Java-Gaming.org Java4K winners: [ by our judges | by the community ]         
Featured games (67)
games approved by the League of Dukes
Games in Showcase (∞)
games submitted by our members



News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  Print  
  Java MMORPG Project - Looking for a team!  (Read 5617 times)
0 Members and 2 Guests are viewing this topic.
Offline Quasar

JGO n00b
*

Posts: 6
Medals: 1



« on: 2010-06-03 08:18:37 »

So... I've come up with the great idea of creating an MMORPG in the Java programming language! It's already been started, although progress will speed up when more people have joined the team.

Project Details

Game Name: Days of Destiny

Concept: A 2D MMORPG. The outer world (eg. travelling, chatting, etc) will be a bit like the world in Pokemon (tiles, 1 step per tile, yada yada ya) while things like combat will be more arcade-themed (fast paced, skill-dependent combat - although weapons/armour will obviously still play a part. maybe a bit like Street Fighter or Super Smash Bros Brawl?)

Setting: In a post-apocalyptic world, but with super-advanced technology instead of being blasted back into the stone age by the apocalypse, so kind of like a super-modern setting? (and as for how there's technology after an apocalypse: maybe some awesome techno-center was saved from the blast or something like that?)

Storyline: Haven't started thinking about this yet. But I'm sure it won't be too hard to come up with something awesome.

Programming Language: Java (duh!)

Dependencies:
Client-side: Slick/LWJGL (http://slick.cokeandcode.com/ / http://www.lwjgl.org/), TWL for the GUI (http://twl.l33tlabs.org/), TilED for world (http://www.mapeditor.org/)
Server-side: MySQL for database storage (http://www.mysql.com/)
Networking: Not sure yet, possibly Apache MINA or just java NIO's Sockets

So... basically I'm here to ask if any of you are interested in joining this project?

Requirements:

Programming Skill: Basically, good Java knowledge/experience, and preferably some experience with Slick, although not necessary, since Slick is a pretty easy to learn library.

Time Requirements: If you're interested, please only ask to join if you have at least an average of 30 minutes a day to work on this; preferably, 1 hour a day free. I'm going to fork out at least 1-2 hours a day myself.

On a side note, I'm also looking for GUI/graphic designers, please drop me a note as well, if you're one and interested.

If you're interested and have questions, or wish to join this project, please reply to this thread, send me a PM or send an email to xquasar_@hotmail.com

Thanks,
Mic
Offline Mads

JGO Ninja
***

Posts: 674
Medals: 16


Directly directional


« Reply #1 on: 2010-06-03 10:11:17 »

I have a decent understanding for java, and I would love to work on the aspects I can :-) I am not very good with java graphics, nor networking - but still I have a good understanding for it. I just never worked with those things before  Tongue

Offline Eli Delventhal
« League of Dukes »

JGO Kernel
*****

Posts: 3574
Medals: 44


Game Engineer


« Reply #2 on: 2010-06-03 12:46:15 »

Good luck.

See my work:
OTC Software
<br />
Currently Working On:
Secret project...
Quote from: _Riven
I edit JGO in production, because I simply don't waste time writing bugs
Games published by our own members! Go get 'em!
Offline Riven
« League of Dukes »

JGO Kernel
*****

Posts: 5870
Medals: 255


Hand over your head.


« Reply #3 on: 2010-06-03 13:15:17 »

I'll need a team of fellow developers who are also interested in such a project. So this is what this topic is for.

These projects are a n00b-magnet, and a bunch of n00bs never get anything done. What you need are excellent coders, that write the base. Excellent coders are not going to join such projects.

In conclusion: you're screwed.


On a side note: it's much better to write it all yourself. No waiting for others, no people that ruin your code, no miscommunication, but also no finished project. Still it might be a nice experience. But don't expect to release anything, and if you do, to be able to make a profit, or any money.

Hi, appreciate more people! Σ ♥ = ¾

Learn how to award medals... and work your way up the social rankings
Offline TheAnalogKid
« League of Dukes »

JGO Wizard
*****

Posts: 1307
Medals: 2



« Reply #4 on: 2010-06-03 15:24:39 »

Why not doing a much simpler game? You'll have as much fun, not acquire the same experience but you'll grow for sure. And your chances to finish a game will be much higher.

Offline Quasar

JGO n00b
*

Posts: 6
Medals: 1



« Reply #5 on: 2010-06-03 17:13:50 »

Riven: I can always give it a try, right? Wink

TheAnalogKid: I've already written quite a few really simple games, and this is really just to challenge myself and have some real fun along the way.
Offline Riven
« League of Dukes »

JGO Kernel
*****

Posts: 5870
Medals: 255


Hand over your head.


