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  LET'S GET PETITE  (Read 3250 times)
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Offline Eli Delventhal
« League of Dukes »

JGO Kernel
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Posts: 3574
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Game Engineer


« on: 2010-03-30 19:29:40 »

No time for 48 hour contests? Only a tiny bit of creativity in your brain? Just not enough stamina to stay up all night? Still drooling for a game contest?

Then you're in the right place!

From here on out I (or other members) will occasionally be hosting a "Petite" game competition. The prize? The prize is the fun! We have no date planned just yet, but I will post one soon. Please mention when you will be free for an hour (make it a solid hour) and we will schedule our very first competition.

The Rules
- Much like Mini LD, the rules will be up to the person "hosting" the petite competition.
- You have one hour only from start to finish.
- You must, if at all possible, get (a microphone && a Skype account) || (an ICQ account). You must be at the aforementioned virtual meeting place using said program 10 minutes before contest start. Only people who are in the virtual area the whole time will be eligible to win.
- There will (probably) be a provided framework you will need to use. Either way you are encouraged to use one so you don't spend all your time making one.

FAQ
Q: Why do I need to be in a virtual meeting area?
A: Because half the point of developing for an hour is the community blitzkrieg it creates.

Q: Why only 1 hour?
A: Because that's awesome.

Q: Do I have to use Java?
A: Maybe? No? Yes? Depends entirely on the host's rules.

Q: Is there any way I can help?
A: Yes - if you can contribute to a very simple but very effective game framework (sprite loading, simple entity's, game loop, loading up frame and all that) then that would be wonderful. Also, we're going to need someone to make code for voting and submitting games (PHP or something similar).

Questions? Comments? When are you available? Post it all here.

See my work:
OTC Software
<br />
Currently Working On:
Secret project...
Quote from: _Riven
I edit JGO in production, because I simply don't waste time writing bugs
Offline teletubo
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« Reply #1 on: 2010-03-30 21:07:58 »

- There will (probably) be a provided framework you will need to use. Either way you are encouraged to use one so you don't spend all your time making one.

I don't quite agree with that . For such a short timeframe I would feel much more confortable with my own framework .

Offline Eli Delventhal
« League of Dukes »

JGO Kernel
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Posts: 3574
Medals: 44


Game Engineer


« Reply #2 on: 2010-03-30 21:22:23 »

I don't quite agree with that . For such a short timeframe I would feel much more confortable with my own framework .
True true. So let's say not required, but provided if you want it. For people who don't have a framework. Smiley

Or we can just say use whatever the heck you want and let people use Slick or PulpCore or their own stuff etc. Probably we'll just do that.

See my work:
OTC Software
<br />
Currently Working On:
Secret project...
Quote from: _Riven
I edit JGO in production, because I simply don't waste time writing bugs
Games published by our own members! Go get 'em!
Offline Gudradain

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« Reply #3 on: 2010-03-30 22:20:50 »

1 hour!!!

The only thing I was able to create in 1 hour was a game of Pong, will be fun to see what people can come up with.
Offline teletubo
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« Reply #4 on: 2010-03-30 22:45:35 »

1 hour!!!

The only thing I was able to create in 1 hour was a game of Pong, will be fun to see what people can come up with.

Rumor says that in the last 1 hour competition, Markus Person created a MMORPG and got thousands of subscriptions .

Anyway ... what about this weekend ? Smiley

Offline Markus_Persson

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Mojang Specifications


« Reply #5 on: 2010-03-31 03:58:13 »

Haha, not quite! Cheesy

During TIGJam UK2, I made this in an hour:
http://www.mojang.com/tigjam/ant/

I'll almost certainly be busy this weekend, but I'd love to join in in the future. (Although I'd prefer two or three hours to just one)

Play Minecraft!
Offline Eli Delventhal
« League of Dukes »

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Posts: 3574
Medals: 44


Game Engineer


« Reply #6 on: 2010-03-31 12:02:42 »

Haha, not quite! Cheesy

During TIGJam UK2, I made this in an hour:
http://www.mojang.com/tigjam/ant/

I'll almost certainly be busy this weekend, but I'd love to join in in the future. (Although I'd prefer two or three hours to just one)
Ha, that's a cool little game. I think I'll leave the length up to each host to decide. But, seeing as I'll be hosting this one, I'm going to stick with one hour (probably).

