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  SABAT Fight Arena - 3D fighter  (Read 558 times)
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Offline polinc
« Posted 2019-06-26 08:34:14 »

Hello everyone !

My second 3D project. This time the game was made in JMonkey and it turned out to be quite good choice. The pipeine is fast and the engine is quite robust. I took me about 9 months to make it but in general I would say only 5-6 went to programming. Would I recommend JMonkey...? I think yes. It is quite decent engine.

Right now the game is available only on Steam platform for PC only. And again I ship the game along with the jre. To make it work I converted bat into exe. In previous project I used Bat_To_Exe_Converter app. Now I use Advenced BAT to EXE Converter v4. It gets flagged by not as many antivirus software(below 3%).

Libs

The game is a pure JMonkey project except for the Lemur lib - which is UI lib and kind of internal to JMonkey.   


Game

The game is a 3d fighter. Singleplayer. 20 characters. 21 stages. Intro and 20 outros for each character. For that I used mjpeg format + separate audio in ogg format. I couldn't find system-independent video solution hence separation into video and audio.

Tools

I developed the game in native SDK which is NetBeans + some JMonkey tools.  It's an awful IDE but I managed to finish somehow :-).

I also used Blender and MakeHuman for characters along with tons of animations(bvh) imported using MakeWalk lib.  

If you have any questions regarding the game or releasing to Steam I will be happy to answer.

Download

Check out the game on Steam and please follow me on twitter for  news, updates, re-tweets, pics, info & more on my new projects.


Steam


Twitter
Twitter

Screenshots








Offline SugarBlood
« Reply #1 - Posted 2019-06-26 14:30:08 »

I watched gameplay video on steam... animations looks alittle wierd Cheesy, but I got it, its like 2d fighting but made in 3d Cheesy
Offline polinc
« Reply #2 - Posted 2019-06-26 15:57:05 »

Yeah.. It's kinda a separate genre like 2.5D or whatever.  Also a topic of great debate in fighting game community if 3D must be a true 3D with all the freedom or not.
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Offline SugarBlood
« Reply #3 - Posted 2019-06-26 17:40:33 »

Well I guess its mostly depends on implementation, and how much complexity and depth is in figthing system of a specific game.
Offline FabulousFellini
« Reply #4 - Posted 2019-06-26 17:47:13 »

I think the animations could be smoother considering it's 3d, but really good job!  It looks playable and fun.

-FabulousFellini
www.fabulousfellini.com
Offline SugarBlood
« Reply #5 - Posted 2019-06-26 17:49:53 »

Btw do it have that kinda stuff like Dash Cancel or Combo Break? Grin
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