Java-Gaming.org Java4K winners: [ by our judges | by the community ]         
Featured games (67)
games approved by the League of Dukes
Games in Showcase (∞)
games submitted by our members



News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: 1 [2] 3 4 ... 7
  Print  
  Legends of Yore  (Read 17622 times)
0 Members and 2 Guests are viewing this topic.
Offline kevglass
« League of Dukes »

JGO Kernel
*****

Posts: 5214
Medals: 49


Mentally unstable, best avoided.


« Reply #30 on: 2011-04-09 11:30:20 »

I've put the current version up on android market to make updating easier:

https://market.android.com/details?id=org.newdawn.touchquest

Kev

Offline Addictman

Full Member
**

Posts: 204
Medals: 5


Java games rock!


« Reply #31 on: 2011-04-09 12:27:44 »

Very nice game, Kev. This is definitely something I'd play in a coffee break or on the bus Wink
Offline zammbi

JGO Strike Force
***

Posts: 963
Medals: 9



« Reply #32 on: 2011-04-09 14:49:37 »

Applet version crashing for me:


Quote
Exception in thread "Thread-20" java.security.AccessControlException: access denied (java.util.PropertyPermission user.dir read)
   at java.security.AccessControlContext.checkPermission(Unknown Source)
   at java.security.AccessController.checkPermission(Unknown Source)
   at java.lang.SecurityManager.checkPermission(Unknown Source)
   at java.lang.SecurityManager.checkPropertyAccess(Unknown Source)
   at java.lang.System.getProperty(Unknown Source)
   at java.io.Win32FileSystem.getUserPath(Unknown Source)
   at java.io.Win32FileSystem.resolve(Unknown Source)
   at java.io.File.getAbsolutePath(Unknown Source)
   at org.newdawn.touchapi.applet.TouchApplet.gameLoop(TouchApplet.java:184)
   at org.newdawn.touchapi.applet.TouchApplet.access$200(TouchApplet.java:41)
   at org.newdawn.touchapi.applet.TouchApplet$1.run(TouchApplet.java:84)

Current project - Rename and Sort
Games published by our own members! Go get 'em!
Offline Mickelukas

JGO Ninja
***

Posts: 731
Medals: 25


Java guru wanabee


« Reply #33 on: 2011-04-09 14:58:10 »

The warrior is much easier than the archer and the archer is much easier than the wizard.

I died once as the wizard and then chose to restart as an archer, when he died I didn't get the death scene and instead I became a bag and could build up my zen.

Mike

Offline kappa
« League of Dukes »

JGO Kernel
*****

Posts: 2360
Medals: 59


★★★★★


« Reply #34 on: 2011-04-09 14:59:48 »

yup crashed here for me too while playing.

Quote
Java Plug-in 1.6.0_24
Using JRE version 1.6.0_24-b07 Java HotSpot(TM) 64-Bit Server VM
User home directory = /home/computer

----------------------------------------------------
c:   clear console window
f:   finalize objects on finalization queue
g:   garbage collect
h:   display this help message
l:   dump classloader list
m:   print memory usage
o:   trigger logging
q:   hide console
r:   reload policy configuration
s:   dump system and deployment properties
t:   dump thread list
v:   dump thread stack
x:   clear classloader cache
0-5: set trace level to <n>
----------------------------------------------------