This weekend sounds like a possibility - I might have some of it free. I'll let you guys know. For now, can you post days/times (GMT) that you will have an hour (or two) to spend this weekend?

See my work:
OTC Software
<br />
Currently Working On:
Secret project...
Quote from: _Riven
I edit JGO in production, because I simply don't waste time writing bugs
Offline DzzD

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Posts: 2134
Medals: 16



« Reply #7 on: 2010-03-31 13:00:19 »

very nice idea Demonpants !

 I thought about a 4 hours contests some monthes ago but never get the time to properly make one.... but you have gone further with your "1 hours contest" Smiley, thanks to you as I really like this idea, this way it will be probably easier to participate for some JGO and also it is more looking as a "game" : like playing a game for one hour (I mean you play a game for one hour and stop, it does not eat all your time)

Offline SimonH

JGO Strike Force
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Posts: 896
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« Reply #8 on: 2010-03-31 13:04:51 »

Oo-er! An hour seems a bit too manic for me! A weekend was bad enough!

On a side note, I was wondering about an online version of Core Wars where competitors try to write competing viruses in a reduced set of assembly. Shouldn't be too hard to do... (famous last words!) All the entrants would need to submit is a text file.

Stickmen Wars 2 is in development.
Meanwhile try Bloodridge
Offline DzzD

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« Reply #9 on: 2010-03-31 13:12:43 »

Oo-er! An hour seems a bit too manic for me! A weekend was bad enough!

On a side note, I was wondering about an online version of Core Wars where competitors try to write competing viruses in a reduced set of assembly. Shouldn't be too hard to do... (famous last words!) All the entrants would need to submit is a text file.
remember that every one will get the same timelimit of one hour, so it will probably ends in tones of unfinished/unpolished work (that's the fun), so there is a lot less stress than in a "real/longer" contest no ?

Games published by our own members! Go get 'em!
Offline SimonH

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Posts: 896
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« Reply #10 on: 2010-03-31 13:17:52 »

remember that every one will get the same timelimit of one hour, so it will probably ends in tones of unfinished/unpolished work (that's the fun), so there is a lot less stress than in a "real/longer" contest no ?
Hmm... it'll be fun to watch! It's a good idea, but I think I'll probably sit this one out...

Stickmen Wars 2 is in development.
Meanwhile try Bloodridge
Offline DzzD

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Medals: 16



« Reply #11 on: 2010-03-31 13:26:34 »

not 100% related but a nice contest / game could be to make an AI match where you have to built a Robot fighter AI, you got an interface like :
getNearestEnemy
lookLeft
lookRight
fire
etc...

and got one hour to built the best AI, after one hour all Robot are launched in the arena and fight


but... but... once again time time time to prepare such contest....

Offline Abuse

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Posts: 1866
Medals: 5


falling into the abyss of reality


« Reply #12 on: 2010-03-31 14:01:51 »

During TIGJam UK2, I made this in an hour:
http://www.mojang.com/tigjam/ant/

Hmm, all that it needs is a 'This Applet has been left blank intentionally' message, or is it meant to do more than just display white?
Offline Eli Delventhal
« League of Dukes »

JGO Kernel
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Posts: 3574
Medals: 44


Game Engineer


« Reply #13 on: 2010-03-31 14:12:53 »

I'm glad you all are liking the idea. As for your suggestions, keep them in mind so that you can host your own! I'd like to make these a very regular occurrence, hence the point of making them just one hour long.  It'll likely be a great thing for creating more of a community in JGO. 20 or so posts a day is not enough...

See my work:
OTC Software
<br />
Currently Working On:
Secret project...
Quote from: _Riven
I edit JGO in production, because I simply don't waste time writing bugs
Offline h3ckboy

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Posts: 1645
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« Reply #14 on: 2010-04-02 12:26:35 »

haha, I liek the idea, t'will be akward for the younger ppl, but oh well....

I have one question,

will it be teams? or just single ppl
Offline Alan_W

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Java tames rock!


