I am a member of an Imperialism remake project
which aims at recreating and extending the experience of the original SSI/Frog City turn based strategy game (1997). While the sales of the original game weren't that high, it was highly rated. So it is a secret gem with no true successor.
What we have so far is a skeleton of the user interface and network interaction. You can see a bit of it below, for example the unique staggered tile order from the original. But it's not much yet.
Java wise we rely on standard libraries plus JOrbis for sound, Kryonet for client/server interaction, XOM for XML storage and MigLayout for form layouts. Graphics is not seen as top priority, since we are an open source team and don't have that many resources but at least we want to get the game mechanics right. Any opinion or feedback is welcome, any contribution would be awesome!
Since last week the original which was abandonware for about 10 years with the rights at Ubisoft obviously is again available
. So we hope for many new fans which will also be interested in the remake.
Game rules wise the original had several weak points: simple AI for tactical/strategical combat (with enough canons and concentrated attacks you could almost always win), unbalanced economic model which would usually give plenty of money in the second half of the game or none, both of which is not motivating and simple diplomacy, that did not allow meaningful alliances or safe periods of peace.Some links: Project Home, Download