Okay then. Would this work?
I don't get it, so probably no
There are too much plot holes, so needs more workSome Questions and Ideas
If you sell your identity to someone else, you will receive a certificate, stating that you have no identity, and that you're now deemed as an "outlaw". This certificate, postal stamp-sized, is then tattooed onto your left upper arm, as per governing rules.
Does this certificate contain a reference to your former identity?
People who are deemed outlaws, are forbidden to enter colonies in outer space, and can only enter the vast dark worlds where colonies wouldn't dare to enter. Those who aren't are just plain normal human beings. Outlaws can trade weapons, arsenals, and much more. Humans, however, trade resources and economy. Outlaws must use resources to create tools and other mechanical things, and humans need them to sustain themselves.
So you want to make this like good needs evil to survive and the outlaw mechanism grew into a balanced society? I think you need to flesh out the mechanics a bit more and explain why
this symbiosis is needed.
Also, who is buying the identities? And why? If it aren't the Outlaws, what's the point of buying one? If the Outlaws could buy one, why would they want to have back their own and why would it even be a problem to be an Outlaw if you can buy yourself an identity to come out of this?
What can you do with the identity? It doesn't seem logical to just live another ones life. You lack the expertise and experienct to do his work for example. You also won't be able to just slip into his shoes and live his social life, since partners and friends won't become your partners and friends by buying the identity.
You, awake in the morning, were about to start a normal day with your normal daily routine, when a group of people started mugging you, and tattooing your left upper arm with an actual certificate of someone else. You would think that you might be framed for something, so you called the police. After legal sessions throughout the week, you finally found out that you bought yourself your own identity, and discovering an impossible loophole that saved you from entering prison.
You said "an actual certificate of someone else" and later "bought yourself your own identity". For me it's not clear what you mean and how it is achieved.
Do you mean like:
- You were marked as an outlaw
- To prevent prison and/or banishment you hide and research for a way out of this mess
- You find out, how you can buy back your identity
- You buy back your identity and therefor are now an outlaw (certificate tattoo)
and a normal citizen (bought identity) at the same time
This implies a lot of questions:
- Why where you mugged in the first place - it will only make sense if they want your identity
- How can you buy your identity, you don't have a bank account anymore
- How can you get back your own, since the muggers wanted to have it for a reason
- Simply buying an identity seems to obvious (even of someone else), so the loophole does no seem logical
Intergalactic news about you spread throughout the universe, with many heated debates pissing off in the media like chain reactions. Outlaws, once heard of this news, started to gather and planned to initiate a migratory attack, to return to their normal daily lives. Planetary governments and numerous colonies fought back to save themselves from this attack, and started to bring chaos into the mix.
This doesn't come natural either:
- They sold their identity in the first place, why would they want to get their life back.
There need at least be some unfair reason that forced them to sell their identity in the first place
You, both as an outlaw and a normal human being, will have to find ways to save mankind from the brinks of destruction in an "epic" RPG.
Plot Twist: The group of people that mugged you are the actual antagonists and bosses in this game. The final boss is very challenging.
Again, why? What does the bosses have to do with you?
Other than that, I like the idea of identity theft and trading as well as a scyfi and space opera setting. But I think you need to put more thought into it and fill the "plot holes"...
Maybe you need to mix in some cyberspace component to make the use of foreign identities more believable.