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  [IDEA] 1 Hour Game Jam  (Read 1244 times)
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Offline Jacob Pickens
« Posted 2014-03-10 05:51:16 »

How bout we do something like that. Hell, maybe I'll do it.

Goal: Make a game in one hour
Theme: Doesn't matter
Judge: Hmm now thats the problem Maybe like a rubric would do something

So what do you guys think? Cool? Maybe if I can find a judge (Someone who couldn't participate) then I could host this myself.
Offline VIrtueeL
« Reply #1 - Posted 2014-03-10 06:07:31 »

if you want to see cool games with textures you might need to have more then 1 h do like 6 h or 12
Offline Jacob Pickens
« Reply #2 - Posted 2014-03-10 06:11:19 »

Ya your right, but that makes it almost like every other game jam.
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Legends of Yore - The Casual Retro Roguelike
Offline Jimmt
« League of Dukes »

JGO Kernel


Medals: 128
Projects: 4
Exp: 3 years



« Reply #3 - Posted 2014-03-10 06:13:57 »

One hour is far too little to be making games. You'd end up with a lot of low-quality (code-wise, and for most art-wise too) games.
Offline moogie

JGO Knight


Medals: 12
Projects: 6
Exp: 10 years


Java games rock!


« Reply #4 - Posted 2014-03-10 06:14:23 »

expanding slightly: maybe make it more collaborative and make it so that all the games are put together in a "WarioWare" mini game style.

Perhaps max 60 seconds of game play?
Offline HeroesGraveDev

JGO Kernel


Medals: 238
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« Reply #5 - Posted 2014-03-10 06:15:02 »

I can see the titles already:

"Lines moving around and stuff"
"Legend of the white box"
"A blind man searches for a black cat in a dark room during a powercut"
"Press spacebar to begin (and end)"

Offline Jacob Pickens
« Reply #6 - Posted 2014-03-10 06:17:30 »

well then 6-12 hours will work Tongue Still anyone volunteer as judge?
Online Rayvolution

JGO Kernel


Medals: 147
Projects: 2
Exp: 1 year


Resident Crazyman


« Reply #7 - Posted 2014-03-10 06:22:19 »

in 1 hour? uhm.. Maybe I could whip together an ultra-basic Slick2D game with a tiled map and some 8x8 textures, like a maze game with only one level? Cheesy

I suppose it's possible, but I can't imagine I'd have much in 60 minutes. Shocked

I think if you wanted to host something like this for a sort of "Microgame" challenge, I would give them 6~ hours. Gives people enough time to do more than the most simple basics, and with only 1 hour if you hit *any* problems along the way you're toast. Sad

- Raymond "Rayvolution" Doerr.
Retro-Pixel Castles - Survival Sim/Builder/Roguelike!
LIVE-STREAMING DEVELOPMENT: http://www.twitch.tv/SG_Rayvolution
Offline Agro
« Reply #8 - Posted 2014-03-10 06:29:18 »

48 hours is already too little for a decent game for a lot of people :/

Offline HeroesGraveDev

JGO Kernel


Medals: 238
Projects: 11
Exp: 2 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #9 - Posted 2014-03-10 06:29:58 »

The point is that time spent developing rushes by, and 6-12 hours is the absolute minimum to have something worth judging. (See the 7 hour warmups for the 7DRL/7DFPS competitions)

Last LD it took me more than an hour just to come up with an idea. It took then another ~8-12 hours to get everything working well enough to start hacking together a storyline.

Now of course given the right tools, I could make a decent game in a day (using my custom engine which has undergone 5 or 6 iterations and can really only make one or two types of game). But it would hardly be worth the bandwidth taken to download it.

If you hang around on Reddit's /r/gamedev I'm sure you'll find some sort of gamejam to participate in.

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Offline Phibedy

Senior Member


Medals: 8



« Reply #10 - Posted 2014-03-10 07:32:18 »

If you aren't allowed to use your own game engine you won't create anything playable in 1 hour. If you are allowed to use your own engine the one hour rule isn't that usefull  Smiley
Offline Drenius
« Reply #11 - Posted 2014-03-10 12:47:17 »

Basically this sounds like a nice idea.
Games which must not be very fun or something, but runnable and very very simple.
Debugging could be a problem...
Offline Jacob Pickens
« Reply #12 - Posted 2014-03-10 12:48:17 »

That would be interesting too, a game jam where debugging a single time would result in DQ.
Offline Troubleshoots

JGO Knight


Medals: 36
Exp: 7-9 months


Damn maths.


« Reply #13 - Posted 2014-03-10 12:54:08 »

That would be interesting too, a game jam where debugging a single time would result in DQ.
Are you joking?

