Java-Gaming.org Hi !
Featured games (90)
games approved by the League of Dukes
Games in Showcase (769)
Games in Android Showcase (230)
games submitted by our members
Games in WIP (855)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Goldfish and pearls  (Read 908 times)
0 Members and 1 Guest are viewing this topic.
Offline SugarBlood

Junior Devvie


Medals: 5
Projects: 2



« Posted 2018-03-18 21:02:18 »


Hello, here's my new game ↓



Before you read, me apologize for broken english Lips Sealed

So... its a game where you collecting pearls, while avoiding goldfish, that gonna bite you. If it happens, game over screen appears, where you can retry or quit to main menu. If you keeping your finger away from fish, game continues until you get bored Smiley. I mean main mode in this game is eternal mode, but while playing it you unlocking medals, which you can checkrch High Scores screen.  

Also there's an Extra Mode, where you can accomplish five levels. Its kinda challenge mode. Extra Mode looking little different from main mode.



How to play:

Put your finger on bubble in the center of the screen and game will start, move it to maneuver around, try to get as much pearls as you can, and that's it.

Que=y pause:

In this game it could be a problem to pause it. So i decided to add a que=y pause. To pause game que=yly, you tapping bubble again after game started. In fact every tap on bubble toggles pause. While que=y pause, pause button in top-right corner becoming a menu button and you can tap it to get game menu. If you pause game in regular way game menu will appear instantly, and resume button will unpause game, while in que=y-pause its only hiding menu.

Display mode switch:

I made display mode switch for this game. By default screen is stretching to the edges of the display, you can switch it to original resolution mode( I mean it will fit original resolution into current display, which most likely will cause black borders ).

Game powered by LibGDX and "display modes" is basically are viewports: Stretch viewport and Fit viewport.



Gameplay screenshots:











P.S. while playing you can hear ocean waves sounds, you can say that kinda bubbles ambient expected there, because it looks like its underwater. But i tried it and it seemed little distracting to me, also waves sounds better, in my opinion.
Pages: [1]
  ignore  |  Print  
 
 

 
EgonOlsen (1599 views)
2018-06-10 19:43:48

EgonOlsen (1700 views)
2018-06-10 19:43:44

EgonOlsen (1154 views)
2018-06-10 19:43:20

DesertCoockie (1582 views)
2018-05-13 18:23:11

nelsongames (1182 views)
2018-04-24 18:15:36

nelsongames (1705 views)
2018-04-24 18:14:32

ivj94 (2473 views)
2018-03-24 14:47:39

ivj94 (1690 views)
2018-03-24 14:46:31

ivj94 (2771 views)
2018-03-24 14:43:53

Solater (910 views)
2018-03-17 05:04:08
Deployment and Packaging
by mudlee
2018-08-22 18:09:50

Java Gaming Resources
by gouessej
2018-08-22 08:19:41

Deployment and Packaging
by gouessej
2018-08-22 08:04:08

Deployment and Packaging
by gouessej
2018-08-22 08:03:45

Deployment and Packaging
by philfrei
2018-08-20 02:33:38

Deployment and Packaging
by philfrei
2018-08-20 02:29:55

Deployment and Packaging
by philfrei
2018-08-19 23:56:20

Deployment and Packaging
by philfrei
2018-08-19 23:54:46
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!