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  Nintaco -- NES / Famicom emulator  (Read 3023 times)
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Offline zeroone
« Posted 2017-04-18 14:06:56 »

http://nintaco.com

Nintaco is a cycle-accurate Nintendo Entertainment System (NES) / Famicom emulator and NES Sound Format (NSF) player written in Java, ostensibly making it cross-platform. It supports the vast majority of games including those for the Famicom Disk System (FDS), Dendy and Vs. UniSystem along with a plethora of peripherals. It tracks play history, enabling the player to rewind time to undo mistakes, and to watch, export, edit and resume play at any point in the past. It supports netplay, save states, video and audio recording, video filters, screenshots, cheat codes, a debugger and a TAS editor. It can be controlled programmatically via an API. It provides automatic capturing of sprites and level maps. It even simulates R.O.B., the Robotic Operating Buddy.

Click to Play


Click to Play


Click to Play
Offline kingroka123
« Reply #1 - Posted 2017-04-23 01:17:05 »

this is so cool. I recently coded a Chip8 emulator to moderate success (some games wouldnt work despite my best efforts :\) but the process was a lot fun. Good work! Pointing
Offline SkyAphid
« Reply #2 - Posted 2017-04-23 05:01:45 »

This is cool! Emulators have always been beyond me, so major props on making this.

it just werks
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Offline DarkCart

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It's all in the mind, y'know.


« Reply #3 - Posted 2017-04-29 23:29:46 »

I've always been fascinated by emulators and the technology behind them. I can't make them however, which is why they probably still seem that cool. +1

The darkest of carts.
Offline kingroka123
« Reply #4 - Posted 2017-04-30 22:15:40 »

You should look at this Chip8 tutorial. I had no idea how to make emulators until I made a CHip8 one. If you have some experience in bit wise operations, it isn't super hard.
Offline CyanPrime
« Reply #5 - Posted 2017-07-24 23:03:09 »

It can be controlled programmatically via an API.

Oh, this seems very interesting. Can I get some more information on this?
Does it use some kind of local port and packet system, or something else?
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