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  [libGDX] How many cameras can I create?  (Read 1607 times)
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Offline JFixby
« Posted 2014-05-22 18:14:32 »

Is it ok to create multiple OrthographicCamera objects in libGDX?

Assume I'm trying to create a parallax screen with multiple layers. Each layer has it's own happy story:
- Far distant layer is showing us a sunset (5 sprites),
- mid-layer contains a group of dancing gnomes at a party (50 sprites and animations)
- and on front we have our Mario jumping on platforms (our game in action)

Is it a good idea to use one separated camera for each layer so I can imitate the parallax effect?
Isn't it too heavy java object? Are there better solutions?



my dev log: http://jfix.by/
Offline pploco1996

Junior Devvie


Medals: 2
Exp: 1 year



« Reply #1 - Posted 2014-05-23 01:10:43 »

I really dont get why you would want to create several cameras for such a simple effect like parallax. Even if its not too heavy performance-wise, you would just over complicate your code.
Offline Cero
« Reply #2 - Posted 2014-05-23 04:03:44 »

I have a camera for every map layer, it makes it very easy to deal with parallax properly.
They are very lightweight objects, so no sweat !

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