kevglass
« League of Dukes » JGO Kernel      Posts: 5214 Medals: 49
Mentally unstable, best avoided.
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on:
2009-01-02 21:09:06 » |
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An attempt at a Peggle type game in 4k. Shoot the balls down the screen, bouncing off the pegs. Remove all the red pegs to complete the level. Still very much a work in progress. Watch out, it attempts to do some programmatic sound so might have problems on some platforms with terrible Java Sound support. Feedback, bugs etc really appreciated. I currently have 6 bytes free! Kev
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Morre
JGO Ninja    Posts: 507
I'm Dragonene on IRC.
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Reply #1 on:
2009-01-02 21:44:35 » |
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Great stuff!
For the record: In peggle, purple means "score booster", green means "powerup" (such as triple ball). If you want to appeal to the skills of current peggle player, you might want to consider making it the same in your game.
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woogley
JGO Neuromancer     Posts: 1098 Medals: 5
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Reply #2 on:
2009-01-02 22:55:24 » |
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Well done! I've never played peggle, but this is good fun. I am surprised it's a WIP.. it feels very complete to me As far as sound goes, I got a random blip every 5mins or so.. Vista / JRE 1.5 Personal best so far... 14,040 17,560 26,160 40,200 87,160
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Games published by our own members! Go get 'em!
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Eli Delventhal
« League of Dukes » JGO Kernel      Posts: 3574 Medals: 44
Game Engineer
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Reply #3 on:
2009-01-03 04:30:53 » |
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Cool beans, although I really don't like Peggle. :p The emulation of it is spot on, though.
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See my work:OTC Software<br /> Currently Working On:Secret project... I edit JGO in production, because I simply don't waste time writing bugs
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kevglass
« League of Dukes » JGO Kernel      Posts: 5214 Medals: 49
Mentally unstable, best avoided.
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Reply #4 on:
2009-01-03 05:02:21 » |
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Updated: 1) Flipped purple and green around 2) Small change to level generation, should give more features more often 3) Updated sound code a bit - it shouldn't lag when you get multiball now and might work better on some systems. FYI you should get a beep every time you light a peg. And I just had to try it...  =) Kev
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kevglass
« League of Dukes » JGO Kernel      Posts: 5214 Medals: 49
Mentally unstable, best avoided.
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Reply #5 on:
2009-01-03 09:41:54 » |
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Another update:
1) Fixed some rare problems with level lockup 2) Added the yellow peg - 300 points! 3) You can now right click to toggle anti-aliasing (which is really really slow on some Java2D platform implementations)
Kev
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Addictman
Full Member   Posts: 204 Medals: 5
Java games rock!
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Reply #6 on:
2009-01-03 16:52:36 » |
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I never played this Peggle before, but this is strangely addictive 
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Markus_Persson
JGO Kernel      Posts: 2092 Medals: 10
Mojang Specifications
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Reply #7 on:
2009-01-03 17:39:44 » |
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Beautiful! Amazing! I didn't get any sounds though, do I need to do something?
This one smells like a winner. =)
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kevglass
« League of Dukes » JGO Kernel      Posts: 5214 Medals: 49
Mentally unstable, best avoided.
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Reply #8 on:
2009-01-04 08:21:01 » |
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Beautiful! Amazing! I didn't get any sounds though, do I need to do something?
Sounds should be beeping everytime you light a peg. I guess it's just me not getting Java Sound right. I'll take another look later see if I can work out how the hell it's supposed to work :/ This one smells like a winner. =)
Thanks for the lovely comments, but I think we already had the winner early on  Still fun producing games this quickly tho! Kev
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Eli Delventhal
« League of Dukes » JGO Kernel      Posts: 3574 Medals: 44
Game Engineer
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Reply #9 on:
2009-01-04 14:49:52 » |
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Sounds should be beeping everytime you light a peg. I guess it's just me not getting Java Sound right. I'll take another look later see if I can work out how the hell it's supposed to work :/
True 'dat. I spent half the development time on my game just trying to understand why the MIDI synthesizer was so wacked.
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See my work:OTC Software<br /> Currently Working On:Secret project... I edit JGO in production, because I simply don't waste time writing bugs
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Games published by our own members! Go get 'em!
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luisoft
Sr. Member   Posts: 286
Java games rock!
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Reply #10 on:
2009-01-04 17:31:08 » |
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this game is addictive! I like the implementation too much. No sound here in my Ubuntu linux box
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EnderGT
Jr. Member   Posts: 98
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Reply #11 on:
2009-01-05 10:58:37 » |
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Great game, I like it, but it runs painfully slowly on this PC. P4@2.66GHz, 1GB RAM, WinXP Pro SP2, JRE 1.6.0_03, 35% CPU utilization, 60% memory utilization, running via webstart.
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trembovetski
JGO Strike Force    Posts: 926
If only I knew what I'm talking about!
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Reply #12 on:
2009-01-05 12:13:47 » |
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Awesome game! Runs very well here on Windows XP on 6u11, with sound and all.
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kevglass
« League of Dukes » JGO Kernel      Posts: 5214 Medals: 49
Mentally unstable, best avoided.
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Reply #13 on:
2009-01-05 14:45:47 » |
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Great game, I like it, but it runs painfully slowly on this PC. P4@2.66GHz, 1GB RAM, WinXP Pro SP2, JRE 1.6.0_03, 35% CPU utilization, 60% memory utilization, running via webstart. Maybe timing issues I guess, I'll post source if anyone has a chance to test? Kev
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PainBank
JGO n00b  Posts: 1
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Reply #14 on:
2009-01-07 09:35:56 » |
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Thanks for that game Kev, very nice. Couple thoughts:
1. Clickling on the left side, requires a lower click to get the ball to hit where you want, like I have to click about perhaps 10-20 pixels lower than where I want the ball to shoot. works fine on the right side.
2. Might want to have some way to tell the player how to play the game. I had to do a search to find out how to play Peggle.
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kevglass
« League of Dukes » JGO Kernel      Posts: 5214 Medals: 49
Mentally unstable, best avoided.
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Reply #15 on:
2009-01-07 09:51:09 » |
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Instructions on the webpage.
Kev
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trembovetski
JGO Strike Force    Posts: 926
If only I knew what I'm talking about!
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Reply #16 on:
2009-01-07 12:37:09 » |
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For some reason the webstart-ed frame seems to be cut off at the bottom - you can't see the ball catcher. Looks like it's off by the height of the title bar (on WinXP).
Dmitri
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zeroone
Sr. Member   Posts: 295 Medals: 10
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Reply #17 on:
2009-01-07 15:41:17 » |
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There used to be a Windows screen saver that looked very similar to this. Anyone remember it?
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zeroone
Sr. Member   Posts: 295 Medals: 10
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Reply #18 on:
2009-03-15 13:02:25 » |
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Simple and fun. Reminds me of a carnival game. I got up to level 5 before finding it a tad too repetitive. Wasn’t there something like this on the Price is Right?!
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