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  JGO Comp 2008  (Read 7265 times)
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Offline Eli Delventhal
« League of Dukes »

JGO Kernel
*****

Posts: 3574
Medals: 44


Game Engineer


« Reply #30 on: 2008-08-21 21:40:57 »

The contest starts tomorrow at 5:00 PM, GMT. Be there.

I'll post the sprite sheet tonight, and the second theme about 15 minutes before the start time. Remember that even if you can't work during all 3.5 days (I personally can't), you should still take a whack at making a game. The more people we have, the more fun it is for everyone!

See my work:
OTC Software
<br />
Currently Working On:
Secret project...
Quote from: _Riven
I edit JGO in production, because I simply don't waste time writing bugs
Offline Eli Delventhal
« League of Dukes »

JGO Kernel
*****

Posts: 3574
Medals: 44


Game Engineer


« Reply #31 on: 2008-08-22 12:01:49 »

Let's go! The contest has started!

http://www.otcsw.com/contest.php

The final vote tallies:
Apocalypse   33
Galaxy   13
Migration   13
Theivery   13
White Picket Fence   10
Bad Breath   8
Zebra   8
Fuse   8
Plastic   6
Assembly   6
Lunchtime   4
Carnival   4
Undercover   4
Divinity   3
Geronimo   2

See my work:
OTC Software
<br />
Currently Working On:
Secret project...
Quote from: _Riven
I edit JGO in production, because I simply don't waste time writing bugs
Offline Markus_Persson

JGO Kernel
*****

Posts: 2092
Medals: 10


Mojang Specifications


« Reply #32 on: 2008-08-23 16:18:24 »

that's a pretty unusable spritesheet.. not to mention it's copyrighted material.

Play Minecraft!
Games published by our own members! Go get 'em!
Offline kappa
« League of Dukes »

JGO Kernel
*****

Posts: 2360
Medals: 59


★★★★★


« Reply #33 on: 2008-08-23 16:45:49 »

yup pretty poor choice for a spritesheet, however did take some time to adjust it to allow a walk cycle.

here it is 37*31 per sprite
Offline woogley

JGO Neuromancer
****

Posts: 1098
Medals: 5



« Reply #34 on: 2008-08-23 18:12:18 »

1) That spritesheet sucks
2) I don't want to submit my game to The Tomb. There's no legit reason to enforce people to join a third party site to submit their game.

I'm all for the apocalyptic theme, but if you're going choose the resource material, give us something to work with.
Offline bobjob

JGO Ninja
***

Posts: 646
Medals: 14


David Aaron Muhar


« Reply #35 on: 2008-08-23 20:27:04 »

Due to the sprite sheet been "unuseable"
If you want i can create an original sprite sheet for the themes, the only prob is that the contest will need to be delayed for a week or two.

ill make each square something like 32*32 pxiels.

anyway tell me what you think

My Projects
Games, Webcam chat, Video screencast, PDF tools.

Javagaming.org with chat room
Offline Eli Delventhal
« League of Dukes »

JGO Kernel
*****

Posts: 3574
Medals: 44


Game Engineer


« Reply #36 on: 2008-08-23 21:51:38 »

Here, perhaps this will help:

I created a program a while ago that rips sprite sheets into different individual images. This zip file contains every sprite as a different PNG.

http://www.otcsw.com/files/Sprites.zip


And if it's too annoying, just don't use the sprite sheet. I apologize for choosing a bad one - I was looking for around an hour for something that would work and just didn't succeed.

If anyone has good royalty free sprites, put them here and we can make the change if that's what everyone wants. I figured you could at least use the explosions from the bomb.

And remember that the rule is not that you can only use those sprites, it's that you just need to use one of them

See my work:
OTC Software
<br />
Currently Working On:
Secret project...
Quote from: _Riven
I edit JGO in production, because I simply don't waste time writing bugs
Offline Eli Delventhal
« League of Dukes »

JGO Kernel
*****

Posts: 3574
Medals: 44


Game Engineer


« Reply #37 on: 2008-08-23 21:54:01 »

1) That spritesheet sucks
2) I don't want to submit my game to The Tomb. There's no legit reason to enforce people to join a third party site to submit their game.