« Reply #15 on: 2010-04-02 14:03:08 »

I struggled with last summer's 48 hour comp and doubt I can do better than pong or tic-tac-toe in one hour, unless I'm really lucky with the subject and can re-theme something I already have.  Also if i only have an hour, I doubt whether I'll use Skype or ICQ (unless you want to hear an hour long commentary of silence with occasional swearing.   I'm in the UK (Now on BST).  I am definitely going out Saturday night.

Time flies like a bird. Fruit flies like a banana.
Offline Eli Delventhal
« League of Dukes »

JGO Kernel
*****

Posts: 3574
Medals: 44


Game Engineer


« Reply #16 on: 2010-04-02 14:17:44 »

haha, I liek the idea, t'will be akward for the younger ppl, but oh well....

I have one question,

will it be teams? or just single ppl
Depends on the host's rules! I think for all of mine I will allow teams. If you can work well with someone in an hour then bravo to you. Smiley

See my work:
OTC Software
<br />
Currently Working On:
Secret project...
Quote from: _Riven
I edit JGO in production, because I simply don't waste time writing bugs
Offline Alan_W

JGO Ninja
***

Posts: 734
Medals: 8


Java tames rock!


« Reply #17 on: 2010-04-02 16:39:34 »

I just wrote pong to see how quickly I could do this sort of challenge.  Took about 2 hours for basic game.  At one hour I had very broken version.

Time flies like a bird. Fruit flies like a banana.
Offline Eli Delventhal
« League of Dukes »

JGO Kernel
*****

Posts: 3574
Medals: 44


Game Engineer


« Reply #18 on: 2010-04-03 22:47:04 »

I just wrote pong to see how quickly I could do this sort of challenge.  Took about 2 hours for basic game.  At one hour I had very broken version.
It took me two hours to write Tetris.

It's got to be simple simple simple! Also this is a reason for you to have a framework.

See my work:
OTC Software
<br />
Currently Working On:
Secret project...
Quote from: _Riven
I edit JGO in production, because I simply don't waste time writing bugs
Offline dertom

JGO n00b
*

Posts: 44



« Reply #19 on: 2010-04-22 03:09:25 »

Cool, any progress here? Actually I would like to participate...although one hour is a real challange. Usually it takes me
multiple hours just for the deployment Cheesy

by the way: this weekend is 'ludum dare' competition: http://www.ludumdare.com/compo/

EDIT: ok,...just saw that there was one on 11th of april! too bad, wasn't around! We could need something like a compo-newsletter, where you get informed when a compo is announced. I'm not so often around but always interested in something like this...

twitter: tomaga95 | Wood Games 3D - Trailer: http://www.youtube.com/watch?v=cpMsm9Qrmvk
Offline Eli Delventhal
« League of Dukes »

JGO Kernel
*****

Posts: 3574
Medals: 44


Game Engineer


« Reply #20 on: 2010-04-22 10:01:11 »

Cool, any progress here? Actually I would like to participate...although one hour is a real challange. Usually it takes me
multiple hours just for the deployment Cheesy

by the way: this weekend is 'ludum dare' competition: http://www.ludumdare.com/compo/

EDIT: ok,...just saw that there was one on 11th of april! too bad, wasn't around! We could need something like a compo-newsletter, where you get informed when a compo is announced. I'm not so often around but always interested in something like this...
Yeah, I can always just make an email chain to inform people of new compos, that's no real problem. Sorry you missed the last one. Smiley

See my work:
OTC Software
<br />
Currently Working On:
Secret project...
Quote from: _Riven
I edit JGO in production, because I simply don't waste time writing bugs
Offline DzzD

JGO Kernel
*****

Posts: 2134
Medals: 16



« Reply #21 on: 2010-04-23 13:24:40 »

Yeah, I can always just make an email chain to inform people of new compos, that's no real problem. Sorry you missed the last one. Smiley
would be better to be able to be notified of "new topics" in a board no ? so  people interrested may ask to be notified of new topics in " JGO Comp -Petite" board, could alos be used for other boards

EDIT: oups seems that already possible Smiley, so no need of mail list

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