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  Java Applets on Game Jolt  (Read 3770 times)
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Offline CROS

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« on: 2009-05-26 11:15:16 »

Hey guys, CROS here from Game Jolt.
http://gamejolt.com

Just wanted to let everyone know that you can now upload Java Applets on Game Jolt. We're pretty excited to see how this goes and would love for you guys to test it out and let us know how it works for you.

Also, in case you haven't heard, we'll be starting our Ad Revenue Sharing program in a couple of weeks. Not just for Flash anymore.  Wink
http://gamejolt.com/developers/ad-sharing/
Offline woogley

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« Reply #1 on: 2009-05-26 11:19:42 »

The site is looking good, CROS. I'm looking forward to posting some games there.

Keep up the good work.
Offline SimonH

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« Reply #2 on: 2009-05-26 11:36:19 »

That's great news, but how are applets actually hosted? Is the code+data on your servers or are you linking to the dev's site?

Stickmen Wars 2 is in development.
Meanwhile try Bloodridge
Games published by our own members! Go get 'em!
Offline CROS

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« Reply #3 on: 2009-05-26 11:38:17 »

The code is all hosted on our servers. We do have an option with downloadable games for us to mirror files from another site. In that case, the files are still downloaded on to our servers, but any time the file is updated on the mirrored URL, it also updates to our site. We may get this feature working with Java Applets and other online games some time in the future.
Offline quixote_arg

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Jengibre


« Reply #4 on: 2009-05-26 12:12:11 »

Is it possible to host multiplayer games and run the servers there?
Offline Markus_Persson

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Mojang Specifications


« Reply #5 on: 2009-05-26 14:35:55 »

This is really neat. I can definitely see myself putting my future (and past!) applets on there.

When uploading a 4kb game, the progress bar said "NaN%" for like 500 ms, then it was done, yay

Play Minecraft!
Offline kappa
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« Reply #6 on: 2009-05-26 14:43:28 »

ah this sounds like great news, will also try post a game there soon.
Offline oNyx

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pixels! :x


« Reply #7 on: 2009-05-26 15:02:44 »

"The username field is too short.
It must be between 4 and 30 characters long."

Why does it need to be at least 4 characters long? Rolled a dice or something? :f

Edit: By the way... you won't even see that message if JS is disabled. I tried to submit about 5 times in a row... and I thought the whole time I got the captcha wrong.

弾幕 ☆ @mahonnaiseblog
Offline pjt33

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« Reply #8 on: 2009-05-26 16:29:14 »

It's not entirely clear how the upload process works. Is it currently done manually, with you copying the classpath, main class, etc. from the site where the applet is already hosted?
Offline CROS

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« Reply #9 on: 2009-05-27 10:03:15 »

Hey, thanks to everyone that's signed up so far!

@quixote_arg: This would have to be on a case-by-case basis. We would definitely be willing to talk to developers if that's the case.

@pjt33: Have you signed up? Or were you saying it's not clear before you sign up? It's actually pretty dang easy to get going on the site. The developer uploads the game (and any additional JAR files), enters the main class, the width, the height, and any parameters the game might need. If you have a problem with the process let me know.
Games published by our own members! Go get 'em!
Offline kappa
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« Reply #10 on: 2009-05-27 10:04:20 »

wow, just checked the site today, tons of java applet games on there now, just a few more applet games and we'll have more java applet games than flash ones Smiley
Offline TheAnalogKid
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« Reply #11 on: 2009-05-27 10:54:14 »

Yeah, that's really cool!

Offline CROS

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« Reply #12 on: 2009-05-27 13:41:47 »

It's awesome. Keep uploading, guys!  Tongue
Offline markmistry

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« Reply #13 on: 2009-05-27 19:54:27 »

I managed to upload and play my game. Awesome site now all my friends on facebook know about your site.  Grin

Offline zammbi

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« Reply #14 on: 2009-05-28 02:22:45 »

Having trouble getting a JavaFX applet running. I don't know how to point to the JavaFX runtime.