I'm all for the apocalyptic theme, but if you're going choose the resource material, give us something to work with.
Oh and the reason for submitting it to the Tome is so that I don't have to script a voting system. Since there is already such a good one there, I figured it would work. It was never my goal to be annoying or difficult, just to have fun. If you want to ignore a rule, do it if you will enjoy yourself more.

See my work:
OTC Software
<br />
Currently Working On:
Secret project...
Quote from: _Riven
I edit JGO in production, because I simply don't waste time writing bugs
Offline Eli Delventhal
« League of Dukes »

JGO Kernel
*****

Posts: 3574
Medals: 44


Game Engineer


« Reply #38 on: 2008-08-24 03:35:41 »

So how many people are actually working on games?

Mine is called "A Lasting Impression," and it's made using Phys2D. I think I might turn it into LWJGL as well, because as usual Java2D is choking.

See my work:
OTC Software
<br />
Currently Working On:
Secret project...
Quote from: _Riven
I edit JGO in production, because I simply don't waste time writing bugs
Offline dishmoth

JGO Ninja
***

Posts: 517
Medals: 19



« Reply #39 on: 2008-08-24 07:43:44 »

Quote from: Markus_Persson
that's a pretty unusable spritesheet.. not to mention it's copyrighted material.
Personally I don't think the sprite sheet is nearly as hard to do something with as the "white picket fence" theme. Tongue

But yes, non-copyright material please next time.

Quote from: Demonpants
So how many people are actually working on games?
My game's coming together okay.  It's not great, but if enough people have been put off by the sprite sheet, I might be in with a chance!

Simon

Games published by our own members! Go get 'em!
Offline Eli Delventhal
« League of Dukes »

JGO Kernel
*****

Posts: 3574
Medals: 44


Game Engineer


« Reply #40 on: 2008-08-24 13:53:29 »

Yeah, mine is coming along okay as well. I thought the very difficult combination of themes could inspire some very unique stuff - let's hope that's true.

Well, this is the first incidence of a (hopefully) annual contest - I'll definitely take a lot of suggestions when this is over.

See my work:
OTC Software
<br />
Currently Working On:
Secret project...
Quote from: _Riven
I edit JGO in production, because I simply don't waste time writing bugs
Offline Riven
« League of Dukes »

JGO Kernel
*****

Posts: 5870
Medals: 255


Hand over your head.


« Reply #41 on: 2008-08-24 14:43:58 »

I'm tempted to advise you to get yourself a better spritesheet and start all over.

I think you scared 90% of your developers away.

Hi, appreciate more people! Σ ♥ = ¾

Learn how to award medals... and work your way up the social rankings
Offline Eli Delventhal
« League of Dukes »

JGO Kernel
*****

Posts: 3574
Medals: 44


Game Engineer


« Reply #42 on: 2008-08-24 18:24:22 »

I'm tempted to advise you to get yourself a better spritesheet and start all over.

I think you scared 90% of your developers away.
By being tempted to advise me you in fact have already advised me.  Tongue

I'm just hoping that rather than throwing up their hands and quitting people have decided that they just should use a very small portion of the sheet or just ignoring it altogether. In either case it sort of sucks because I never use sprite sheets anyway, so I just chose something sort of random that appeared to fit with the theme - I never realized it was so... bad. If only 2 or 3 people end up entering, maybe I'll make another in a couple weeks or something, and allow the people who entered on time to resubmit or some other option.

We'll see...

See my work:
OTC Software
<br />
Currently Working On:
Secret project...
Quote from: _Riven
I edit JGO in production, because I simply don't waste time writing bugs
Offline Eli Delventhal
« League of Dukes »

JGO Kernel
*****

Posts: 3574
Medals: 44


Game Engineer


« Reply #43 on: 2008-08-25 18:55:08 »

Remember, the contest ends in 5 hours at 5:00 AM GMT.

Your game needs to be submitted to the Tome or you can email it to me at demonpants <aht> gmail <dawt> com if you really don't want to use the Tome.

See my work:
OTC Software
<br />
Currently Working On:
Secret project...
Quote from: _Riven
I edit JGO in production, because I simply don't waste time writing bugs
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