Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (517)
Games in Android Showcase (123)
games submitted by our members
Games in WIP (577)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: 1 [2]
  ignore  |  Print  
  Java 7  (Read 8638 times)
0 Members and 1 Guest are viewing this topic.
Offline appel

JGO Wizard


Medals: 51
Projects: 4


I always win!


« Reply #30 - Posted 2011-07-29 15:44:45 »

I'm gonna wait for Java 10. Tongue

Check out the 4K competition @ www.java4k.com
Check out GAMADU (my own site) @ http://gamadu.com/
Offline kappa
« League of Dukes »

JGO Kernel


Medals: 78
Projects: 15


★★★★★


« Reply #31 - Posted 2011-07-29 16:03:38 »

There seems to be some serious bugs with Java 7 as mentioned here which relate to using loops.
http://www.lucidimagination.com/blog/2011/07/28/dont-use-java-7-for-anything/
Offline princec

JGO Kernel


Medals: 409
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #32 - Posted 2011-07-29 16:56:37 »

And it also seems there's going to be a few months before they release the fixes, so I'll hold off on updating just yet.

Cas Smiley

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Z-Man
« Reply #33 - Posted 2011-07-29 19:32:17 »

Well I don't mind that eclipse isn't updated now because I won't be using Java 7 until it's updated xD So I have to wait months either way. Also can someone tell me why they didn't delay the release to fix some of these bugs? They obviously knew about them ahead of time.
Offline kappa
« League of Dukes »

JGO Kernel


Medals: 78
Projects: 15


★★★★★


« Reply #34 - Posted 2011-07-29 20:00:21 »

Also another thing to keep in mind about Java 7 is that its not going be released on Mac OS X at all. Instead Apple are moving all their code to OpenJDK with a view to be done by the Java 8 release at which point Apple will abandon their Java support and pass over control/responsibility for Java on Mac to Oracle/OpenJDK.

What the Java 7 release does though is finally break the back of all the uncertainty and development rot/problems that have surrounded its release. I'm sure they'll iron out all the issues in a few months as they now have some proper resources behind its development (Oracle, IBM, Redhat and Apple). Java is finally back on track to getting some solid development done by the Java 8 release.
Offline namrog84

JGO Ninja


Medals: 46
Projects: 4


Keep programming!


« Reply #35 - Posted 2011-07-29 20:47:43 »

Didnt they also state at some point that Java 8 is supposed to happen relatively quickly after 7 is released.  Like maximum 2 years, possibly even 1 year?

Because I thought from 6 to 7 itd be like 5 years or something?

maybe a co-launch of java 8 with windows 8! Hah!

"Experience is what you get when you did not get what you wanted"
Offline Mads

JGO Ninja


Medals: 26
Projects: 3
Exp: 6 years


One for all!


« Reply #36 - Posted 2011-07-30 17:11:43 »

and the pretty new javadoc look Grin

FINALLY. God finally
But they still use frames... I mean frames are so bad, they are actually not even valid anymore in html5, or so I've heard

Is that not just to allow us to drag the border? Nor div's or tables provides that, and it's basic HTML. No JS or anything to achieve that, which I think is good.

Online Cero
« Reply #37 - Posted 2011-07-30 18:41:54 »

and the pretty new javadoc look Grin

FINALLY. God finally
But they still use frames... I mean frames are so bad, they are actually not even valid anymore in html5, or so I've heard

Is that not just to allow us to drag the border? Nor div's or tables provides that, and it's basic HTML. No JS or anything to achieve that, which I think is good.

well true but, do you really do that ? I've never done that before; mostly because it's sized perfectly

Offline Mads

JGO Ninja


Medals: 26
Projects: 3
Exp: 6 years


One for all!