Why are all OpenGL tutorials written in Brainf**k?
Offline Jacob Pickens
« Reply #14 - Posted 2014-03-10 13:10:50 »

Lol pretty much, ud have to be pretty good to have a game tht actually worked at the end of that.
Offline Troubleshoots

JGO Knight


Medals: 36
Exp: 7-9 months


Damn maths.


« Reply #15 - Posted 2014-03-10 13:15:50 »

No, no, I didn't mean it that way. You don't seem to understand.  Stare

Why are all OpenGL tutorials written in Brainf**k?
Offline JVallius
« Reply #16 - Posted 2014-03-10 15:00:09 »

Depends on a genre of course but I usually spend a hour or so for a prototype. It's playable but not very interesting.

Protojam would be a better name for one hour jam.
Offline Drenius
« Reply #17 - Posted 2014-03-10 17:20:48 »

@JVallius: Supposed to be a joke, but not that bad...
Offline saucymeatman
« Reply #18 - Posted 2014-03-10 21:03:22 »

1 hour hahah.
How about 48 hours, no IDE, only the java Native library?
Online kpars

JGO Wizard


Medals: 75
Projects: 4
Exp: 3 years


Radirius Software Developer


« Reply #19 - Posted 2014-03-10 21:14:19 »

I actually like this idea. It allows for good creativity.

How about we have a 1 hour game jam, but we all use the same boilerplate code, that way we can get on with making the game instead of wasting 15 minutes writing the base?

I am happily going to take up this challenge. I'll post a link to the stream once I'm ready.

EDIT: No, I'm not being sarcastic.

- Jev

Check out #JGO on EsperNet IRC! | Check out the MERCury 2D Java Game Library! | Also, Check out My Site
Offline opiop65

JGO Kernel


Medals: 153
Projects: 7
Exp: 3 years


JumpButton Studios


« Reply #20 - Posted 2014-03-10 21:15:07 »

Can't tell if you're being sarcastic Jev, but good luck to you either way Smiley

Offline Drenius
« Reply #21 - Posted 2014-03-10 21:16:30 »

Games with really, really simple gameplay, like those "catch all the falling stuff" "games" or snake or such...
Offline opiop65

JGO Kernel


Medals: 153
Projects: 7
Exp: 3 years


JumpButton Studios


« Reply #22 - Posted 2014-03-10 21:19:15 »

Snake in a hour? Huh, that would actually be something of a challenge. Easy graphics, but the logic would be the biggest issue. Although, now that I think of it, it really wouldn't be that hard.

There is a one hour competition already out there, it seems to be pretty popular. I can't remember what it's called though.

Edit:

http://0hgame.eu/

Offline BurntPizza
« Reply #23 - Posted 2014-03-10 21:29:48 »

I personally like the space-constraint variety of contests more than the time-constraint ones, like J4K and JS1K (insane I say), both force the creativity of the developer in different ways, the limited-space version requires the game to be distilled down to it's pure essence enough to fit in the size limit, just like the limited-time competition, but gives the developer plenty of time to do so and create a more polished (in that J4K version of polish) game. They also promote that specific brand of 'cleverness' I am admittedly fond of. (I guess the time limited comps promote workflow cleverness instead, but I digress)

Of course both start to become fairly ridiculous and impractical at extreme constraint levels.
Offline Jacob Pickens
« Reply #24 - Posted 2014-03-10 21:33:05 »

Alright. I'm typing up the contest post right now. I figure since I want to compete in this we will judge the games by who has the most appreciation on their game's post. Anyways read more on that in the contest thread. I figure the boilerplate code should be just a basic slick2D thing but if you guys want pure java i can quickly write a basic boilerplate engine. So what should I do?
Offline opiop65

JGO Kernel


Medals: 153
Projects: 7
Exp: 3 years


JumpButton Studios


« Reply #25 - Posted 2014-03-10 21:37:42 »

Let people use their own code. Not many people here actually use Slick2D (that I know of), and I know I would much prefer to use my own framework because I know how it works.

Offline Drenius
« Reply #26 - Posted 2014-03-10 21:38:19 »

You posted this too fast. Agree.
Offline Jacob Pickens
« Reply #27 - Posted 2014-03-10 21:38:58 »

Alrighty. Done digity deal!
I feel really weird saying that
Offline Jacob Pickens
« Reply #28 - Posted 2014-03-10 21:41:06 »

Alright the contest post is now up. Contest will start shortly. http://www.java-gaming.org/topics/competition-1-hour-game-jam/32412/view.html
Offline opiop65

JGO Kernel


Medals: 153
Projects: 7
Exp: 3 years


JumpButton Studios


« Reply #29 - Posted 2014-03-10 21:41:48 »

Whoa whoa, slow your roll. You need to attract more attention first and let people know what you're doing if you actually want to go through with this.

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