Loading Player: Warrior
Loading Player: Archer
Loading Player: Wizard
Loading Monster: Skeleton
Loading Monster: Blob
Loading Monster: Spider
Loading Monster: Kobold
Loading Monster: Ghost
Loading Monster: Cobra
Loading Monster: Snake
Loading Monster: Cyclops
Loading Container: Bag
Loading Container: Chest
Loading Container: Open Chest
Loading Player: Warrior
Loading Player: Archer
Loading Player: Wizard
Loading Monster: Skeleton
Loading Monster: Blob
Loading Monster: Spider
Loading Monster: Kobold
Loading Monster: Ghost
Loading Monster: Cobra
Loading Monster: Snake
Loading Monster: Cyclops
Loading Container: Bag
Loading Container: Chest
Loading Container: Open Chest
Did not find cookie: _game0
Did not find cookie: _game1
Did not find cookie: _game2
Did not find cookie: _game3
Did not find cookie: _game4
Did not find cookie: _game5
Did not find cookie: _game6
Did not find cookie: _game7
Did not find cookie: _game8
Did not find cookie: _game9
Creating new save game: Warrior(1 - 0,0),0
Generating map: 1302375695372
Place Exit: 1302375695372
Generating chests: 1302375695372
Generating key: 1302375695372
Writing: /Users/admin/Dropbox/Public/shots/TouchQuest/shot93111-1302375705.png
Exception in thread "Thread-18" java.security.AccessControlException: access denied (java.io.FilePermission /Users/admin/Dropbox/Public/shots/TouchQuest/shot93111-1302375705.png delete)
   at java.security.AccessControlContext.checkPermission(AccessControlContext.java:374)
   at java.security.AccessController.checkPermission(AccessController.java:546)
   at java.lang.SecurityManager.checkPermission(SecurityManager.java:532)
   at java.lang.SecurityManager.checkDelete(SecurityManager.java:990)
   at java.io.File.delete(File.java:902)
   at javax.imageio.ImageIO.write(ImageIO.java:1513)
   at org.newdawn.touchapi.applet.TouchApplet.gameLoop(TouchApplet.java:185)
   at org.newdawn.touchapi.applet.TouchApplet.access$200(TouchApplet.java:41)
   at org.newdawn.touchapi.applet.TouchApplet$1.run(TouchApplet.java:84)
Offline kevglass
« League of Dukes »

JGO Kernel
*****

Posts: 5214
Medals: 49


Mentally unstable, best avoided.


« Reply #35 on: 2011-04-09 17:31:43 »

Didbyou perchance press s?

Kev

Offline kappa
« League of Dukes »

JGO Kernel
*****

Posts: 2360
Medals: 59


★★★★★


« Reply #36 on: 2011-04-09 17:38:00 »

Didbyou perchance press s?

Kev

nope, just happened after a while of playing with the mouse.
Offline Gudradain

Sr. Member
**

Posts: 371
Medals: 8



« Reply #37 on: 2011-04-09 21:55:10 »

The exploration side of the game is very interesting. But I don't really like the battle. Will you add any strategy to battle?
Offline zammbi

JGO Strike Force
***

Posts: 963
Medals: 9



« Reply #38 on: 2011-04-10 09:32:08 »

Cool little game. I got to lvl 4 before getting bored. The only bug I found was that the snake sometimes got suck at the doorway.

Current project - Rename and Sort
Offline teletubo
« League of Dukes »

Sr. Member
*****

Posts: 464
Medals: 17



« Reply #39 on: 2011-04-10 13:59:13 »

I wish there'd be a manual saving option . I don't get exactly when it saves the game .

Went to third floor of the dungeon, no bugs till now .

Games published by our own members! Go get 'em!
Offline kevglass
« League of Dukes »

JGO Kernel
*****

Posts: 5214
Medals: 49


Mentally unstable, best avoided.


« Reply #40 on: 2011-04-10 14:52:18 »

It saves the game whenever you change level. The save game can't store the whole generated level and what you've killed etc. So it only saves when it moves level.

Kev

Offline kevglass
« League of Dukes »

JGO Kernel
*****

Posts: 5214
Medals: 49


Mentally unstable, best avoided.


« Reply #41 on: 2011-04-11 07:13:17 »



On screen cursors for phones!

Kev

Offline kappa
« League of Dukes »

JGO Kernel
*****

Posts: 2360
Medals: 59


★★★★★


« Reply #42 on: 2011-04-11 07:15:59 »

ah nice, does that mean we'll get keyboard controls too ?
Offline kevglass
« League of Dukes »

JGO Kernel
*****

Posts: 5214
Medals: 49


Mentally unstable, best avoided.


« Reply #43 on: 2011-04-11 07:16:55 »

Correct, only for movement and selected dialogs - still need the mouse for some stuff, but I'm about to add ASDW controls in to make that easier too.

Kev

Offline kevglass
« League of Dukes »

JGO Kernel
*****

Posts: 5214
Medals: 49


Mentally unstable, best avoided.


