CROS
JGO n00b  Posts: 24
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on:
2009-05-26 11:15:16 » |
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Hey guys, CROS here from Game Jolt. http://gamejolt.comJust wanted to let everyone know that you can now upload Java Applets on Game Jolt. We're pretty excited to see how this goes and would love for you guys to test it out and let us know how it works for you. Also, in case you haven't heard, we'll be starting our Ad Revenue Sharing program in a couple of weeks. Not just for Flash anymore. http://gamejolt.com/developers/ad-sharing/
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woogley
JGO Neuromancer     Posts: 1098 Medals: 5
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Reply #1 on:
2009-05-26 11:19:42 » |
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The site is looking good, CROS. I'm looking forward to posting some games there.
Keep up the good work.
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SimonH
JGO Strike Force    Posts: 896 Medals: 14
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Reply #2 on:
2009-05-26 11:36:19 » |
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That's great news, but how are applets actually hosted? Is the code+data on your servers or are you linking to the dev's site?
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Games published by our own members! Go get 'em!
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CROS
JGO n00b  Posts: 24
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Reply #3 on:
2009-05-26 11:38:17 » |
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The code is all hosted on our servers. We do have an option with downloadable games for us to mirror files from another site. In that case, the files are still downloaded on to our servers, but any time the file is updated on the mirrored URL, it also updates to our site. We may get this feature working with Java Applets and other online games some time in the future.
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quixote_arg
Jr. Member   Posts: 61
Jengibre
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Reply #4 on:
2009-05-26 12:12:11 » |
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Is it possible to host multiplayer games and run the servers there?
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Markus_Persson
JGO Kernel      Posts: 2092 Medals: 10
Mojang Specifications
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Reply #5 on:
2009-05-26 14:35:55 » |
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This is really neat. I can definitely see myself putting my future (and past!) applets on there.
When uploading a 4kb game, the progress bar said "NaN%" for like 500 ms, then it was done, yay
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kappa
« League of Dukes » JGO Kernel      Posts: 2360 Medals: 59
★★★★★
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Reply #6 on:
2009-05-26 14:43:28 » |
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ah this sounds like great news, will also try post a game there soon.
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oNyx
JGO Kernel      Posts: 2943 Medals: 5
pixels! :x
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Reply #7 on:
2009-05-26 15:02:44 » |
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"The username field is too short. It must be between 4 and 30 characters long."
Why does it need to be at least 4 characters long? Rolled a dice or something? :f
Edit: By the way... you won't even see that message if JS is disabled. I tried to submit about 5 times in a row... and I thought the whole time I got the captcha wrong.
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pjt33
JGO Strike Force    Posts: 913 Medals: 17
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Reply #8 on:
2009-05-26 16:29:14 » |
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It's not entirely clear how the upload process works. Is it currently done manually, with you copying the classpath, main class, etc. from the site where the applet is already hosted?
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CROS
JGO n00b  Posts: 24
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Reply #9 on:
2009-05-27 10:03:15 » |
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Hey, thanks to everyone that's signed up so far!
@quixote_arg: This would have to be on a case-by-case basis. We would definitely be willing to talk to developers if that's the case.
@pjt33: Have you signed up? Or were you saying it's not clear before you sign up? It's actually pretty dang easy to get going on the site. The developer uploads the game (and any additional JAR files), enters the main class, the width, the height, and any parameters the game might need. If you have a problem with the process let me know.
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Games published by our own members! Go get 'em!
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kappa
« League of Dukes » JGO Kernel      Posts: 2360 Medals: 59
★★★★★
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Reply #10 on:
2009-05-27 10:04:20 » |
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wow, just checked the site today, tons of java applet games on there now, just a few more applet games and we'll have more java applet games than flash ones 
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TheAnalogKid
« League of Dukes » JGO Wizard      Posts: 1307 Medals: 2
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Reply #11 on:
2009-05-27 10:54:14 » |
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Yeah, that's really cool!
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CROS
JGO n00b  Posts: 24
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Reply #12 on:
2009-05-27 13:41:47 » |
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It's awesome. Keep uploading, guys! 
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markmistry
Full Member   Posts: 164
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Reply #13 on:
2009-05-27 19:54:27 » |
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I managed to upload and play my game. Awesome site now all my friends on facebook know about your site. 
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zammbi
JGO Strike Force    Posts: 963 Medals: 9
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Reply #14 on:
2009-05-28 02:22:45 » |
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Having trouble getting a JavaFX applet running. I don't know how to point to the JavaFX runtime.
