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  JOGL2 + XP + Intel GPU  (Read 3136 times)
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Offline ImNotBacon

Junior Devvie




Don't eat me


« Posted 2009-10-15 18:07:51 »

Heya,

I've got a compatibility issue with my game ( http://dev.catluck.com/launch.jnlp ) where an XP system with an Intel GPU refuses to draw anything on a GLCanvas. No exceptions are thrown, the game engine runs, but the GLCanvas is blank.

On these systems, I also can't run any JOGL2 demo found on their new website. This isn't surprising though, since I used one of their demos as my template.

Anyone have any insight into this? I've done a number of debugging experiments and several hours of google searching to no avail.

edit: I should also mention that I've successfully run my game on the same hardware running Ubuntu and OSX.
Offline kappa
« League of Dukes »

JGO Kernel


Medals: 119
Projects: 15


★★★★★


« Reply #1 - Posted 2009-10-15 18:22:07 »

try disabling directdraw, this is done by supplying the vm argument "-Dsun.java2d.noddraw=true"
Offline ImNotBacon

Junior Devvie




Don't eat me


« Reply #2 - Posted 2009-10-15 19:18:47 »

I've got <property name="sun.java2d.noddraw" value="true"/> within my jnlp file.
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Offline gouessej
« Reply #3 - Posted 2009-10-16 09:20:12 »

Can you try with a program still using JOGL 1.1.1 in order to confirm this is a regression? Do you have any problem with C/C++ OpenGL programs under Microsoft Windows XP?

Julien Gouesse | Personal blog | Website | Jogamp
Offline zammbi

JGO Coder


Medals: 4



« Reply #4 - Posted 2009-10-18 09:46:19 »

Blank for me too.
Windows 7
Latest Java.
Intel 4500HD
Using the latest drivers.

So it isn't just a drivers/xp problem.
Just to note I just came from a lan today running every game fine.

Current project - Rename and Sort
Offline ImNotBacon

Junior Devvie




Don't eat me


« Reply #5 - Posted 2009-10-18 14:22:11 »

Blank for me too.
Windows 7
Latest Java.
Intel 4500HD
Using the latest drivers.

So it isn't just a drivers/xp problem.
Just to note I just came from a lan today running every game fine.

Does the applet version work: http://dev.catluck.com/launch.html

And if that doesn't work, these two might:
http://dev.catluck.com/launch2.html
http://dev.catluck.com/launch3.html
Offline zammbi

JGO Coder


Medals: 4



« Reply #6 - Posted 2009-10-22 07:18:13 »

Quote
Does the applet version work: http://dev.catluck.com/launch.html
Yep that works. Very cool game Smiley Love the music heh.

Current project - Rename and Sort
Offline Mike

« JGO Spiffy Duke »


Medals: 149
Projects: 1
Exp: 6 years


Java guru wannabe


« Reply #7 - Posted 2009-10-22 09:40:59 »

That applet worked for me too. Interesting control system. Took a while to get used to but made it a bit challenging. What should happen after the big base is destroyed? all my friends kept going up but I couldn't follow.

My current game, Minecraft meets Farmville and goes online Smiley
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