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  Space Killer ( a retro arcad shmup made with libgdx/ashley/tween)  (Read 536 times)
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Offline bendk97

Senior Newbie


Medals: 3
Projects: 2



« Posted 2017-07-21 08:17:55 »



Hi People,

This is my second game made with libgdx and using Ashley (ECS design pattern).

My purpose was to made a simple but addictive Shoot'em'Up space game.

Style is voluntarily retro/arcad with a virtual pad and a virtual button to control the ship (you can keep the finger on the pad and move with touch drags) .

At the moment, there is only one level with its boss and this level is looping restarting from beginning if you beat the boss. My highscore is 207,350.

There are new lifes (every 50,000 points), power up or shields when destroying asteroids.


Please feel free to help me to improve this first version if you think that some things could be better.

Available in Google Play Store at this url: https://play.google.com/store/apps/details?id=com.benk97.space.killer


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