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  JOGL2 loading mipmap levels  (Read 653 times)
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Offline Therion_

JGO n00b
*

Posts: 17



« on: 2011-03-27 08:55:39 »

hello @all,

i am working on an textur-atlas landscape with jogl2 (it needs a lot of different textur images on it)
(but i have the textur bleeding thing on the edges..so i try to use own mip-graphics) ,
my question ist how i can manually load with jogl2 my images into the mipmap levels

.....
ground_texture= TextureIO.newTexture(new File("gfx/mip_level0.png"), false); // true for auto mipmap generate
gl.glTexParameterf(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MIN_......
.....


how can i load my mip_level1.png into the miplevel 1 of ground_texture...mip_level2.png into level 2 .....

much thanks for all help Smiley  theri




Offline gouessej

JGO Kernel
*****

Posts: 3560
Medals: 30


TUER


« Reply #1 on: 2011-04-12 09:55:50 »

I don't know if it is possible, maybe Sven could answer you.

Julien Gouesse
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