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  Kart (preview)  (Read 4193 times)
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Offline timfoden

Jr. Member
**

Posts: 95



« on: 2008-01-06 17:24:08 »

4K Kart racing



http://games.7sun.com/4k/kart/kart.jnlp

This is an early version of my game which is supposed to end up as a kart racing game Smiley

It's currently playable, but with lots of bits missing (e.g. no lap counter or lap timer, no finish)

Give it a go and tell me what you think!

[UPDATE 12 Jan '08]
* Added collisions.
* Added lap counter.
* Modified starting postion.
* Made karts on map view clearer.
* Game now (briefly) shows position after 3 laps, then starts a new race on a new track.

Cheers, Tim.

Controls

Left/Right - Turn left/right
Up/Down - Accelerate/Brake

Try Pipe Extreme -- can you get to the end of the pipe?
Offline SimonH

JGO Strike Force
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Posts: 896
Medals: 14



« Reply #1 on: 2008-01-06 21:21:12 »

Pretty cool - Handles really nicely! Needs collision detection tho...

Stickmen Wars 2 is in development.
Meanwhile try Bloodridge
Offline nonnus29

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Posts: 687


Giving Java a second chance after ludumdare fiasco


« Reply #2 on: 2008-01-06 22:34:09 »

Excellent!  Don't tell me you're adding skid marks as the game progresses....   Shocked

Games published by our own members! Go get 'em!
Offline moogie

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Posts: 775
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Java games rock!


« Reply #3 on: 2008-01-07 02:11:19 »

hehe, i like how you can keep driving on the grass and you come to 'another' track as the world wraps around Tongue
Offline timfoden

Jr. Member
**

Posts: 95



« Reply #4 on: 2008-01-07 02:36:09 »

Pretty cool - Handles really nicely! Needs collision detection tho...

Yes, I agree.  Collision detection is on my list of things to add.  It's getting a bit hard to find the extra space now... but I'll keep trying.  Smiley

Cheers, Tim.

Try Pipe Extreme -- can you get to the end of the pipe?
Offline timfoden

Jr. Member
**

Posts: 95



« Reply #5 on: 2008-01-07 02:37:55 »

Excellent!  Don't tell me you're adding skid marks as the game progresses....   Shocked

Yep, skid marks are in there... but they may dissapear later to free up some space for a more needed feature.

Cheers, Tim.

Try Pipe Extreme -- can you get to the end of the pipe?
Offline timfoden

Jr. Member
**

Posts: 95



« Reply #6 on: 2008-01-07 02:41:22 »

hehe, i like how you can keep driving on the grass and you come to 'another' track as the world wraps around Tongue

Smiley

The ground is a big texture, that repeats forever (as this takes less code to implement).  At some point I may add code to restrict the kart to the 'main' texture (if there's space to do so).  I think that the game may crash, or at least start drawing the texture incorrectly if you keep going straight for a long time.

Cheers, Tim.

Try Pipe Extreme -- can you get to the end of the pipe?
Offline timfoden

Jr. Member
**

Posts: 95



« Reply #7 on: 2008-01-13 07:08:00 »

I've just uploaded a modified version (0.91).

* Added collisions.
* Added lap counter.
* Modified starting postion.
* Made karts on map view clearer.
* Game now (briefly) shows position after 3 laps, then starts a new race on a new track.

Cheers, Tim.

Try Pipe Extreme -- can you get to the end of the pipe?
Offline EnderGT

Jr. Member
**

Posts: 98



« Reply #8 on: 2008-02-05 11:41:27 »

nice... if you leave the track to explore the world and then come back, you can end up in position 24....

  Grin
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