Java-Gaming.org
Java4K winners:
[
by our judges
|
by the community
]
Featured games (67)
games approved by the League of Dukes
Games in Showcase (∞)
games submitted by our members
News
: Read the
Java Gaming Resources
, or peek at
the official Java tutorials
Home
Help
Search
Login
Register
Java-Gaming.org
>
Java Game APIs & Engines
>
OpenGL Development
>
JOGL Development
>
init method
Pages: [
1
]
Print
init method
(Read 352 times)
0 Members and 2 Guests are viewing this topic.
StevenVI
JGO n00b
Posts: 1
Java games rock!
init method
«
on:
2005-01-27 11:13:42
»
On my Linux machine, my program runs just fine and dandy, but when I run it on my Windows machine it appears that the init method never gets called, and thus the program never takes off.
I have printlns in various spots of my code for debugging purposes (never found a good Java debugger...) and on my Linux machine, after making the frame with my GLCanvas object visible, the next thing that is called is init. But on my Windows machine it just halts there and sits, doing nothing.
Does anyone have any idea as to what the problem could be or ways of solving this? Thanks!
Ken Russell
JGO Kernel
Posts: 3446
Medals: 3
Java games rock!
Re: init method
«
Reply #1 on:
2005-01-27 15:56:33
»
Does this look like Issue 54 in the JOGL Issue Tracker to you? Does the test case in that bug behave the same way on your machine? I think there is a race condition in JOGL's GLContext implementation. I'll try to look into it today.
Pages: [
1
]
Print
Jump to:
Please select a destination:
-----------------------------
Games Center
-----------------------------
=> Featured Games
=> Showcase
=> Contests
===> LWJGL16k - 2011
===> 4K Game Competition - 2012
===> JGO Comp Petite
===> Finished Contests
=====> 4K Game Competition - 2011
=====> 4K Game Competition - 2010
=====> 4K Game Competition - 2009
=====> 4K Game Competition - 2008
=====> 4K Game Competition - 2007
=====> 4K Game Competition - 2006
=====> 4K Game Competition - 2005
=====> Tiny Game 2010
=====> JGO Comp 2009
=====> 16K LWJGL Competition - 2005
=====> Java Technology Game Development Contest - 2004
-----------------------------
Discussions
-----------------------------
=> General Discussions
===> Suggestions
=> Business and Project Discussions
===> Jobs and Resumes
===> Community & Volunteer Projects
=> Miscellaneous Topics
-----------------------------
Game Development
-----------------------------
=> Newbie & Debugging Questions
=> Articles & tutorials
=> Game Play & Game Design
=> Game Mechanics
===> Artificial Intelligence
=> Networking & Multiplayer
=> Performance Tuning
=> Shared Code
-----------------------------
Java Game APIs & Engines
-----------------------------
=> Engines, Libraries and Tools
===> Java 3D
===> JInput
===> jMonkeyEngine
===> Xith3D Forums
===> Tools Discussion
=> Java 2D
===> JavaFX
=> OpenGL Development
===> JOGL Development
===> LWJGL Development
=> Java Sound & OpenAL
===> JOAL Development
=> Java on Mobile Devices
===> Android
===> J2ME
Loading...