« Reply #38 - Posted 2011-07-30 19:13:39 »

and the pretty new javadoc look Grin

FINALLY. God finally
But they still use frames... I mean frames are so bad, they are actually not even valid anymore in html5, or so I've heard

Is that not just to allow us to drag the border? Nor div's or tables provides that, and it's basic HTML. No JS or anything to achieve that, which I think is good.

well true but, do you really do that ? I've never done that before; mostly because it's sized perfectly

I actually have used it persecutioncomplex It's a nice feature  Cool

Offline JL235

JGO Coder


Medals: 10



« Reply #39 - Posted 2011-07-30 19:38:05 »

and the pretty new javadoc look Grin

FINALLY. God finally
But they still use frames... I mean frames are so bad, they are actually not even valid anymore in html5, or so I've heard

Is that not just to allow us to drag the border? Nor div's or tables provides that, and it's basic HTML. No JS or anything to achieve that, which I think is good.

well true but, do you really do that ? I've never done that before; mostly because it's sized perfectly
No, but I think it's good that it's supported. The new JavaDoc looks much nicer, and still loads pretty quick, which was always my favourite feature.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline counterp

Senior Duke


Medals: 11



« Reply #40 - Posted 2011-08-03 20:55:58 »

I guess no one gets as hyped about networking as I do Cry le cry
Offline lhkbob

JGO Knight


Medals: 32



« Reply #41 - Posted 2011-08-03 21:26:19 »

Adobe's ActionScript docs try to resemble Java's layout and functionality, but they've done it all with javascript so every time I click a link to view a Class, it loses my position in the package list (and just recently has switched to showing only classes in the package of my selected class).

Anyway, even though their docs have more JS and fanciness, they are much less useful so I've always liked the simplicity of the Java docs.

Offline endolf

JGO Coder


Medals: 7
Exp: 15 years


Current project release date: sometime in 3003


« Reply #42 - Posted 2011-08-03 21:27:29 »

I guess no one gets as hyped about networking as I do Cry le cry
Some of us do, but we read the release notes, the SDP stuff states it's for high speed interconnects, like infiniband, not normal networking.

Endolf

Offline ra4king

JGO Kernel


Medals: 353
Projects: 3
Exp: 5 years


I'm the King!


« Reply #43 - Posted 2011-08-04 02:28:29 »

I guess no one gets as hyped about networking as I do Cry le cry
Oh no, believe me I enjoy and get hyped about networking even more than you Wink

Offline swpalmer

JGO Coder


Exp: 12 years


Where's the Kaboom?


« Reply #44 - Posted 2011-08-06 21:13:16 »

Also another thing to keep in mind about Java 7 is that its not going be released on Mac OS X at all. Instead Apple are moving all their code to OpenJDK with a view to be done by the Java 8 release at which point Apple will abandon their Java support and pass over control/responsibility for Java on Mac to Oracle/OpenJDK.

That is not quite true.  Apple is currently actively developing the Apple port of Java 7 via OpenJDK - i.e. it's available now if you want to try the unfinished product.

Also, Apple is fully supporting embedding a JRE (or whatever bits you need in a stripped down JRE) in apps and allowing Java apps in the App store when bundled that way (since they no longer rely on "optional" tech that way).  There are already Java apps in the store that work that way.

 (Hey Cas - you should put all the PuppyGames stuff in the App Store!)
 

Offline princec

JGO Kernel


Medals: 409
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #45 - Posted 2011-08-07 00:42:59 »

If there's enough of OpenJDK to run LWJGL apps then sorted Smiley Although what's the deal with 32 bit Macs and PPC Macs with regards OpenJDK?

Cas Smiley

Offline kappa
« League of Dukes »

JGO Kernel


Medals: 78
Projects: 15


★★★★★


« Reply #46 - Posted 2011-08-07 00:56:18 »

If there's enough of OpenJDK to run LWJGL apps then sorted Smiley Although what's the deal with 32 bit Macs and PPC Macs with regards OpenJDK?