« Reply #6 on: 2010-06-03 17:16:37 »

Riven: I can always give it a try, right? Wink

Sure, that's why I said that you should do it yourself. That way you'll learn -- no n00bs to slow you down.

Hi, appreciate more people! Σ ♥ = ¾

Learn how to award medals... and work your way up the social rankings
Offline Quasar

JGO n00b
*

Posts: 6
Medals: 1



« Reply #7 on: 2010-06-03 17:18:18 »

I've already tried by myself quite a few times, like I stated in my first post. Sometimes I thought I was probably going to get somewhere but later on I'd always lose motivation/interest because progression was just going far too slowly and I had no time Sad
Offline Riven
« League of Dukes »

JGO Kernel
*****

Posts: 5870
Medals: 255


Hand over your head.


« Reply #8 on: 2010-06-03 17:19:49 »

I've already tried by myself quite a few times, like I stated in my first post. Sometimes I thought I was probably going to get somewhere but later on I'd always lose motivation/interest because progression was just going far too slowly and I had no time Sad

It will only go slower with others.

Cooperation like this only works 'offline', not 'online'.

Hi, appreciate more people! Σ ♥ = ¾

Learn how to award medals... and work your way up the social rankings
Offline h3ckboy

JGO Kernel
*****

Posts: 1645
Medals: 4



« Reply #9 on: 2010-06-04 13:23:37 »

riven's got a point, its ok if you know them in rl, but online they will flake out
Games published by our own members! Go get 'em!
Offline Quasar

JGO n00b
*

Posts: 6
Medals: 1



« Reply #10 on: 2010-06-06 05:43:37 »

You never know, there's always a first time for everything. D:

I've already found a couple of people who seem decent.

Updated first post, the development's started!
Offline williamwoles

Jr. Member
**

Posts: 53



« Reply #11 on: 2010-06-09 07:30:56 »

riven's got a point, its ok if you know them in rl, but online they will flake out

Well even online it's hard to motivate people to write the things in your rhytm... Or even write anything...

Offline Riven
« League of Dukes »

JGO Kernel
*****

Posts: 5870
Medals: 255


Hand over your head.


« Reply #12 on: 2010-06-09 07:46:33 »

Well even online it's hard to motivate people to write the things in your rhytm... Or even write anything...

I bet you mean 'offline'.

Hi, appreciate more people! Σ ♥ = ¾

Learn how to award medals... and work your way up the social rankings
Offline princec
« League of Dukes »

JGO Kernel
*****

Posts: 8088
Medals: 95


Eh? Who? What? ... Me?


« Reply #13 on: 2010-06-09 08:11:32 »

Coders is never a problem. You'll get more offers of "help" from coders than you care to imagine.

Artwork, on the other hand....

Cas Smiley

Offline williamwoles

Jr. Member
**

Posts: 53



« Reply #14 on: 2010-06-09 12:16:39 »

I bet you mean 'offline'.

Hmm, I mean people from university, who are kinda lazy and then there is overhead of working for entire group.. It's hard to find some1 addicted and some1 who would really help without making a lot of stupid questions.

Offline zege

JGO n00b
*

Posts: 4



« Reply #15 on: 2010-06-30 10:40:23 »

If you cant finish a small game yourself the answer isn't to be looking for a coder but a boss ;-)
Offline Jhost

JGO n00b
*

Posts: 8



« Reply #16 on: 2010-06-30 19:40:32 »

I can devote a lot of time, just let me know, I know java but I am a very quick learner and can spend up to 6hrs a day working.
Offline heX-

Jr. Member
**

Posts: 56



« Reply #17 on: 2010-12-01 04:27:00 »

I can devote a lot of time, just let me know, I know java but I am a very quick learner and can spend up to 6hrs a day working.
hmm... you know Java but you are a very quick learner? meaning??
Good luck , as Riven said.

Goal : Learn Java
my blog >> http://hex.ws.mk/
Offline ra4king

JGO Kernel
*****

Posts: 3156
Medals: 196


I'm the King!


« Reply #18 on: 2011-02-06 01:32:30 »

I am a very experienced Java programmer who would love to make a game like that! I have a ton of experience with Java2D and networking, since I have a couple games on my website that download and send highscores to my Java server.

Offline moomind

JGO n00b
*

Posts: 1



« Reply #19 on: 2011-02-06 01:55:41 »

Wow.....  it is very interesting. Grin

Quote
my mmo project in thailand.







It developed with java + jogl + mySQL
Offline gouessej

JGO Kernel
*****

Posts: 3560
Medals: 30


TUER


« Reply #20 on: 2011-02-06 07:32:25 »

Quote
It developed with java + jogl + mySQL
Very interesting project  Grin

Julien Gouesse
Pages: [1]
  Print  
 
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2011, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.139 seconds with 20 queries.