dishmoth
JGO Ninja    Posts: 517 Medals: 19
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on:
2010-04-28 16:11:21 » |
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This is my attempt at a tiny 3D isometric platform game. You can walk around with the cursor keys, but that's all at the moment. I'm not entirely convinced that the 3D effect works. Feel free to try and convince me one way or the other.  Simon Edit: Updated links and pic to latest version.
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irreversible_kev
Full Member   Posts: 174
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Reply #1 on:
2010-04-28 18:02:05 » |
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very cool looking engine you have there. I wonder if this control scheme would be better: hold up - walk forward tap left - turn 90 left tap right - turn 90 right hold down - walk backwards are we going to see little pixelated monsters? 
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CaptainJester
JGO Neuromancer     Posts: 1138 Medals: 8
Make it work; make it better.
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Reply #2 on:
2010-04-28 22:32:59 » |
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Very well done. The 3D effect works great.
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Games published by our own members! Go get 'em!
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Markus_Persson
JGO Kernel      Posts: 2092 Medals: 10
Mojang Specifications
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Reply #3 on:
2010-04-29 03:39:49 » |
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Oh my lordy, that's great.  Personally, I was expecting the keys to be rotated 90 degrees from what you've got it set up as. I want "up" to be "up/right". But I quickly got used to it. When climbing stairs, I often missed it by a single pixel. It was hard to tell where the feet of the character is. You really captured the feel of the old isometric games, and I can't wait to see what the gameplay is like! Keep it up!
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Abuse
JGO Kernel      Posts: 1866 Medals: 5
falling into the abyss of reality
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Reply #4 on:
2010-04-29 06:43:00 » |
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Brilliant!
I had no problem with the control scheme once I tilted my head to the left slightly - just enough to trick the brain into doing the axis translation subconsciously.
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CommanderKeith
JGO Wizard     Posts: 1455 Medals: 9
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Reply #5 on:
2010-04-29 07:17:37 » |
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Nice work, i would never have thought this possible with such a small space! I had no problem with the control scheme once I tilted my head to the left slightly - just enough to trick the brain into doing the axis translation subconsciously.
Lol, yeah I found myself doing that too. Have you thought about allowing 8-way movement (up/down/across movement as well as diagonal)? Then the keys would be as expected - left goes left, left + up makes you go diagonally up and to the left.... No need to tilt the head 
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kappa
« League of Dukes » JGO Kernel      Posts: 2360 Medals: 59
★★★★★
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Reply #6 on:
2010-04-29 07:30:53 » |
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Agreed very impressive look, just amazing for such low res. Lol, yeah I found myself doing that too.
I found tilting the keyboard physically works well 
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Eli Delventhal
« League of Dukes » JGO Kernel      Posts: 3574 Medals: 44
Game Engineer
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Reply #7 on:
2010-04-29 08:08:06 » |
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Very cool, I liked it. I didn't really have big issues with movement just because there was no timing-related stuff. So I was able to just pause and reorient if I had problems.
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See my work:OTC Software<br /> Currently Working On:Secret project... I edit JGO in production, because I simply don't waste time writing bugs
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arielsan
Full Member   Posts: 120 Medals: 4
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Reply #8 on:
2010-04-29 11:24:13 » |
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Nice game, I think you are doing a great job with this one, keep it up.
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dishmoth
JGO Ninja    Posts: 517 Medals: 19
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Reply #9 on:
2010-04-29 13:28:24 » |
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Thanks for all the comments!  I didn't expect the control scheme to be so controversial. What about if the key positions fit the directions better, such as Q, S, K and P? I did think about a rotate-and-forward control scheme (as irreversible_kev suggests) but I think if your character is obscured behind scenery then it would be very difficult to work out which direction you're facing. are we going to see little pixelated monsters?  Monsters, weapons, moving platforms, switches, traps, puzzles, excitement and adventure on an epic scale, etc., etc. I can't wait to see what the gameplay is like!
That makes two of us!  Simon
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Games published by our own members! Go get 'em!
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rouncer
Jr. Member   Posts: 75
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Reply #10 on:
2010-04-29 15:03:30 » |
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I had a little shot, I would just say whats already been said. its a doozy! 
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Wyrframe
JGO n00b  Posts: 15
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Reply #11 on:
2010-04-29 17:46:52 » |
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Y'know, this game will only be running at a quarter or so the resolution and four times the colour palette of Head Over Heels... make it reminiscent of same, and it will be full of win.
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Karmington
Full Member   Posts: 177 Medals: 1
Co-op Freak
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Reply #12 on:
2010-04-29 18:10:24 » |
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smooth. the southern room with the flower arrangement in the middle seemed to have some issues, and the similar room to the west was messy to 'read' - but amazing minimalist achievement... I think if you gave this to some guys at a pixelart site like http://www.wayofthepixel.net they could do things to help with the reading of it. they love this kind of thing...
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me
Full Member   Posts: 158 Medals: 1
Java games rock!
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Reply #13 on:
2010-05-26 06:19:14 » |
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Hello DisMoth,
Very impressive. Ran perfect on Acer Aspire 5740, Windows 7 , Internet Explorer, jdk1.6.0_20 Mac Mini, Snow Leopard OS X, Safari, jdk 1.6.0_20 Suse 10 (Virtual Machine), firefox 2.0.0.14, jdk 1.6.0_19 HP Compaq 6820, Fedora 8, Firefox 2.0.0.10, jdk 1.6.0_04
I had to adjust myself to the movement, but as long as you don't make it a shooter that requires fast key action I think you are on the right track!
