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  Java run method  (Read 1796 times)
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Offline MindOfCorruption97

Senior Newbie

« Posted 2012-06-27 20:31:29 »

 So I don't no if this is in the right category or not, but I have a question about the run method. This isn't a long one so I'll make it quick.

 Is having more than one run method going to ruin the performance of a game, if yes, then how so. Also should there be a limit of how many run methods your allowed to have in a program?

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Offline Cero
« Reply #1 - Posted 2012-06-27 20:41:14 »

whats a run method ? be specific

Offline ra4king

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« Reply #2 - Posted 2012-06-27 20:43:00 »

Maybe the OP means the 'run' method of Runnable?

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Offline MindOfCorruption97

Senior Newbie

« Reply #3 - Posted 2012-06-27 21:40:54 »

I mean the run method of Runnable. Basically having more than one thread.

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Offline Cero
« Reply #4 - Posted 2012-06-27 21:57:40 »

well gameloops normally dont run in a thread
the java app runs in a thread by default of course
creating additionally threads is only done by people who know what they are doing and for reasons well defined, and even then its dangerous
you do this to keep playing music maybe, inputs, loading stuff - but even then, these things are usually handeled by a lower level api you're using, like LWJGL / libgdx, what have you...
but the main gameloop should be a while(true)

Offline sproingie

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« Reply #5 - Posted 2012-06-28 02:13:47 »

The run method is not in any way special at all.  It's just another method exactly like any other method.  What _is_ somewhat special is Thread.start, in that it eventually results in a native call (in a private method in Thread, not start itself) that spawns a new thread and calls the .run() method in that thread.

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