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  import & export ploymesh data into 3D applicat  (Read 1543 times)
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Offline OhMyGodIsJava

JGO n00b
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Posts: 3


Java games rock!


« on: 2003-11-03 07:20:21 »

Hi there everyone.

I am really new to computer graphics and 3d programming.

I am trying to build a 3D human face model from pure Java ( it is my college project). so i guess, i need to build all the functions like rotation, transformation, matrix 3d....etc.

I have a polygone mesh for a face, but i want to make my own one ( just a very very simple one, probably about 100 points or less).

does anyone know, how can i make a simple face mesh and export the data (just vertices & polyones , i think that's all i neec??).

i have tried the maya but it required V C++, as i don't know C at all.

also i want to import the face mesh that i got to a 3d software.

so the question is.. which software i can use to do those stuff?

Many thanks.

Offline OhMyGodIsJava

JGO n00b
*

Posts: 3


Java games rock!


« Reply #1 on: 2003-11-03 07:24:46 »

i mean - make a simple face mesh from a 3d software and just export the vertices & polygons. ;-)
Offline Jeff

JGO Kernel
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Posts: 3535


Got any cats?


« Reply #2 on: 2003-11-03 14:56:24 »

In general if you are using OGL bindings (JOGL, LWJGL etc) you will have to write the import code yourself as there are no API standard data structures to load a model into.

OTOH if this is just a college project and you don't need the absolutely latest render tricks (eg pixel shaders) I'd suggest you look at Java3D which is a scene-graph level API and hsa all your translation/rotation stuff built in as well as other things useful for facial animation like object morphing.  It also has "loaders" for many popular data formats such as Max's 3ds.

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

http://wiki.java.net/bin/view/Games/JeffFAQ
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