Java-Gaming.org Hi !
Featured games (90)
games approved by the League of Dukes
Games in Showcase (791)
Games in Android Showcase (234)
games submitted by our members
Games in WIP (864)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Heligear  (Read 941 times)
0 Members and 1 Guest are viewing this topic.
Offline SugarBlood

Senior Devvie


Medals: 10
Projects: 5



« Posted 2019-03-30 16:03:25 »


This is a small pixilated game about the helicopter. Fly through the sky and pick people from rooftops and other high places. Avoid bumping into planes and hot air balloons. To get to the next level all the "persons" have to be rescued.

There is 10 levels in this game and three different level themes.







Executable jar: Heligear

Get apk: Heligear

Amazon Appstore: Heligear

Play in browser on itch.io: Heligear


Controls for desktop and html5 - arrows, and no more controls Grin
Offline VaTTeRGeR
« Reply #1 - Posted 2019-03-30 16:51:22 »

I like that you have released web mobile and desktop versions and i didn't find any bugs or glitches yet, so that's great!

Sadly, the game got boring after around the 5 second mark and it didn't ran as fast and smooth as i expected it to (web-version) with it's simplicity. There were quite some fps drops here and there.

It has potential if you add some nice effects and make the controls less direct and more dynamic, steering is too easy in a way that makes it boring. The game in this form is just too simple to be fun.

Heck i can sumarise it in 3 items:
  • Move heli hitbox
  • Heli hitbox intersects obstacle hitbox -> lives--
  • Heli-ladder hitbox intersects person hitbox -> points++
Offline SugarBlood

Senior Devvie


Medals: 10
Projects: 5



« Reply #2 - Posted 2019-03-30 18:49:12 »

Hi, VaTTeRGeR Cheesy Yeah, made html5 version for the first time, and as can see, after GWT-compiling its became 30 fps out of 60, and i think this is related to the smoothness problem, but I don't have any idea what is it Huh.

Boring, yeah, i guess so Cheesy I had an idea of making it slow and thinking, but in that case it was wrong to abandon an idea of making "realistic" heli-like controls and work some more on the enviropment.

Quote
Heck i can sumarise it in 3 items:
  • Move heli hitbox
  • Heli hitbox intersects obstacle hitbox -> lives--
  • Heli-ladder hitbox intersects person hitbox -> points++
 

ahah, you so right about it Grin
Pages: [1]
  ignore  |  Print  
 
 

 
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!