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Offline Jari Särö

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« on: 2011-03-14 08:25:23 »

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Offline Riven
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Hand over your head.


« Reply #1 on: 2011-03-14 09:46:24 »

Offtopic:

And here the links ->

( PLEASE DONT WRITE MY DOMAIN ANYWHERE I DONT WANT TO HAVE SEARCH ENGINE HITS YET )

Here is my Applet on work progress -> .................................
Here is my site, i will add this link here too, i later add my game launcher script there -> ....................

For your information: search engines are perfectly capable of following those links and crawling the domainname 'behind' them.

Hi, appreciate more people! Σ ♥ = ¾

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Offline pjt33

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« Reply #2 on: 2011-03-14 09:57:23 »

( PLEASE DONT WRITE MY DOMAIN ANYWHERE I DONT WANT TO HAVE SEARCH ENGINE HITS YET )
http://www.robotstxt.org/
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Offline Mickelukas

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« Reply #3 on: 2011-03-14 14:09:01 »

It crashes my console and browser tab...

Windows 7 64 bit - Firefox 3.6

Offline Jari Särö

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« Reply #4 on: 2011-03-15 01:26:53 »

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Offline Jari Särö

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« Reply #5 on: 2011-03-20 16:36:35 »

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Offline Jari Särö

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« Reply #6 on: 2011-05-28 01:47:48 »

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Offline Jari Särö

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« Reply #7 on: 2011-06-29 14:39:54 »

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Offline gouessej

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TUER


« Reply #8 on: 2011-06-29 18:21:17 »

Hi

Someone here said that GTGE engine has something that looks like the Graphics class but using LWJGL, I don't find the post, maybe it could help you to switch to OpenGL (with JOGL 2.0 or LWJGL). Sven said that maybe he will succeed in adding Android support in the third release candidate of JOGL 2.0 before SIGGRAPH 2011, maybe consider this aspect and/or look at libgdx if you plan to use Android too.

Julien Gouesse
Offline kappa
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★★★★★


« Reply #9 on: 2011-06-29 18:37:27 »

Currently im planning how to make my applet a bit faster, im looking new and more faster way to code Java2D, and yes there is still a change, some days a heavy change, that i go with JOGL or LWJGL with my project, but currently i like the idea of no signerated applet.

You should have a look at the PulpCore library, its faster than Java2D, no signing required and provides the best java applet end user experience I've seen, so seems like a perfect match for the type of games you are making.
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Offline Cero

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« Reply #10 on: 2011-06-30 09:53:11 »

Would be nice in English =D

Offline Jari Särö

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« Reply #11 on: 2011-08-08 22:30:09 »

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Offline Jari Särö

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« Reply #12 on: 2011-08-30 10:06:21 »

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Offline Jari Särö

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« Reply #13 on: 2011-11-10 11:01:07 »

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Offline Jari Särö

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« Reply #14 on: 2011-12-01 07:41:15 »

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Offline Jari Särö

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« Reply #15 on: 2012-01-22 07:39:59 »

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Offline Jari Särö

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« Reply #16 on: 2012-02-12 04:54:21 »

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Online ra4king

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I'm the King!


« Reply #17 on: 2012-02-12 05:00:39 »

The games are impossible to play due to the extremely low frame rate......

Offline pitbuller

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« Reply #18 on: 2012-02-12 11:18:47 »

I hope no one ever find that site or they just think that java is too slow for simple board games.

Why I can't get more thant 14fps with my brand new GPU. Wait it sleeps 990ms per second.

Players don't want or need to know how much time is used for sleeping. They only care does the game play smootly.

Offline Cero

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« Reply #19 on: 2012-02-12 11:45:33 »

Players don't want or need to know how much time is used for sleeping.

Not only that, as a normal user, I don't even know what that means

Offline ReBirth

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« Reply #20 on: 2012-02-12 23:44:47 »

Even people don't know if a game can sleep lol.
Quote
... or they just think that java is too slow ...
don't you think it's too late already? Tongue

Offline Jari Särö

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« Reply #21 on: 2012-02-15 07:18:12 »

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