I really enjoyed the walking effect on the stairs. It just works all the way!
Best regards from
M.E.
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M.E. --------
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fruitmaze
Full Member   Posts: 156 Medals: 3
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Reply #14 on:
2010-05-28 15:31:00 » |
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Good job so far. Reminds me of Solstice for nes. It runs smooth and I think you really managed to create nice graphics on such small resolution. Nice animation of the character as well.
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Sardtok
JGO n00b  Posts: 15
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Reply #15 on:
2010-07-06 18:59:30 » |
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Reminds me of Solstice for nes. This reminds me so much of Solstice, which is a game I loved to hate. Or maybe I hated to love it, not so sure about that one. Solstice also had me confused control-wise, and the control scheme is pretty much identical. Often I walk back out the way I came in after I've read the room. But the control scheme is probably right, it's how most isometric games work. Have you tried having tiles in a single colour instead of adding the borders? Not so sure the borders are working too well at this resolution, perhaps a checker pattern on the floor would work better.
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dishmoth
JGO Ninja    Posts: 517 Medals: 19
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Reply #16 on:
2010-07-08 03:35:22 » |
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Have you tried having tiles in a single colour instead of adding the borders? Not so sure the borders are working too well at this resolution, perhaps a checker pattern on the floor would work better.
True, if I was starting again from scratch I'd probably use a different approach for drawing the blocks. But I'd better stick with what I've got now, and concentrate instead on creating game content. So many levels, so little time... Thanks for the feedback, Simon
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dishmoth
JGO Ninja    Posts: 517 Medals: 19
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Reply #17 on:
2010-08-27 03:34:44 » |
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UpdateHere's my release candidate for the contest. Its name is Mini Quests, which is a bit of a lie because it only includes one quest at the moment. I'll add more when I've got the energy. The controls are Q,K,S,P to move, and Space to fire. Alternative movement controls are A,S,W,D, or I,K,L,P, or the cursor keys. Alternative fire keys are Control, Shift, Enter, M, N, C, X, or Z. Please tell me if it's working okay. In particular whether the sound works, whether the keys are reasonable, and whether it behaves okay as an Applet. Cheers, Simon P.S. The game is small, but that doesn't mean it's easy! 
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fruitmaze
Full Member   Posts: 156 Medals: 3
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Reply #18 on:
2010-08-27 12:17:37 » |
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Looks good! It animates very well and the sound works great. Though I'm having problems steering the character, but I guess it is just a learning process. But how do I climb up the ladder?
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dishmoth
JGO Ninja    Posts: 517 Medals: 19
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Reply #19 on:
2010-08-27 12:48:02 » |
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But how do I climb up the ladder?
The ladder was your way in. Try the door instead.  Thanks for giving it a go! Simon
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ShannonSmith
Sr. Member   Posts: 365 Medals: 13
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Reply #20 on:
2010-08-27 13:05:35 » |
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Very impressive, I thought Cyber Amazon had it sewn up but this will give it a run for it's money. The puzzles are very good, as with most isometric games the controls take a bit of getting used to but fine once you have the hang of it. Are you going to post it in the submission thread?
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dishmoth
JGO Ninja    Posts: 517 Medals: 19
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Reply #21 on:
2010-08-27 16:57:52 » |
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I thought Cyber Amazon had it sewn up but this will give it a run for it's money.
Bring it on!  Are you going to post it in the submission thread?
Will do. Just waiting to see if I need to do any last-minute bug fixes. Cheers, Simon
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me
Full Member   Posts: 158 Medals: 1
Java games rock!
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Reply #22 on:
2010-08-28 02:23:30 » |
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Still running very well on these specs: Acer Aspire 5740, Windows 7 , Internet Explorer, jdk1.6.0_20 Mac Mini, Snow Leopard OS X, Safari, jdk 1.6.0_20 Suse 10 (Virtual Machine), firefox 2.0.0.14, jdk 1.6.0_19 HP Compaq 6820, Fedora 8, Firefox 2.0.0.10, jdk 1.6.0_04 The HP machine doesn't have a sound driver so I couldn't verify sound on that machine. It ran fine on SUSE. Very nice that I don't have to start all over when I die. I only managed to clear 2 levels without being killed (the starting level  , and the first fire-wheel-level) My favorite so far! Well done! Best regards from M.E.
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M.E. --------
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bobjob
JGO Ninja    Posts: 646 Medals: 14
David Aaron Muhar
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Reply #23 on:
2010-08-28 02:30:06 » |
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extremely impressive. It doesnt take long for you to forget the small resolution of this game when playing it.
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fruitmaze
Full Member   Posts: 156 Medals: 3
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Reply #24 on:
2010-08-30 08:31:51 » |
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Finished the game now!  (only one star rating though...) I really enjoyed playing it, and the puzzles had just the right difficulty level. Are you thinking of making more levels?
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dishmoth
JGO Ninja    Posts: 517 Medals: 19
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Reply #25 on:
2010-08-30 11:25:24 » |
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Thanks for all the comments, folks! Are you thinking of making more levels?
Absolutely! I have fun designing them, and I've got a few rooms ready for the next 'quest' already. But I'll probably take a break first, and work on a project with a few more pixels for a while. Cheers, Simon
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