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[h2]External links[/h2]
[list][li]http://www.redblobgames.com/articles/visibility/[/li]
[li]http://www.gamedev.net/page/reference/index.html/_/technical/graphics-programming-and-theory/dynamic-2d-soft-shadows-r2032[/li]
[li]http://code.google.com/p/box2dlights/[/li]
[li]http://roguebasin.roguelikedevelopment.org/index.php?title=Comparative_study_of_field_of_view_algorithms_for_2D_grid_based_worlds[/li]
[li]http://blogs.msdn.com/b/manders/archive/2007/03/14/shadows-in-2d.aspx[/li]
[/list]
[h2]Discussion[/h2]
[list]
[li][url=http://www.java-gaming.org/topics/straightedge-2d-path-finding-and-lighting/23427/view.html]Straightedge 2d pathfinding and lighting[/url][/li]
[li][url=http://www.java-gaming.org/topics/realistic-lighting-in-a-2d-game/20161/view.html]realistic lighting in a 2d game[/url][/li]
[li][url=http://www.java-gaming.org/topics/2d-lighting-tribulations-with-shaders/24683/view.html]2d lighting tribulations with shaders[/url][/li]
[li][url=http://www.java-gaming.org/topics/dynamic-tile-map-lighting/26305/view.html]dynamic tile map lighting[/url][/li]
[li][url=http://www.java-gaming.org/topics/how-to-do-left-4k-dead-visual-effect/21057/view.html]how to do left 4k dead visual effect[/url][/li]
[li]http://forums.tigsource.com/index.php?topic=8803.0[/li]
[li][url=http://www.java-gaming.org/topics/starbound-lighting-techneques/26363/msg/230988/view.html#msg230988]2D Shader Lighting[/url]
[/list]
[h2]Code Examples[/h2]
[list][li]http://www.kerneltrick.com/download/shadow/[/li]
[li]http://nottutorials.blogspot.fr/2009/09/dynamic-2d-soft-shadows.html[/li]
[li][url=http://programmingjava2d.blogspot.ca/2012/01/more-light-part-2.html]Tile-based Vertex Lighting[/url] (code [url=http://slick.javaunlimited.net/viewtopic.php?p=24990&sid=6862c81b315b0b87ef9268d2f6f101c1#p24990]here[/url])[/li][/list]
External links
Discussion
Code Examples
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