Java-Gaming.org Java4K winners: [ by our judges | by the community ]         
Featured games (67)
games approved by the League of Dukes
Games in Showcase (∞)
games submitted by our members



News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  Print  
  Is the Redbook the best tutorial for OpenGL?  (Read 1131 times)
0 Members and 2 Guests are viewing this topic.
Offline 20thCenturyBoy

Full Member
**

Posts: 118


Ooh my head hurts...


« on: 2004-05-04 19:54:56 »

I'd like to ease myself into 3D programming. Coming from a non-gamers background.  I need to start from the real basics with a handholding guide.
Would the Redbook be suitable, or is it more of a theory book?

20thCB
Offline overnhet

Jr. Member
**

Posts: 90


Java games rock!


« Reply #1 on: 2004-05-05 01:45:40 »

The Redbook is great to start with OpenGL : it covers most core features and is an easy read. However it won't get you into game programming, you'll need more specific tutorials such as those of NeHe or Gametutorials.

My current learning roadmap Cheesy :
- Redbook (completed)
- Gametutorials (in progress)
- CodeSampler (there is some crazy stuff there)
- messing a bit with Return to Castle Wolfenstein Grin
Offline 20thCenturyBoy

Full Member
**

Posts: 118


Ooh my head hurts...


« Reply #2 on: 2004-05-05 07:02:42 »

Cheers, I thought as much. I haven't come across CodeSampler before, it looks like an interesting site.

20thCB
Games published by our own members! Go get 'em!
Offline overnhet

Jr. Member
**

Posts: 90


Java games rock!


« Reply #3 on: 2004-05-05 08:35:16 »

http://www.codesampler.com/oglsrc.htm

There are some nice tuts about advanced OpenGL features (such vertex and fragment programs, Cg, GLSL,...).
Pages: [1]
  Print  
 
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2011, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.278 seconds with 19 queries.