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  [Libgdx] Basic code stuttering on HTC Desire 816  (Read 1425 times)
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Offline trollwarrior1
« Posted 2014-11-22 12:15:20 »

I started making my little game for Android (Not so little anymore), using Libgdx. Recently I started testing it on some shit device (Sony Ericson Xperia, really old, slow device) and the game was running pretty well. Then I borrowed android device from my bro, and the game seemed to stutter like crazy.

I created an empty Libgdx project with nothing in it, and ran this basic code.
Even when rendering this basic rotating square, the app seems to stutter. (Running on HTC Desire 816)

Any ideas? I wouldn't really want to rewrite all the code I have written so far in C++ o-o
Offline Gibbo3771

JGO Kernel

Medals: 128
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Currently inactive on forums :(

« Reply #1 - Posted 2014-11-22 13:28:20 »

I have a Samsung S3 mini, S3, S4, S5, Tab3, Note3 as my testing devices. Not a single one runs slow with any of my games, and that is quite a bit of hardware fragmentation right there.

I also have a Desire HD, HTC HD2. Can't even run basic Box2D simulations (like firing a projectile at 10 stacked boxes).

All of them are running different android versions.

Safe to assume it is not your code, it's most likely the phone. Not get a lend of someone elses phone to test it?

"This code works flawlessly first time and exactly how I wanted it"
Said no programmer ever
Offline trollwarrior1
« Reply #2 - Posted 2014-11-23 12:00:58 »

Ok after 10 hours I finally managed to get a rotated square with native code. Seems that it also stutters, which means its the device's fault.
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