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  Spaceship Roguelike  (Read 2098 times)
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Offline SteveSmith
« Posted 2017-03-10 10:58:32 »

I've started work on creating my first roguelike, and so far it's been great.  It's such a relief not to have to worry about all the problems that come with graphics, and since everything is cell-based, it makes collision detection, LOS and all the other stuff so much easier.  I can actually enjoy making games again. Smiley



The only drawback is that only people that like roguelikes will want to play it, but my games have never exactly been super-popular anyway. Sad

<a href="http://www.youtube.com/v/jSD85IlkBc0?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/jSD85IlkBc0?version=3&amp;hl=en_US&amp;start=</a>

It's still very early in development, but since I don't have to create the graphics every time I want to add a feature, it makes development incredibly fast.

Offline orangepascal
« Reply #1 - Posted 2017-03-10 13:24:52 »

there are some rogue-like loving communities on the internets,  stumbled into them when creating Space Grunts..  I'm pretty sure they love this game, since they love ascii Wink

the guy behind Orangepixel | twitter@orangepascal
http://www.orangepixel.net
Offline Gornova
« Reply #2 - Posted 2017-03-11 17:49:08 »

I agree with Orangepascal, try with: http://forums.roguetemple.com/

tip: here at JGO, but in general, it's better to get a clear idea of your game in first few phrases and words, so people can understand what kind of game do you have Cheesy

Blog | Last game A droid story
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline SteveSmith
« Reply #3 - Posted 2017-03-15 09:03:14 »

tip: here at JGO, but in general, it's better to get a clear idea of your game in first few phrases and words, so people can understand what kind of game do you have Cheesy

You're right, I just read my post again and I notice I've not actually written anything about the game!  My original plan was to make a game like FTL where you control and manage spaceship; I've not actually played FTL, but seeing screengrabs and reading about it gave me enough inspiration to start on something.

Offline Gornova
« Reply #4 - Posted 2017-03-16 17:29:42 »

you are welcome!

Blog | Last game A droid story
Offline Emmsii

Senior Devvie


Medals: 6
Projects: 1



« Reply #5 - Posted 2017-03-17 19:55:38 »

Have a look at these links, got lots of useful resources on making roguelikes. RogueBasin Articles & /r/roguelikedev
Offline SteveSmith
« Reply #6 - Posted 2017-03-18 18:04:37 »

Thanks, I've Googled a bit and found more than enough Roguelike stuff including those.  Smiley  I always find it a bit dangerous to Google too much prior to starting a project since you invariably come across some who's already created the same thing, usually several years ago and a lot better!  (Although I did post to roguelikedev and discovered that there doesn't seem to be a Syndicate-style roguelike yet...)

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