Java-Gaming.org Hi !
Featured games (90)
games approved by the League of Dukes
Games in Showcase (711)
Games in Android Showcase (213)
games submitted by our members
Games in WIP (785)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Seven Sages - Decipher secret messages and solve riddles  (Read 45288 times)
0 Members and 1 Guest are viewing this topic.
Offline everythingever

Senior Devvie


Medals: 15
Projects: 1



« Posted 2016-05-11 15:34:10 »



Seven Sages is out now!







WHY SHOULD I CARE?


  • Seven Sages is a game that requires the player to use analytical
    and critical thinking skills unseen in most games


  • The gameplay revolves around doing research (by reading books in the game),
    deciphering mysterious coded messages (which requires you to write your
    own notes - notebook provided ingame), and solving riddles in order to
    uncover the narrative of the game.


  • The story has deep, mind-bending themes (namely: man's attachment to
    ideologies and the futility of creating a truly accurate narrative of history)


  • It features nostalgia-inducing retro graphics


  • The bookshelves in the game include bonus short stories contributed by
    various writers (as well as a few classic works in the public domain)







WOW, TELL ME MORE THIS GAME


Seven Sages is a retro-style puzzler where the player must decipher coded messages
and solve riddles in order to reveal the narrative of the game. You play a historian
who has just inherited a strange collection of sealed books from his dead grandfather.
With only a small library of books, a desk to write notes, and your own brain, you
must find a way to unlock your grandfather's sealed books and uncover their secrets.










Offline VaTTeRGeR
« Reply #1 - Posted 2016-05-11 16:38:35 »

Wow, this is a real nicely polished and well crafted game Pointing
I'll play it later this evening!

Don't you want to bring it onto steam to at least farm some renown?
Offline everythingever

Senior Devvie


Medals: 15
Projects: 1



« Reply #2 - Posted 2016-05-11 17:03:44 »

Thanks!

This is my first game so I've pretty much been winging it on the business end of things. I'll definitely look into getting it on steam though now that you mention it.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline SkyAphid
« Reply #3 - Posted 2016-05-11 19:34:29 »

Very nice! Especially on the graphics for that book. It looks very interesting.

Do what the other guy said! Get it on Steam! We believe in you! Lol

it just werks
Offline Drenius
« Reply #4 - Posted 2016-05-11 20:13:35 »

This is really great, and that by only having played it a few minutes so far!

Though, I feel like the controls are very confusing, it takes a while to get used to them even to a usable point.
You might want to try to make them a bit more intuitive, mouse controllability for interactions for example could help.

But yeah, definitely aim for Steam or something alike!

Edit: Oh, and hey look, Riven moved you to Featured Games section. Congrats.
Offline everythingever

Senior Devvie


Medals: 15
Projects: 1



« Reply #5 - Posted 2016-05-12 05:10:15 »

Thanks guys!

@Drenius yea, I guess it's hard for me to judge the feel of the controls since I worked so closely with them. Probably should've done some beta testing lol. I'll look into adding mouse controls for certain things tomorrow. Should be pretty quick and simple to do.
Offline Drenius
« Reply #6 - Posted 2016-05-12 10:10:57 »

Then again, having a cursor hover the game could destroy parts of the atmosphere again.
All a matter of balancing it out; maybe simply having more... common keybindings would do it already, maybe it's even just me percepting it that way.
Offline everythingever

Senior Devvie


Medals: 15
Projects: 1



« Reply #7 - Posted 2016-05-12 13:18:05 »

Then again, having a cursor hover the game could destroy parts of the atmosphere again.
All a matter of balancing it out; maybe simply having more... common keybindings would do it already, maybe it's even just me percepting it that way.

Haha yea, I pretty much based it on the layout that snes emulators tend to have. If anything I'll try to add a custom key configuration feature in the settings menu.
Offline J0
« Reply #8 - Posted 2016-05-13 18:37:54 »

The game archive you put on your website appears to be corrupted Sad
WinRaR allows me to navigate through its two files but I can't open either of them..
Offline everythingever

Senior Devvie


Medals: 15
Projects: 1



« Reply #9 - Posted 2016-05-14 17:59:45 »

 Hmm, it's working fine on my machine. Does it say anything when you try to open the files?

Also, I'm gonna be putting up version 1.1 (with key configuration options and some other stuff) either tomorrow or the next day, so maybe you can try it again then.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline J0
« Reply #10 - Posted 2016-05-14 21:41:32 »

Nothing but an error message from WinRaR saying the file is not finished — I'll give it a try whenever you update the version, thanks! Smiley
Offline everythingever

Senior Devvie


Medals: 15
Projects: 1



« Reply #11 - Posted 2016-05-15 01:47:13 »

Sounds like maybe the download didn't complete all the way? Idk. Anyway, I'll let you know when I put up the update.
Offline J0
« Reply #12 - Posted 2016-05-15 14:04:00 »

I don't mean to spam here sorry hahah, but just to let you know I'd tried twice so that may not be it.
Offline everythingever

Senior Devvie


Medals: 15
Projects: 1



« Reply #13 - Posted 2016-05-15 20:03:25 »

Version 1.1 is up! Grin

http://sevensagesgame.tumblr.com/

Hopefully it works for you this time. If not, let me know and I'll see what else we can try.



