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[b][url=http://www.java-gaming.org/topics/main/27002/view.html]Main[/url][/b]
[h3]Procedural Content Generation[/h3]
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[b]General[/b]
[list]
[li][url=http://www.java-gaming.org/topics/uniform-feature-points/28000/view.html]Feature Points[/url]: [/li]
[li]Fractals:[/li]
[li][url=http://www.java-gaming.org/topics/noise/27073/view.html]Noise[/url]: [/li]
[/list]
[b]Sound[/b]
[b]Textures[/b]
[b]Models[/b]
[list]
[li]L-systems:[/li]
[/list]
[b]External Resources[/b]
[list]
[li][url=http://pcg.wikidot.com/]Procedural Content Generation Wiki[/url][/li]
[li][url=http://www.gamasutra.com/view/news/181853/5_tips_for_using_procedurallygenerated_content_into_your_game.php#.UMH6b6-QqCh]5 tips for using procedurally-generated content in your game[/url]
[/list]
MainProcedural Content Generation
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GeneralSoundTexturesModelsExternal Resources
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