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  LD13 - Exproad, Improad, Reroad!  (Read 3059 times)
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Offline Eli Delventhal
« League of Dukes »

JGO Kernel
*****

Posts: 3574
Medals: 44


Game Engineer


« on: 2008-12-08 00:24:00 »

This is the game I made for Ludum Dare 13, in only about 27 hours (not including sleep / meals). I started late.

Basically, I was totally peeved with the road theme so I decided to go with something totally different (and a little racist). I tried to find things that I could pretend fit the theme but were actually totally different, and eventually found rhymes for road, which were explode, implode, and reload. That got my mind working and it became a game where you play as an asian with a bad English accent.

And turns out it actually does take place on a road and in a car. Oops.  Tongue

Webstart
http://www.otcsw.com/webstart/ExproadImproadReroad/ExproadImproadReroad.jnlp

My Ludum Dare page (vote for me, good or bad)
http://www.ludumdare.com/compo/?category_name=ld13&author_name=demonpants

Controls
WASD or Arrows - Move truck around
Mouse - Aim your gun
Mouse button 1 - Shoot and exproad
Mouse button 2 - Shoot an improad
Move mouse to left side of screen - Reroad
F - Toggle fullscreen
Esc - Quit the game

Backstory
You are a humble Chinese rice farmer who is just turning in for the day when you hear groans from behind you. Oh noes, the terrible rice-eating zombies are back (in China, zombies eat rice, not brains, similar to how in France they eat frogs and in Egypt they eat pyramids), and they're after your rice! Your faithful brother and you load up your pickup truck with all the rice you can carry, and he takes the driver's seat while you man your giant RICE ROCKET. The zombies can smell that rice, though, and they're putting up a chase! Everyone knows that even if you blow up a zombie (exproad it) it will pull itself back together, so you've got to exproad them and then improad their fleshy bits while they fly in the air. Good luck!

Object
Basically, you want to defend your rice from the rice-eating zombie plague. You start with 8 bags, and when you get down to 0 to lose. If a zombie touches you, he takes either 1 or 2 bags. In order to kill a zombie, you've got to first blow it apart (with left click) and then implode its pieces (with right click). You've only got a limited number of shots, however, so move the mouse to the left side of the screen in order to reload. The game gets progressively more difficult the longer you survive. You can't win.

Future
I will probably add some new stuff, like I already have score half-working, but the game was spazzing out when I was drawing dynamic OpenGL text. Must have messed something up. Basically you'll be able to beat levels, upgrade your weapon, etc. etc. The usual.




See my work:
OTC Software
<br />
Currently Working On:
Secret project...
Quote from: _Riven
I edit JGO in production, because I simply don't waste time writing bugs
Offline bobjob

JGO Ninja
***

Posts: 646
Medals: 14


David Aaron Muhar


« Reply #1 on: 2008-12-08 06:00:58 »

this is really cool

I really like the pixel effects on the characters when they get hit, and all the stray pixels flying from the back of the car.

My Projects
Games, Webcam chat, Video screencast, PDF tools.

Javagaming.org with chat room
Offline Eli Delventhal
« League of Dukes »

JGO Kernel
*****

Posts: 3574
Medals: 44


Game Engineer


« Reply #2 on: 2008-12-08 14:04:10 »

this is really cool

I really like the pixel effects on the characters when they get hit, and all the stray pixels flying from the back of the car.
Awesome, thanks!

Thought I would note that you can get the source code here:
http://www.otcsw.com/webstart/ExproadImproadReroad/ExproadImproadReroadSource.jar

A lot of what's in here (including all that particle stuff) is using my own personal library (JPixel) which I'm going to touch up and release soon on JGO as open source.

See my work:
OTC Software
<br />
Currently Working On:
Secret project...
Quote from: _Riven
I edit JGO in production, because I simply don't waste time writing bugs
Games published by our own members! Go get 'em!
Offline CommanderKeith

JGO Wizard
****

Posts: 1455
Medals: 9



« Reply #3 on: 2008-12-09 07:40:04 »

Looks cool, and pretty funny.

Unfortunately my computer crapped out after the game just started. The resolution changed, and then the program just froze with a black screen, had to ctrl-alt delete it. My computer's graphics card drivers must be pretty old.

I'll try it somewhere else.

Offline Eli Delventhal
« League of Dukes »

JGO Kernel
*****

Posts: 3574
Medals: 44


Game Engineer


« Reply #4 on: 2008-12-09 13:14:03 »

Looks cool, and pretty funny.

Unfortunately my computer crapped out after the game just started. The resolution changed, and then the program just froze with a black screen, had to ctrl-alt delete it. My computer's graphics card drivers must be pretty old.

I'll try it somewhere else.

Hm, interesting. I've definitely had it go choppy on me because the particle effects pile up, but never crash. So it didn't give you any exceptions?

See my work:
OTC Software
<br />
Currently Working On:
Secret project...
Quote from: _Riven
I edit JGO in production, because I simply don't waste time writing bugs
Offline ShannonSmith

Sr. Member
**

Posts: 365
Medals: 13



« Reply #5 on: 2008-12-09 13:16:26 »

Tried this but I have two monitors and the game expanded to fill the whole width and the bottom half of the screen was chopped off. I'll give it a try on a single screen setup and see how it goes.
Offline Eli Delventhal
« League of Dukes »

JGO Kernel
*****

Posts: 3574
Medals: 44


Game Engineer


« Reply #6 on: 2008-12-09 13:17:30 »

You can press F to go out of full screen mode.

See my work:
OTC Software
<br />
Currently Working On:
Secret project...
Quote from: _Riven
I edit JGO in production, because I simply don't waste time writing bugs
Offline ShannonSmith

Sr. Member
**

Posts: 365
Medals: 13



« Reply #7 on: 2008-12-09 13:28:34 »

True but all you get is a non-re-sizable window that is the same dimensions (twice as high as the screen).

Offline Eli Delventhal
« League of Dukes »

JGO Kernel
*****

Posts: 3574
Medals: 44


Game Engineer


« Reply #8 on: 2008-12-15 18:39:36 »

http://www.youtube.com/watch?v=-79fGwIBUzU

Timelapse!

See my work:
OTC Software
<br />
Currently Working On:
Secret project...
Quote from: _Riven
I edit JGO in production, because I simply don't waste time writing bugs
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