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pjt33
JGO Strike Force    Posts: 913 Medals: 17
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Reply #15 on:
2009-05-28 04:25:35 » |
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@pjt33: Have you signed up? Or were you saying it's not clear before you sign up? It's actually pretty dang easy to get going on the site. The developer uploads the game (and any additional JAR files), enters the main class, the width, the height, and any parameters the game might need. If you have a problem with the process let me know.
Yes, I signed up and looked at the "Upload a game" page. Selecting "Java applet" as the type of game changes the form to read: Title: Web Site: Category: Development Status: Thumbnail: Description: [Add the game] I don't see anywhere in there for jar, main class, width, height, etc. If those are entered on a separate screen then "Add game" is a misleading button text.
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zammbi
JGO Strike Force    Posts: 963 Medals: 9
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Reply #16 on:
2009-05-28 05:16:10 » |
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Its on another page.
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CROS
JGO n00b  Posts: 24
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Reply #17 on:
2009-05-28 10:29:19 » |
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We couldn't put all the functionality on one form. Some people need to upload multiple JARs, put in arguments, etc. It's on another page.
Also, many people add the game to the site, but don't have a game to show yet, and they use the page as a way to put out information on development, such as blog posts, screenshots, videos, etc. Not sure how Add Game is misleading.
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woogley
JGO Neuromancer     Posts: 1098 Medals: 5
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Reply #18 on:
2009-05-28 10:32:39 » |
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Well, "Add Game" can be interpreted as the last step. So maybe it wouldn't hurt to rename the button to "Next"
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zammbi
JGO Strike Force    Posts: 963 Medals: 9
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Reply #19 on:
2009-05-28 10:40:44 » |
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CROS can you also have it so you can accept JNLP files for running the applet? I can't seem to figure out to run JavaFX applets with the current setup.
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appel
JGO Wizard     Posts: 1477 Medals: 23
I always win!
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Reply #20 on:
2009-05-28 12:04:05 » |
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I like this site.
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SimonH
JGO Strike Force    Posts: 896 Medals: 14
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Reply #21 on:
2009-06-04 10:51:01 » |
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Sparrow uses the Google app engine (and has to be loaded from there for the server/client stuff to work) - does this mean it can't be hosted by Game Jolt, or can you show remotely hosted applets in an iframe, or use URL forwarding or something?
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CROS
JGO n00b  Posts: 24
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Reply #22 on:
2009-06-04 18:04:52 » |
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Right now we don't allow games that can't be played from the site. Sorry. 
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SimonH
JGO Strike Force    Posts: 896 Medals: 14
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Reply #23 on:
2009-06-04 20:40:47 » |
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Right now we don't allow games that can't be played from the site. Sorry.  So no Runescape then... 
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TheAnalogKid
« League of Dukes » JGO Wizard      Posts: 1307 Medals: 2
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Reply #24 on:
2009-08-31 20:46:37 » |
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Runescape doesn't need Gamejolt, it's already very very profitable!
CROS or anyone, how do you manage the cross platform aspect for native libs (dll, etc)? With webstart the developer has a mean to do that but on gamejolt it doesn't seem to be possible. The only workaround I see is to bundle those libs in 1 jar but that's not a good solution (unless using jar indexing) because the player is forced to download unnecessary files.
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CROS
JGO n00b  Posts: 24
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Reply #25 on:
2009-08-31 21:13:32 » |
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Hey Analog,
I'm not too knowledgeable with Java, but I'm sure some of the other guys could help you out. Game Jolt allows you to upload one main JAR file, and then multiple other supplemental files that get placed in the codebase of the applet. Also, you can set as many applet params as you need to. Let me know if this helps.
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TheAnalogKid
« League of Dukes » JGO Wizard      Posts: 1307 Medals: 2
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Reply #26 on:
2009-08-31 21:18:01 » |
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Hmm, I'm afraid that's not enough. I'll wait for an answer from one of your guys then.
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JL235
JGO Ninja    Posts: 660 Medals: 21
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Reply #27 on:
2009-09-01 02:22:25 » |
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Without JNLP support none of my games can be uploaded. They also needs to use the JNLPAppletLauncher for backwards compatibility with pre Java 6 update 15 JVMs (which includes the majority of users). The main change required in the Applet HTML code is to be able to add extra links to the applets archive path. Presumably (or hopefully) that would also allow other users to use JavaFX.
I would also need to upload the JNLP file, but I presume this can already be done via the 'Upload Extra File' page.
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kappa
« League of Dukes » JGO Kernel      Posts: 2360 Medals: 59
★★★★★
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Reply #28 on:
2009-09-01 09:14:33 » |
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What java library are you using that requires natives? LWJGL? JOGL? Slick? Other?
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TheAnalogKid
« League of Dukes » JGO Wizard      Posts: 1307 Medals: 2
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Reply #29 on:
2009-09-01 09:38:59 » |
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Slick.
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