« Reply #44 on: 2011-04-13 13:33:56 »

Also added a standalone command line version if anyone feels the need:

http://www.legendsofyore.com/jars/legendsofyore-188.zip

Kev

Offline kevglass
« League of Dukes »

JGO Kernel
*****

Posts: 5214
Medals: 49


Mentally unstable, best avoided.


« Reply #45 on: 2011-04-19 08:59:37 »

Just seeing if I could sprite anything up for this:





Maybe with a slightly higher resolution. Probably don't have the skills but fun trying Smiley

Kev

Offline kevglass
« League of Dukes »

JGO Kernel
*****

Posts: 5214
Medals: 49


Mentally unstable, best avoided.


« Reply #46 on: 2011-04-20 06:09:08 »

New release uploaded, theres quite a lot of changes:

20/4/2011

- More dungeons decorations
- Monsters that shoot back
- Make Zen have an effect
- Add critical hits
- Make Rage have an effect
- Add mighty smash!
- Refactor resources to allow for many more characters
- Add support for overland maps
- Trigger zen correctly on waiting
- Add standalone application support for TouchAPI
- Add gold display
- Turn cursors off in applet
- Add overland separation
- Update data tool to show icon correctly
- Add leather armor, helmet, gloves and helmet
- Add ruby, statue, more items etc
- Saving online and shared games
- Monsters that run away
- Monsters that wander and have fixed search ranges
- Map needs to be relative to position

10/4/2011

- Make back button work correctly in android
- Support Escape as back button in applet
- Add cursor control support (still need mouse for some stuff though)
- On screen cursors
- Rage and Zen for warriors and achers
- Rage goes up as more hits are made
- Zen goes up as you stand still
- Shops working
- Handle death correctly
- Update Rules document
- Can you put a marker on your map when you discover where the stairs down is?
- Disable skip turn in mini-map etc. Only needed on main screen
- Experience bar should til next level rather than % of total
- Better more interactive title screen
- Make buttons for character type selection more obvious
- Details on character type when selecting them
- Items only present for certain characters
- Fix rotation of snakes bug on iOS/Android
- Scroll or view around mode (by holding character and dragging)

As always I'd appreciate any feedback, game play, feel, graphics, bugs etc Smiley

Many thanks for the support so far!

Kev

Offline Mads

JGO Ninja
***

Posts: 674
Medals: 16


Directly directional


« Reply #47 on: 2011-04-20 06:26:17 »

Keeps getting better  Cheesy
I tried to go down the dungeon in the graveyard. Got to floor 2, and made my way back up. On the last ladder the game crashed.

Offline kevglass
« League of Dukes »

JGO Kernel
*****

Posts: 5214
Medals: 49


Mentally unstable, best avoided.


« Reply #48 on: 2011-04-20 06:27:58 »

Didn't get a stack trace did you?

And glad to see you logged in and saved your 2 games to the server! Smiley

Kev

Online princec
« League of Dukes »

JGO Kernel
*****

Posts: 8089
Medals: 95


Eh? Who? What? ... Me?


« Reply #49 on: 2011-04-20 18:46:30 »

Time to start logging stacktraces to the server too then Smiley

Cas Smiley

Offline kevglass
« League of Dukes »

JGO Kernel
*****

Posts: 5214
Medals: 49


Mentally unstable, best avoided.


« Reply #50 on: 2011-04-21 03:05:21 »

Android client already does it Smiley

Kev

Offline kevglass
« League of Dukes »

JGO Kernel
*****

Posts: 5214
Medals: 49


Mentally unstable, best avoided.


« Reply #51 on: 2011-04-21 04:16:25 »

Uploaded a fix version:

- Fix crash on level change
- Fix hang on coming up to overland
- Rage cools slower
- Water tiles block
- Message for level check on items improved
- Leather gloves bug fixed
- Can now pan the map
- Username case insensitive
- Username/Password minimum length

Kev

Offline kevglass
« League of Dukes »

JGO Kernel
*****

Posts: 5214
Medals: 49


Mentally unstable, best avoided.


« Reply #52 on: 2011-04-21 09:04:06 »

Another quick update to add tooltips when dragging your finger/mouse across the screen to let you know whats going to happen. Should help with inaccurate clicks/touches.

Also updated Android market.

