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  Jetp4k  (Read 5441 times)
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Offline SimonH

JGO Strike Force
***

Posts: 896
Medals: 14



« on: 2008-12-15 16:11:43 »

As a homage to the good old days on the ZX Spectrum, I've just blown the weekend on Jetp4K;


You can play the (slightly larger) applet version here.

I really wanted to get sounds in but I can't see how - this is right down to the bone at 4095 bytes.

Stickmen Wars 2 is in development.
Meanwhile try Bloodridge
Offline kevglass
« League of Dukes »

JGO Kernel
*****

Posts: 5214
Medals: 49


Mentally unstable, best avoided.


« Reply #1 on: 2008-12-15 16:31:42 »

Amazing work!

Kev

Offline Ranger

Sr. Member
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Posts: 340
Medals: 1



« Reply #2 on: 2008-12-15 16:36:03 »

As a homage to the good old days on the ZX Spectrum, I've just blown the weekend on Jetp4K;
A weekend well spent.  Cool fun!  Cheesy
Games published by our own members! Go get 'em!
Offline zammbi

JGO Strike Force
***

Posts: 963
Medals: 9



« Reply #3 on: 2008-12-15 16:40:02 »

Quote
Exception in thread "Thread-10" java.lang.NullPointerException
   at SA.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
All I get is this.
I'm using the latest Java.
Windows Vista.
Chrome browser.

Current project - Rename and Sort
Offline Renoria

Full Member
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Posts: 209


...


« Reply #4 on: 2008-12-15 18:02:50 »

Nice, but on the balls level, the balls stop when they hit the platforms. (bounce back and forth and don't move).
Offline Eli Delventhal
« League of Dukes »

JGO Kernel
*****

Posts: 3574
Medals: 44


Game Engineer


« Reply #5 on: 2008-12-15 20:40:01 »

Woo, I won! Fun times. Great job for 4k.

See my work:
OTC Software
<br />
Currently Working On:
Secret project...
Quote from: _Riven
I edit JGO in production, because I simply don't waste time writing bugs
Offline appel

JGO Wizard
****

Posts: 1477
Medals: 23


I always win!


« Reply #6 on: 2008-12-15 20:58:24 »

OMG OMG OMG!

I remember playing this game when I was just a little kid on my Sinclair Spectrum! Smiley What a flashback!

Perfect implementation too!

Quote
I really wanted to get sounds in but I can't see how - this is right down to the bone at 4095 bytes.

Btw. with 4kjo I was able to take your jar and compress it to 4000 bytes!

Check out the 4K competition @ www.java4k.com
Check out GAMADU (my own site) @ http://gamadu.com/
Offline woogley

JGO Neuromancer
****

Posts: 1098
Medals: 5



« Reply #7 on: 2008-12-15 22:48:15 »

I am very impressed by this

Tons of fun
Offline Markus_Persson

JGO Kernel
*****

Posts: 2092
Medals: 10


Mojang Specifications


« Reply #8 on: 2008-12-16 05:01:19 »

Awesome! Lots of graphics =)

Play Minecraft!
Online princec
« League of Dukes »

JGO Kernel
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Posts: 8089
Medals: 95


Eh? Who? What? ... Me?


« Reply #9 on: 2008-12-16 07:41:56 »

Coo, that's a blast from the past! That was the first Spectrum game I ever played.

Cas Smiley

Games published by our own members! Go get 'em!
Offline SimonH

JGO Strike Force
***

Posts: 896
Medals: 14



« Reply #10 on: 2008-12-16 16:44:42 »

Btw. with 4kjo I was able to take your jar and compress it to 4000 bytes!
I forgot 4KJO!!! Now even with two extra enemies it's down to 4084 bytes Grin
(I gave up on the sound as it was really irritating)

Lots of graphics =)
439 bytes worth! BTW if anyone wants to try my (monochrome) image compression system let me know & I'll tidy it up post it in links, tips & goodies.


Stickmen Wars 2 is in development.
Meanwhile try Bloodridge
Offline appel

JGO Wizard
****

Posts: 1477
Medals: 23


I always win!


« Reply #11 on: 2008-12-17 13:43:11 »

send image, lets see if we can compress more Smiley

Check out the 4K competition @ www.java4k.com
Check out GAMADU (my own site) @ http://gamadu.com/
Offline halfwitgoat

Jr. Member
**

Posts: 62



« Reply #12 on: 2008-12-17 13:59:14 »

Awesome. All it's missing is the attribute clash. Wink

Offline ChrisM

JGO Neuromancer
****

Posts: 1181
Medals: 17


END OF LINE.


« Reply #13 on: 2008-12-17 16:42:26 »

Unbelievable!  This year's 4K is insane!

EDIT: I mean, geeze!  You even have an "intro" for goodness sakes.  Very, very impressive.

Offline SimonH

JGO Strike Force
***

Posts: 896
Medals: 14



« Reply #14 on: 2008-12-17 17:02:12 »

send image, lets see if we can compress more Smiley
There isn't an actual image - I preprocess the images into a data file then reconstruct them on the fly, that way I can recolour the images and get transparency at no extra cost. Eg I just added a new alien image for level 4 using only 20 bytes! Jar currently at 4071 bytes...

*thinks* Didn't I have a social life once? I'm off to the pub! Cheers!

Stickmen Wars 2 is in development.
Meanwhile try Bloodridge
Offline SimonH

JGO Strike Force
***

Posts: 896
Medals: 14



« Reply #15 on: 2008-12-18 16:24:06 »

Final touch: he now lifts his legs up as he jets about. 4092 bytes.

Next game: GTA4K (only kidding!)

Stickmen Wars 2 is in development.
Meanwhile try Bloodridge
Offline undershirt

JGO n00b
*

Posts: 8



« Reply #16 on: 2009-01-02 17:55:37 »

Awesome game!
Offline luisoft

Sr. Member
**

Posts: 286


Java games rock!


« Reply #17 on: 2009-01-04 17:27:09 »

really great game! I'm a fan of 80's. I had a MSX computer but I don't remember of this game, I think it's only for Spectrum
Offline zeroone

Sr. Member
**

Posts: 295
Medals: 10



« Reply #18 on: 2009-03-08 16:32:54 »

Amazing graphics.  Love that old-school look.  Each level introduces a new enemy type (different sprite and behavior).  Very cool stuff.  I like the ship animation used at the start and end of levels.  I like the goal of trying to get fuel to the ship.  What do the diamonds do?  Just give you points?  It’s a bit repetitive, but it’s an impressive entry.   
 
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