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  The Vehicular Epic  (Read 3175 times)
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Offline RyanAlbano

Junior Devvie


Medals: 2
Projects: 2



« Posted 2017-07-10 01:19:39 »

The Vehicular Epic (VE) is the modernized version of my 'Need for Madness Revised and Recharged' series--the old, experimental 'hack' of Need for Madness. Since then, VE's been overhauled with many improvements like real 3D graphics, full customization of vehicles, and 2-player LAN games. VE is fully open-source.
In order for the game to run, you may need to extract the game's folder from its compressed format to your computer.
For more about the game e-mail RyanAlbano1@gmail.com
Link here:
http://www.mediafire.com/file/b9zhpxa481xzp8x/The_Vehicular_Epic_%283_August_2017%29.zip

Stormy weather now added:

Cheers to RadicalPlay for the original game:
http://www.java-gaming.org/topics/need-for-madness/21012/view.html
Offline Shatterhand

Junior Devvie


Medals: 5
Exp: 4 years



« Reply #1 - Posted 2017-08-05 09:06:14 »

Nice game... actually the first playable JavaFX 3D game with actual content.  Cheesy

Cheers

Micro$oft broke Volkswagen's world record: Volkswagen only made 22 million bugs!
Offline RyanAlbano

Junior Devvie


Medals: 2
Projects: 2



« Reply #2 - Posted 2017-08-05 19:48:18 »

How was the performance? My system's pretty good, but I fear the game's going to be slow (or fail) on older computers.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Shatterhand

Junior Devvie


Medals: 5
Exp: 4 years



« Reply #3 - Posted 2017-08-10 10:27:23 »

I had around 20-40 FPS and some stuttering in the camera flow (the game itself was fluent, only the movement of the camera was strange – is this intentional?).
My computer is pretty old (dual core 2.6 Ghz CPU), but the game ran fine. JavaFX runs well if you have OpenGL 3.0 support (on Linux for my part).
Another strange thing: The menu is a bit slow and the selected entry is flickering?!
I also had a look at your source code because I am considering which graphics engine I am going to use for future projects. I found was a bit messy with methods called "pp" or "pl" Cheesy
But all in all – well done!

Micro$oft broke Volkswagen's world record: Volkswagen only made 22 million bugs!
Offline Gornova
« Reply #4 - Posted 2017-10-11 20:10:41 »

works fine for me, there is a way to exit from a game and go back to menu from ingame ?

Blog | Last game A droid story
Offline RyanAlbano

Junior Devvie


Medals: 2
Projects: 2



« Reply #5 - Posted 2017-10-12 03:13:47 »

Press Enter
Offline RyanAlbano

Junior Devvie


Medals: 2
Projects: 2



« Reply #6 - Posted 2017-11-15 22:42:53 »

New Version Released Today

RECENT CHANGES:

Some high-velocity glitches resolved

Improved aerial speed control on F-22 Raptor

On the Forest--fixed issue where checkpoints were inside mounds and unreachable

A few naming tweaks in vehicle parameters (check souce code and re-label any custom vehicles accordingly)

Some vehicle stat tweaks

Tracks added and/or replaced

-----------------------------------------------------------------

FUTURE CHANGES?

Fixing the remaining track textures

Continuing work on Tracks
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