Markus_Persson
JGO Kernel      Posts: 2092 Medals: 10
Mojang Specifications
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on:
2010-04-26 01:30:19 » |
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The Tiny VikingsI'm working on demake of The Lost Vikings by Silicon & Synapse, and I've gotten some of the basics done during the weekend. There's nothing playable up yet, but here are some screenshots: Title screen:  In game: 
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Orangy Tang
JGO Kernel      Posts: 2960 Medals: 37
Monkey for a head
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Reply #1 on:
2010-04-26 04:48:11 » |
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In game:  Ahaha, that's perfect. What's Olaf look like? 9 pixels high is quite large for a plaform sprite - I've settled for 6 or 7 and it still feels too large at the moment. I'll be interested to see how it works out for you. 
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Markus_Persson
JGO Kernel      Posts: 2092 Medals: 10
Mojang Specifications
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Reply #2 on:
2010-04-26 06:01:54 » |
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Games published by our own members! Go get 'em!
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kevglass
« League of Dukes » JGO Kernel      Posts: 5214 Medals: 49
Mentally unstable, best avoided.
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Reply #3 on:
2010-04-26 06:37:23 » |
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Looks totally awesome. You really have become a great pixel artist  Kev
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Markus_Persson
JGO Kernel      Posts: 2092 Medals: 10
Mojang Specifications
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Reply #4 on:
2010-04-26 06:40:19 » |
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*blush*
Thank you. =)
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ShannonSmith
Sr. Member   Posts: 365 Medals: 13
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Reply #5 on:
2010-04-26 09:41:28 » |
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Rather unsurprisingly looking very impressive. As usual you are setting the bar pretty high. It must have taken ages to get the vikings to match their pixel-rich counterparts.
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kappa
« League of Dukes » JGO Kernel      Posts: 2360 Medals: 59
★★★★★
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Reply #6 on:
2010-04-26 14:03:26 » |
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oh awesome, can't wait to try this. Just love the lost viking games.
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Wyrframe
JGO n00b  Posts: 15
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Reply #7 on:
2010-04-27 23:59:44 » |
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No chance you'd be willing to share the source to your framebuffer-to-animated-GIF code? I'm sure we're all competent enough to adapt it to our own various frameworks.
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Markus_Persson
JGO Kernel      Posts: 2092 Medals: 10
Mojang Specifications
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Reply #8 on:
2010-04-28 05:01:37 » |
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I don't have the source code here, but I use a somewhat butchered version of this: http://www.java2s.com/Code/Java/2D-Graphics-GUI/AnimatedGifEncoder.htmThe biggest changes I made was to make it automatically set the delay based on the currentTimeMillis() since the last time a frame was set, and to make it compare the current frame to the last one, and not encode it if it's the same. Don't try to make gifs that run faster than 20-30 fps, it won't play too well.
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Orangy Tang
JGO Kernel      Posts: 2960 Medals: 37
Monkey for a head
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Reply #9 on:
2010-04-28 05:03:57 » |
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No chance you'd be willing to share the source to your framebuffer-to-animated-GIF code? I'm sure we're all competent enough to adapt it to our own various frameworks.
Don't know if Markus is using it, but Riven posted some util code to create an animated gif from Image[]. Edit: I guess not. 
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Games published by our own members! Go get 'em!
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Markus_Persson
JGO Kernel      Posts: 2092 Medals: 10
Mojang Specifications
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Reply #10 on:
2010-04-28 05:14:23 » |
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Ooh, that looks even better!
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Riven
« League of Dukes » JGO Kernel      Posts: 5870 Medals: 255
Hand over your head.
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Reply #11 on:
2010-04-28 06:01:38 » |
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Well, my code, doesn't yet support streaming out of the box. It's trivial to add though.
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Hi, appreciate more people! Σ ♥ = ¾ Learn how to award medals... and work your way up the social rankings
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Markus_Persson
JGO Kernel      Posts: 2092 Medals: 10
Mojang Specifications
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Reply #12 on:
2010-04-28 10:59:24 » |
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Status update:
I've got a nice class structure down, with RunViking able to jump, AttackViking able to both swing his sword and shoot his bow (no arrow yet), and ShieldViking able to lift up his shield. He'll fall slower when holding his shield up. I'll have some time on this tonight, and next up is fixing some bugs with the physics and making it possible to stand on top of ShieldViking. Then next up are arrows and ladders! Yay!
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Eli Delventhal
« League of Dukes » JGO Kernel      Posts: 3574 Medals: 44
Game Engineer
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Reply #13 on:
2010-04-28 13:22:28 » |
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Looking very very cool. 
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See my work:OTC Software<br /> Currently Working On:Secret project... I edit JGO in production, because I simply don't waste time writing bugs
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Markus_Persson
JGO Kernel      Posts: 2092 Medals: 10
Mojang Specifications
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Reply #14 on:
2010-05-03 03:59:22 » |
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New physics are done, ladders almost work (animation is done.. heh), and it's possible to stand on top of the shield viking. I think I need to put in more than one hour per week on this project if I want to finish it on time. 
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ShannonSmith
Sr. Member   Posts: 365 Medals: 13
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Reply #15 on:
2010-05-03 13:42:53 » |
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If this is the work of one hour per week then you must be at least a 10x better coder than I am  . The great thing about this contest over Java4K is it does not encourage bad design and has a much lower barrier to entry. I'll be releasing my source code and although it won't be a paragon of good design it will be a lot better than my 4K attempts.
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me
Full Member   Posts: 158 Medals: 1
Java games rock!
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Reply #16 on:
2010-05-26 05:56:27 » |
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Hello Markus_Persson,
Did I miss a link to test this? The animated gif is looking awesomely !
Best regards from
M.E.
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M.E. --------
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