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  JOGL multitexturing issue  (Read 357 times)
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Offline ozak

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Posts: 222


Java demon has no respect for bad code!!!


« on: 2005-04-01 04:54:57 »

Hi. I recently made a parallax bump mapping sample and it worked fine with my doom 3 test texture, but I soon realized that it's using the base texture for the heightmap texture too.

I've tried multiple solutions, but I can't seem to find the error. If anyone would like to  have a look at the source it's a http://www.furi.dk/java

Just download the Displacement Mapping example and extract the source from there.

Thanks in advance

Ozak

Want to do multiplayer? Why not try my free Socky socket server?
It's scriptable through JavaScript!
Check it out at http://www.furi.dk/socky
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