fruitmaze
Full Member   Posts: 156 Medals: 3
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on:
2010-05-25 11:17:10 » |
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  This is how far I have come with my game. It is just a test level so far. Let me know what you think of the control etc, or if you find any bugs. I haven't figured out what the goal for each level will be yet, but probably just to get to the exit. Every 3rd or 4th level there will be a boss. What is left to do: - more enemies - bosses (at least 3) - levels (around 7) - sound - and a lot more... Play at 1xPlay at 4xPlay at 8xPlay at 16x
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dishmoth
JGO Ninja    Posts: 517 Medals: 19
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Reply #1 on:
2010-05-25 12:56:04 » |
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Wow, that's really rather good! More levels please! One tiny suggestion: usually in platform games I'd expect my character to automatically grab hold of ladders when falling. But maybe that's just me. Simon
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fruitmaze
Full Member   Posts: 156 Medals: 3
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Reply #2 on:
2010-05-25 15:25:59 » |
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Thanks alot!  Automatically grab hold of ladders when falling? Do you mean without even pressing up or down key?
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Games published by our own members! Go get 'em!
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me
Full Member   Posts: 158 Medals: 1
Java games rock!
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Reply #3 on:
2010-05-26 04:49:43 » |
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Hello FruitMaze, Nice game. Real smooth on all tested OSes: Acer Aspire 5740, Windows 7 , Internet Explorer, jdk1.6.0_20 Mac Mini, Snow Leopard OS X, Safari, jdk 1.6.0_20 Suse 10 (Virtual Machine), firefox 2.0.0.14, jdk 1.6.0_19 HP Compaq 6820, Fedora 8, Firefox 2.0.0.10, jdk 1.6.0_04 Not a fan of shooters and platformers, I'm afraid, but good job so far! Maybe it is for debug purposes, but pressing space cycles through the different resolutions without adjusting the canvas... I was hitting space bar instead of the x to shoot all the time  Best regards from M.E.
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M.E. --------
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dishmoth
JGO Ninja    Posts: 517 Medals: 19
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Reply #4 on:
2010-05-26 04:55:29 » |
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Automatically grab hold of ladders when falling? Do you mean without even pressing up or down key? Yes. If you're dropping (or in the second-half of a jump) and you're over a ladder, then switch to climbing mode automatically. I don't know whether that behaviour would be an improvement but it felt missing to me. In particular, if you walk past a ladder that you've just climbed up, it seems strange to fall back down it. Just a suggestion though. Feel free to ignore it.  By the way, is the game intended as a tiny Metroid clone? And if so, will we see other Metroid features? Simon
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fruitmaze
Full Member   Posts: 156 Medals: 3
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Reply #5 on:
2010-05-26 05:52:16 » |
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Hello me Thanks for testing it on those systems. Oh yeah, that resizing function when hitting space bar is just for debugging. I forgot to remove it. 
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fruitmaze
Full Member   Posts: 156 Medals: 3
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Reply #6 on:
2010-05-26 06:28:38 » |
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Ok I see what you mean Simon. I will think about it, it could be that if she jumps towards a ladder she switches to climbing, but if she just walks past it she ignores it.
Well Metroid is an inspiration source for this game, but I won't make it a clone of it. For example this game will probably be that you for each level walk from A to B, then get to the next level etc.
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teletubo
« League of Dukes » Sr. Member      Posts: 464 Medals: 17
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Reply #7 on:
2010-05-29 12:41:10 » |
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Very nice game ! Smooooth.
I disagree with the auto-ladder-grabbing . I prefer the way it is now .
I would, however, change the jumping key to UP arrow key . I found myself pressing up all the time to jump .
When restarting a level, I also prefer the shot button , instead of enter . I thought it hang up when I lost life and couldn't get to restart . Or maybe no "restart" at all, why not just to reborn ?
edit : funny things happen when I press jump while on a ladder
Anyway, good game ! Made me think of ways to improve mine so I can compete with yours !
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fruitmaze
Full Member   Posts: 156 Medals: 3
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Reply #8 on:
2010-05-30 09:18:01 » |
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Thank you!  I also prefer UP key for jumping, but when I added ladders to the game I thought that climbing on the ladders definitely has to be UP and DOWN key. So therefor I had to use another key for jumping. No "restart" screen at all sounds like a better idea. I think I will change it to that!