Current project - Rename and Sort
Offline pjt33

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« Reply #15 on: 2009-05-28 04:25:35 »

@pjt33: Have you signed up? Or were you saying it's not clear before you sign up? It's actually pretty dang easy to get going on the site. The developer uploads the game (and any additional JAR files), enters the main class, the width, the height, and any parameters the game might need. If you have a problem with the process let me know.
Yes, I signed up and looked at the "Upload a game" page. Selecting "Java applet" as the type of game changes the form to read:

Quote
Title:
Web Site:
Category:
Development Status:
Thumbnail:
Description:
            
[Add the game]
I don't see anywhere in there for jar, main class, width, height, etc. If those are entered on a separate screen then "Add game" is a misleading button text.
Offline zammbi

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« Reply #16 on: 2009-05-28 05:16:10 »

Its on another page.

Current project - Rename and Sort
Offline CROS

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« Reply #17 on: 2009-05-28 10:29:19 »

We couldn't put all the functionality on one form. Some people need to upload multiple JARs, put in arguments, etc. It's on another page.

Also, many people add the game to the site, but don't have a game to show yet, and they use the page as a way to put out information on development, such as blog posts, screenshots, videos, etc. Not sure how Add Game is misleading.
Offline woogley

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« Reply #18 on: 2009-05-28 10:32:39 »

Well, "Add Game" can be interpreted as the last step. So maybe it wouldn't hurt to rename the button to "Next"
Offline zammbi

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« Reply #19 on: 2009-05-28 10:40:44 »

CROS can you also have it so you can accept JNLP files for running the applet? I can't seem to figure out to run JavaFX applets with the current setup.

Current project - Rename and Sort
Offline appel

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I always win!


« Reply #20 on: 2009-05-28 12:04:05 »

I like this site.

Check out the 4K competition @ www.java4k.com
Check out GAMADU (my own site) @ http://gamadu.com/
Offline SimonH

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« Reply #21 on: 2009-06-04 10:51:01 »

Sparrow uses the Google app engine (and has to be loaded from there for the server/client stuff to work) - does this mean it can't be hosted by Game Jolt, or can you show remotely hosted applets in an iframe, or use URL forwarding or something?

Stickmen Wars 2 is in development.
Meanwhile try Bloodridge
Offline CROS

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« Reply #22 on: 2009-06-04 18:04:52 »

Right now we don't allow games that can't be played from the site. Sorry.  Undecided
Offline SimonH

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« Reply #23 on: 2009-06-04 20:40:47 »

Right now we don't allow games that can't be played from the site. Sorry.  Undecided
So no Runescape then...  Wink

Stickmen Wars 2 is in development.
Meanwhile try Bloodridge
Offline TheAnalogKid
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« Reply #24 on: 2009-08-31 20:46:37 »

Runescape doesn't need Gamejolt, it's already very very profitable!

CROS or anyone, how do you manage the cross platform aspect for native libs (dll, etc)? With webstart the developer has a mean to do that but on gamejolt it doesn't seem to be possible. The only workaround I see is to bundle those libs in 1 jar but that's not a good solution (unless using jar indexing) because the player is forced to download unnecessary files.

Offline CROS

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« Reply #25 on: 2009-08-31 21:13:32 »

Hey Analog,

I'm not too knowledgeable with Java, but I'm sure some of the other guys could help you out. Game Jolt allows you to upload one main JAR file, and then multiple other supplemental files that get placed in the codebase of the applet. Also, you can set as many applet params as you need to. Let me know if this helps.
Offline TheAnalogKid
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« Reply #26 on: 2009-08-31 21:18:01 »

Hmm, I'm afraid that's not enough. I'll wait for an answer from one of your guys then.

Offline JL235

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« Reply #27 on: 2009-09-01 02:22:25 »

Without JNLP support none of my games can be uploaded. They also needs to use the JNLPAppletLauncher for backwards compatibility with pre Java 6 update 15 JVMs (which includes the majority of users). The main change required in the Applet HTML code is to be able to add extra links to the applets archive path. Presumably (or hopefully) that would also allow other users to use JavaFX.

I would also need to upload the JNLP file, but I presume this can already be done via the 'Upload Extra File' page.

Offline kappa
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« Reply #28 on: 2009-09-01 09:14:33 »

What java library are you using that requires natives? LWJGL? JOGL? Slick? Other?
Offline TheAnalogKid
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« Reply #29 on: 2009-09-01 09:38:59 »

Slick.

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