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  Joysticks/gamepads  (Read 2492 times)
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Offline endolf

JGO Coder


Medals: 7
Exp: 15 years


Current project release date: sometime in 3003


« Posted 2005-08-28 08:54:44 »

Hi

Just trying to figure out if we really need to support these in jinput any more.

Endolf

Offline arne

Senior Devvie




money is the worst drug- we should not let it rule


« Reply #1 - Posted 2005-08-28 09:50:50 »

I would, if I could Smiley

:: JOODE :: Xith3d :: OdeJava ::
Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Reply #2 - Posted 2005-08-28 16:51:34 »

Yeah, you missed the all-important "if I had a game that supported it..." Tongue

malloc will be first against the wall when the revolution comes...
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Offline endolf

JGO Coder


Medals: 7
Exp: 15 years


Current project release date: sometime in 3003


« Reply #3 - Posted 2005-08-28 19:43:15 »

Smiley

Jinput currently does on windows and linux Smiley

currently 2/7 still use them, so at this point it looks like we still need them.

At least I've managed to pin my bug down enough to be able to still support them if we need too Smiley

Endolf

Offline oNyx

JGO Coder


Medals: 2


pixels! :x


« Reply #4 - Posted 2005-08-29 03:57:32 »

Out of 4 gamepads which are lying around here 2 use the midi (game) port. But only one of em is used regularly.

On windows you dont need any specific code, do you?

弾幕 ☆ @mahonnaiseblog
Offline endolf

JGO Coder


Medals: 7
Exp: 15 years


Current project release date: sometime in 3003


« Reply #5 - Posted 2005-08-29 09:56:21 »

Hi

Nope, windows is just all directx, no idea how the mac does it, or if it even has 15 pin joystick support. It's linux that is the question. But it's a question I've been pondering some time anyway Smiley

Endolf

Offline rdcarvallo

Senior Devvie


Projects: 5
Exp: 15 years


2D Java games forever!


« Reply #6 - Posted 2005-08-30 21:01:07 »

When in '99 I changed to Windows 98, I stoped using the MIDI input.
Now I have 3 pads (all USB) and a racing wheel (USB too).
 
     Rafael.-

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