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fruitmaze
Full Member   Posts: 156 Medals: 3
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Reply #9 on:
2010-06-18 03:29:00 » |
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UPDATE! The first two levels are now finished (unfortunately no sound yet). I have fixed all of the bugs in the game that I know of. Let me know what you think! Play at 4xPlay at 8xWhat is left to do: -Graphics to bosses -Boss movement -Boss exlposion -A few more enemies -More levels -Sound
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Games published by our own members! Go get 'em!
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bobjob
JGO Ninja    Posts: 646 Medals: 14
David Aaron Muhar
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Reply #10 on:
2010-07-04 17:52:25 » |
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graphically great. a game like this really needs the extra levels. Do you think you will get them finished before the dead line? If not I was thinking maybe you could loop the level with a harder difficulty.
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fruitmaze
Full Member   Posts: 156 Medals: 3
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Reply #11 on:
2010-07-06 04:17:00 » |
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Thanks! There will be more levels, my goal is 12 levels at least, but I'm not sure I will have time to finish that before the deadline. But hopefully.
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Sardtok
JGO n00b  Posts: 15
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Reply #12 on:
2010-07-06 18:40:33 » |
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Pretty awesome game. Here's a minor bug for you: When you enter a door at the end of a level, the player sprite pops back up if you press left/right after it goes through the door.
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fruitmaze
Full Member   Posts: 156 Medals: 3
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Reply #13 on:
2010-07-07 06:15:59 » |
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Ah good that you noticed that! I will fix that soon.
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Mickelukas
JGO Ninja    Posts: 731 Medals: 25
Java guru wanabee
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Reply #14 on:
2010-07-07 06:51:10 » |
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The first time I shoot and the first time I kill an enemy the game halts for about 4-5 seconds. Reading something in that takes a long time?
(doesn't happen the next time I play as long as I don't clear the java cache)
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fruitmaze
Full Member   Posts: 156 Medals: 3
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Reply #15 on:
2010-07-07 08:59:23 » |
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That's worrying... I haven't seen that problem. I load all resources via a jar.file, so I guess everything should be loaded when the game starts? Does it happen everytime (after cleaning the cache)? And what OS are you using?
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fruitmaze
Full Member   Posts: 156 Medals: 3
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Reply #16 on:
2010-07-23 03:57:26 » |
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UPDATE! -6 levels and 2 bosses -sound is added -some new enemies -fixed a few bugs The sound is a bit buggy. Sometimes the sound won't stop, and sometimes it is too slow to play the sound. I'm using the AudioClip class for playing sounds, but it obviously has some issues. Play at 4xPlay at 8x
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CommanderKeith
JGO Wizard     Posts: 1455 Medals: 9
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Reply #17 on:
2010-07-23 04:46:39 » |
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Works well, pretty cool little platformer
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teletubo
« League of Dukes » Sr. Member      Posts: 464 Medals: 17
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Reply #18 on:
2010-07-23 10:48:45 » |
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UPDATE! -6 levels and 2 bosses -sound is added -some new enemies -fixed a few bugs The sound is a bit buggy. Sometimes the sound won't stop, and sometimes it is too slow to play the sound. I'm using the AudioClip class for playing sounds, but it obviously has some issues. Play at 4xPlay at 8xfruitmaze, I would recommend paulscode sounds library . check this thread out . It solved my issues on Zombie Defense (and I could change wav to ogg, which is waay smaller) . I still havent tried the new version since I'm at work, but I'll soon give it a shot .
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fruitmaze
Full Member   Posts: 156 Medals: 3
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Reply #19 on:
2010-07-23 11:26:28 » |
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Thanks for the link teletubo. Will check it out.