Cas Smiley
OS X 10.6+ is a minimum requirement for OpenJDK, so PPC is pretty much out (since 10.5 was the last OS X to support PPC). Many popular Mac application/games don't support PPC these days anyway (e.g. Firefox, Chrome, Steam, Mac App Store, etc).

OpenJDK should run fine on 32bit macs though.
Offline swpalmer

JGO Coder


Exp: 12 years


Where's the Kaboom?


« Reply #47 - Posted 2011-08-07 01:09:14 »

I think OS X 10.6 requires a 64-bit capable Mac, not 100% sure.  It must be Intel though.  Apple only supports the last two OS releases.  PPC Macs are long dead. (Which is sad because I have an old Powerbook that is PPC.)

I think the Java stuff that is currently in the App store is using a fragment of OpenJDK 6.

Here's a section of the relevant thread from the Apple java-dev email list:
Quote
It's inside the .app bundle, and yes, it is definitely an OpenJDK derivative.

You should contact the author for more info. If he would like to share how he bundled it, we've got a stub page at <http://wikis.sun.com/display/OpenJDK/How+to+embed+a+.jre+bundle+in+your+Mac+app> which we can revise once we get a proper .jre bundle in the build.

Cheers,
Mike Swingler
Java Engineering
Apple Inc.

On Jun 14, 2011, at 7:28 PM, John Yeary wrote:

I was looking for a clue about it using OpenJDK, and I did not find
anything. Do you know it uses it for sure?

On Tue, Jun 14, 2011 at 9:37 PM, Mike Swingler <swingler@apple.com> wrote:

There is already an app that does this by embedding OpenJDK: <
http://cyberduck.ch/appstore>.

MACOSX_PORT-105 would make part of the process easier, but you'd also have
to strip out the X11-dependent libraries so you wouldn't be using any other
optionally installed components.

Regards,
Mike Swingler
Java Engineering
Apple Inc.


Offline kappa
« League of Dukes »

JGO Kernel


Medals: 78
Projects: 15


★★★★★


« Reply #48 - Posted 2011-08-07 01:13:32 »

I think OS X 10.6 requires a 64-bit capable Mac, not 100% sure.  It must be Intel though.  Apple only supports the last two OS releases.
10.6 supports both 32bit and 64bit (although it did drop PPC), 10.7 is 64bit only (so yeh that one dropped 32bit), so likely Apple's 32bit support will die after the next OS X release.
Offline Z-Man
« Reply #49 - Posted 2011-08-14 03:31:39 »

There seems to be some serious bugs with Java 7 as mentioned here which relate to using loops.
http://www.lucidimagination.com/blog/2011/07/28/dont-use-java-7-for-anything/
Perhaps I'm reading this incorrectly but it seems to me that this only affects those Apache projects. Have I misread something.
Offline gouessej
« Reply #50 - Posted 2011-08-24 14:56:56 »

There seems to be some serious bugs with Java 7 as mentioned here which relate to using loops.
http://www.lucidimagination.com/blog/2011/07/28/dont-use-java-7-for-anything/
I'm gonna disable these optimizations, do you confirm it is a good idea?

1  
<j2se version="1.6+" href="http://java.sun.com/products/autodl/j2se" initial-heap-size="32m" max-heap-size="256m" java-vm-args="-XX:-UseLoopPredicate -XX:-OptimizeStringConcat -XX:-AggressiveOpts"/>

Pages: 1 [2]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

TehJavaDev (37 views)
2014-10-27 03:28:38

TehJavaDev (29 views)
2014-10-27 03:27:51

DarkCart (43 views)
2014-10-26 19:37:11

Luminem (24 views)
2014-10-26 10:17:50

Luminem (29 views)
2014-10-26 10:14:04

theagentd (35 views)
2014-10-25 15:46:29

Longarmx (63 views)
2014-10-17 03:59:02

Norakomi (61 views)
2014-10-16 15:22:06

Norakomi (50 views)
2014-10-16 15:20:20

lcass (45 views)
2014-10-15 16:18:58
Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!