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  Inverse Polarity  (Read 4099 times)
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Offline Ashley Gwinnell

JGO n00b
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Posts: 12



« on: 2009-09-12 15:26:34 »

Inverse Polarity is a short platformer schmup created for GameJolt's Axiom contest (August 2009).
I don't feel that it is complete, but I've been suggested to post it here because it's been an enjoyable play for some.

Icon:


Screenshot:


Help:
Outdated Readme

Webstart:
http://www.ashleygwinnell.co.uk/downloads/games/inversepolarity/InversePolarity.jnlp

Requirements:
Java 1.5+, I think.

Website:
http://www.ashleygwinnell.co.uk/

Axioms Used:
Even a broken clock is right twice a day.
In the land of the blind, the one eyed man is king.
Beauty is in the eye of the beholder.


Comments and feedback are greatly appreciated.
Offline CyanPrime

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« Reply #1 on: 2009-09-12 16:16:00 »

Doesn't seem to run on Linux. Sad I'm not getting any errors to report though, it just never appears.
Offline Ashley Gwinnell

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Posts: 12



« Reply #2 on: 2009-09-12 16:19:32 »

Can you turn on logging and report it here? I'm not sure howto under linux, but I'm sure somebody knows. Smiley
Games published by our own members! Go get 'em!
Offline CyanPrime

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« Reply #3 on: 2009-09-12 16:53:51 »

Turned logging on, and I still get nothing o_O
Offline cylab

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« Reply #4 on: 2009-09-12 19:28:23 »

Seems like a fun game, but the game window is way too small. Also Z is not a good choice for a key binding, since it is in different places for different languages. Maybe use Space to jumo and CTRL to shoot or something.

Mathias - I Know What [you] Did Last Summer!
Offline Ashley Gwinnell

JGO n00b
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Posts: 12



« Reply #5 on: 2009-09-14 19:04:37 »

I'm waiting on a bug in Slick to be fixed so that game window can be set and scaled (resized) properly.
I will add in customizable controls in the next webstart update. I'll post when it's published.

Thanks for the feedback,
Ashley Gwinnell
Offline CyanPrime

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Posts: 683
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« Reply #6 on: 2009-09-16 18:10:13 »

fromawindowsPCattheliebrary

org.newdawn.slick.SlickException: Failed to initialise the LWJGL display
   at org.newdawn.slick.AppGameContainer.setup(AppGameContainer.java:375)
   at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:314)
   at org.ashleygwinnell.ip.InversePolarity.main(InversePolarity.java:94)
   at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
   at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
   at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
   at java.lang.reflect.Method.invoke(Unknown Source)
   at com.sun.javaws.Launcher.executeApplication(Unknown Source)
   at com.sun.javaws.Launcher.executeMainClass(Unknown Source)
   at com.sun.javaws.Launcher.doLaunchApp(Unknown Source)
   at com.sun.javaws.Launcher.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Offline irreversible_kev

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Posts: 174



« Reply #7 on: 2009-09-16 19:10:03 »

Nice little game which has an overall polished feel.

It will be nice to see how it develops  Wink
Offline pjt33

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« Reply #8 on: 2009-09-17 03:48:01 »

Another Linux report. I thought it has failed to load: sound was playing but the applet window was plain black. However, in the few minutes it took me to look through the console output it finally finished loading.

Note: the console includes a lot of messages saying "WARN:class org.newdawn.slick.opengl.PNGImageData failed to read the data".
Offline TheAnalogKid
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« Reply #9 on: 2009-09-18 09:18:01 »

Nice concept art!

I'll try it once I have time.

Games published by our own members! Go get 'em!
Offline Ashley Gwinnell

JGO n00b
*

Posts: 12



« Reply #10 on: 2009-09-18 10:14:48 »

fromawindowsPCattheliebrary
org.newdawn.slick.SlickException: Failed to initialise the LWJGL display

I believe this one simply means the PC's video card doesn't support OpenGL calls.

Another Linux report. I thought it has failed to load: sound was playing but the applet window was plain black. However, in the few minutes it took me to look through the console output it finally finished loading.
Note: the console includes a lot of messages saying "WARN:class org.newdawn.slick.opengl.PNGImageData failed to read the data".

I know about the warnings, but I'm not sure why it takes more than a minute to load.
Is it pausing and then outputting that warning, then pausing again, loading (for each image), etc?

 - Ashley Gwinnell
Offline Eli Delventhal
« League of Dukes »

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Game Engineer


« Reply #11 on: 2009-09-18 10:49:36 »

Heh, that's pretty good, I like the style of it. The reversing gravity thing (going every 5 seconds) is kind of annoying, though, I'd rather be able to do it manually.

See my work:
OTC Software
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Currently Working On:
Secret project...
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Offline CyanPrime

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Posts: 683
Medals: 7



« Reply #12 on: 2009-09-18 17:16:21 »

Yeah, that would make it a lot more fun.
Offline kappa
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★★★★★


« Reply #13 on: 2009-09-18 17:23:24 »

just to confirm the game works fine here on linux.

Very nice and polished, however a little on a short side (a bit too short atm), planning to add a few more levels?
Offline CyanPrime

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Posts: 683
Medals: 7



« Reply #14 on: 2009-09-19 02:28:51 »

Fixed my Linux and now the game works. Sorry about that. Anyway it's a great game, but it's too short. If you added more levels I bet it would get featured!
Offline TheAnalogKid
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Posts: 1307
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« Reply #15 on: 2009-09-19 21:18:22 »

Very nice game! And incredibly polished for a contest!

Like others said, being forced to change gravity is frustrating. Please change that with a key.

Do you intend to add levels?

And the screen size is too small.

Offline Ashley Gwinnell

JGO n00b
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Posts: 12



« Reply #16 on: 2009-10-12 11:55:21 »

Just uploaded a quick video of the work-in-progress menu, which, is functional as a menu, but not functional in terms of what the menu options are (i.e. multiplayer and timeattack both do nothing).

Without further adieu:
http://www.youtube.com/watch?v=vz6hqbWtMCQ
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