesertCoockie (254 views)
2018-05-13 18:23:11

nelsongames (154 views)
2018-04-24 18:15:36

nelsongames (154 views)
2018-04-24 18:14:32

ivj94 (895 views)
2018-03-24 14:47:39

ivj94 (156 views)
2018-03-24 14:46:31

ivj94 (808 views)
2018-03-24 14:43:53

Solater (172 views)
2018-03-17 05:04:08
Java Gaming Resources
by philfrei
2017-12-05 19:38:37

Java Gaming Resources
by philfrei
2017-12-05 19:37:39

Java Gaming Resources
by philfrei
2017-12-05 19:36:10

Java Gaming Resources
by philfrei
2017-12-05 19:33:10

List of Learning Resources
by elect
2017-03-13 14:05:44

List of Learning Resources
by elect
2017-03-13 14:04:45

SF/X Libraries
by philfrei
2017-03-02 08:45:19

SF/X Libraries
by philfrei
2017-03-02 08:44:05
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!