Kev

Offline kevglass
« League of Dukes »

JGO Kernel
*****

Posts: 5214
Medals: 49


Mentally unstable, best avoided.


« Reply #53 on: 2011-04-25 03:54:21 »

Sorry if this is getting spammy?

Uploaded a bug fix release:

- Portals disappear when moving towns
- Key generation only happens if we're generating stairs
- No more stairs in lava - or rather they're accessible now
- Tier saving bug fiddled
- NPE in actor acting
- Auto path reacts to being hit
- Use close range combat if possible when being the wizard
- Placing monsters takes account of their size.

Kev

Offline ra4king

JGO Kernel
*****

Posts: 3156
Medals: 196


I'm the King!


« Reply #54 on: 2011-04-25 19:16:02 »

Nah this isn't getting spammy. It's pretty cool and at all the work and effort you're putting in this game! Good job!!

Offline kevglass
« League of Dukes »

JGO Kernel
*****

Posts: 5214
Medals: 49


Mentally unstable, best avoided.


« Reply #55 on: 2011-04-29 06:10:08 »

Loads more work gone in but nothing to make publish yet. I have just written a blog entry over at http://blog.legendsofyore.com about how the game is currently defined and how I'm looking define quest/npc scripting. It's basically going to end up look like this:

1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
<script>
    <if attribute=”stat-level” operation=”<” compare=”8″>
        <showDialog protrait=”147″ name=”Guard” text=”You may not pass until level 8 whelp”>
            <option name=”Ok, I’ll be back”/>
        </showDialog>
    </if>
    <if attribute=”stat-level” operation=”>” compare=”7″>
        <showDialog protrait=”147″ name=”Guard” text=”Good luck on your adventurers”>
            <option name=”Thanks!”>
                <moveToMap name=”wild1″ x=”24″ y=”48″/>
            </option>
        </showDialog>
    </if>
</script>


In other news I'm getting some requests to have higher-res graphics. I love the original style, sort of thought its what the game nice. Any opinions?

Kev

Offline dishmoth

JGO Ninja
***

Posts: 517
Medals: 19



« Reply #56 on: 2011-04-29 06:56:40 »

In other news I'm getting some requests to have higher-res graphics. I love the original style, sort of thought its what the game nice. Any opinions?

Change to high-resolution graphics at the same time that Minecraft gets rid of its chunky low-res blocks. Wink

Offline jezek2

Sr. Member
**

Posts: 357
Medals: 3



« Reply #57 on: 2011-04-29 08:12:46 »

In other news I'm getting some requests to have higher-res graphics. I love the original style, sort of thought its what the game nice. Any opinions?

I think doubling the resolution would be good thing. The pixels are currently bigger than I would've preferred. I would definitelly stay fairly low-res as it's both easier to do and has it's own style that works well with imagination.
Offline Orangy Tang

JGO Kernel
*****

Posts: 2960
Medals: 37


Monkey for a head


« Reply #58 on: 2011-04-29 08:16:01 »

In other news I'm getting some requests to have higher-res graphics. I love the original style, sort of thought its what the game nice. Any opinions?

Kev
Screw them. Some people have no appreciation of style. Some kind of genetic defect.

[ TriangularPixels.com - Play Growth Spurt, Rescue Squad and Snowman Village ] [ Rebirth - game resource library ]
Offline Roquen

JGO Strike Force
***

Posts: 827
Medals: 25



« Reply #59 on: 2011-04-29 08:29:23 »

There's always: more tiles/screen option and/or HqNx,ScaleNx and keep the LoFi look.
Pages: 1 [2] 3 4 ... 7
  Print  
 
 
Jump to:  


Add your game by posting it in the showcase section.

The first screenshot will be displayed as a thumbnail.

obsidian_golem 2012-05-23 10:14:50

Danny02 2012-05-21 17:10:34

Danny02 2012-05-21 17:07:10

Danny02 2012-05-21 16:56:12

davedes 2012-05-21 13:59:23

obsidian_golem 2012-05-20 20:28:41

darkjava55 2012-05-12 16:14:40

Ultroman 2012-05-12 09:36:05

Ultroman 2012-05-11 22:49:53

Ultroman 2012-05-11 22:20:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2011, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.209 seconds with 19 queries.