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Alric
Jr. Member   Posts: 74
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Reply #20 on:
2010-07-23 12:54:06 » |
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Worked on windows, but errorer on the Mac I tried: java.lang.UnsupportedClassVersionError: Bad version number in .class file at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClass(ClassLoader.java:676) at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:124) at java.net.URLClassLoader.defineClass(URLClassLoader.java:260) at java.net.URLClassLoader.access$100(URLClassLoader.java:56) at java.net.URLClassLoader$1.run(URLClassLoader.java:195) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:188) at sun.applet.AppletClassLoader.findClass(AppletClassLoader.java:173) at java.lang.ClassLoader.loadClass(ClassLoader.java:317) at sun.applet.AppletClassLoader.loadClass(AppletClassLoader.java:145) at java.lang.ClassLoader.loadClass(ClassLoader.java:252) at sun.applet.AppletClassLoader.loadCode(AppletClassLoader.java:659) at sun.applet.AppletPanel.createApplet(AppletPanel.java:786) at sun.plugin.AppletViewer.createApplet(AppletViewer.java:2354) at sun.applet.AppletPanel.runLoader(AppletPanel.java:715) at sun.applet.AppletPanel.run(AppletPanel.java:369) at java.lang.Thread.run(Thread.java:613)
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fruitmaze
Full Member   Posts: 156 Medals: 3
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Reply #21 on:
2010-07-24 12:11:58 » |
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Seems to be something it doesn't like with the Java version... What version are you using on the Mac?
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Sardtok
JGO n00b  Posts: 15
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Reply #22 on:
2010-07-28 08:56:31 » |
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I like the levels you added. Strange how I was caught in that pit at the end.  Looking forward to seeing the final level(s) and boss(es). The only problem I can see is that if you die, at least somewhere close to a boss, it gets extremely hard to beat the bosses. While with the best upgrades available at the time it's very easy. Perhaps you should only downgrade the weapon one level when you die, and rather give the bosses a little bit more HP, at least the second boss died extremely quickly. I found the first boss harder than the second one, but then I only had the second best weapon.
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fruitmaze
Full Member   Posts: 156 Medals: 3
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Reply #23 on:
2010-08-03 12:53:40 » |
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Thanks Sardtok! Glad you like it. I agree there is a problem with the weapons... I think I will simply make the best weapon less good and maybe only have 4 different types of weapons instead of 5.
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fruitmaze
Full Member   Posts: 156 Medals: 3
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Reply #24 on:
2010-08-22 17:41:38 » |
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GAME UPDATED! Last level added and 2 more bosses. Play at 4xPlay at 8xPlay at 16xYou can go press L + 2, L+ 3 and L +4 to jump to level 2, 3 and 4.
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teletubo
« League of Dukes » Sr. Member      Posts: 464 Medals: 17
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Reply #25 on:
2010-08-23 14:20:44 » |
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It looks great, the details and the background are really well polished . I found it a little difficult though, I couldn't beat the first boss ... but maybe I need to practice a little more.
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fruitmaze
Full Member   Posts: 156 Medals: 3
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Reply #26 on:
2010-08-24 03:54:29 » |
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Hmm I will have a look at that teletubo. But if you want to try out the other levels you can press L + 2, L + 3 or L + 4, during gameplay.
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Abuse
JGO Kernel      Posts: 1866 Medals: 5
falling into the abyss of reality
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Reply #27 on:
2010-08-27 19:01:38 » |
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My explorative nature caused me to jump into the pit of doom at the end of the 3rd(?) level. 
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dishmoth
JGO Ninja    Posts: 517 Medals: 19
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Reply #28 on:
2010-08-28 12:03:03 » |
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I finally got around to playing the latest version.
I love everything about this game(*) except possibly the 'authentically retro' difficulty level. It took me a couple of goes to get to the Boss at the end of Level 1, and he wiped me out instantly. I didn't do any better on the other levels (using the short-cut keys). My vote would go for making things a bit easier (more lives? more health? more generous health packs?), but I understand if you prefer to keep it as it is.
(*) Especially the little panicking scientists.
Simon
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fruitmaze
Full Member   Posts: 156 Medals: 3
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Reply #29 on:
2010-08-28 13:21:09 » |
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@Abuse Good try!  I do have some secrets places around in the game, but unfortunately not there... @dishmooth Thanks alot Simon! Nice to hear that you liked the game. I personally think the game is easy, but that is I guess cos I have played it alot now. So I will probably make the levels a bit easier like you say, perhaps some more secret health items.
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