Also, for those who had the old version that end up downloading the updated version, if you want to keep your saved progress, just move all the .xml files from the old 'Seven Sages' folder into the 'data' folder of the new 'Seven Sages' folder.
Offline J0
« Reply #14 - Posted 2016-05-15 20:13:57 »

The zip file works for me now Smiley I'll try your game out later on though. Cheers mate!
Offline everythingever

Senior Devvie


Medals: 15
Projects: 1



« Reply #15 - Posted 2016-05-15 20:19:55 »

Niice Smiley
Offline Christien425

Junior Newbie


Exp: 1 year



« Reply #16 - Posted 2016-05-25 17:30:08 »

My friend can't open the file on his computer but I can do so just fine. When I sent him the link and when I sent him the actual files it didn't work. Is this a problem on his part or is the ZIP file corrupted?


PS: Can I get a hint for the password to the wife's diary/journal.
Offline J0
« Reply #17 - Posted 2016-05-25 18:13:33 »

Okay so uhm first of all I'm sorry, I thought I had already written my review but apparently I forgot... Yawn Thank you @Christien425 for having brought the thread back to my inbox Wink

Seriously, this game feels awesome — even more now that it works on my computer Pointing
I love the concept, and the jar is definitely sitting on my desktop until I've gone through the entire game!


I'm not sure how to put it, but your game has given me faith in keeping working on my own project, and I'll attempt to make mine into something as great as yours :p

So yeah thanks a lot! I don't play a lot of games — the last one I've finished entirely was Rayman 3 in 2008-2009 —, and I really believe I have rediscovered the greatness of gaming whilst playing Seven Sages Smiley

Cheers!
J0 Smiley
Offline SirSoltex

JGO Coder


Medals: 33
Exp: 1 year


Pixel-man, Programmer. Lover of the pancreas


« Reply #18 - Posted 2016-05-26 10:31:19 »

Wow. love the pixel art  Grin

Are you humans? I don't know.
Offline everythingever

Senior Devvie


Medals: 15
Projects: 1



« Reply #19 - Posted 2016-05-26 18:09:54 »

@Christien425 Assuming your friend has java installed, it might be problem with his graphics driver not supporting one of the OpenGL functions used in the game. Usually, updating the driver is the recommended solution for anything OpenGL related. If it's not that, I would need more info Sad

As for the hint, in Etham's journal it mentions that the act of solving the wife's password is what will keep her journal safe. Meaning the password itself is a word that will make Etham decide not to open the journal.

@J0 That might be the greatest compliment I've ever received ever in life xD I'm humbled. Thanks for playing and for the kind words! It really made my day Smiley

@SirSoltex Thanks Smiley


Offline everythingever

Senior Devvie


Medals: 15
Projects: 1



« Reply #20 - Posted 2016-05-31 20:09:58 »

For anyone playing and getting stumped, I ended up posting hints for each puzzle on the website: http://sevensagesgame.tumblr.com
Offline Hydroque

JGO Coder


Medals: 25
Exp: 5 years


I'm always inspiring a good time.


« Reply #21 - Posted 2016-05-31 22:24:27 »

For anyone playing and getting stumped, I ended up posting hints for each puzzle on the website: http://sevensagesgame.tumblr.com

That's exactly what you don't want to do.

You think I haven't been monitoring the chat? http://pastebin.java-gaming.org/c47d35366491fHere is a compilation <3
Offline everythingever

Senior Devvie


Medals: 15
Projects: 1



« Reply #22 - Posted 2016-06-01 00:59:32 »

That's exactly what you don't want to do.

Yea f**k it, I'm taking it down. You're totally right haha good call
Offline Drenius
« Reply #23 - Posted 2016-06-01 14:06:04 »

That's exactly what you don't want to do.
No it is not.

As long as you do not do it in a way that people can accidently read it (which would not even be a problem on itself, we are talking about hints here), there is nothing wrong with giving people some optional advice; it might even be beneficial, considering having no clue how to get past a riddle can effectively end the game for someone.
Offline everythingever

Senior Devvie


Medals: 15
Projects: 1



« Reply #24 - Posted 2016-06-01 22:31:09 »

As long as you do not do it in a way that people can accidently read it (which would not even be a problem on itself, we are talking about hints here), there is nothing wrong with giving people some optional advice; it might even be beneficial, considering having no clue how to get past a riddle can effectively end the game for someone.

Yea, I did have it in a way where you had to click on something in order to reveal the hint. But one of the reasons I made Seven Sages was to create a game that would have a reputation for stumping at least half of the people who play it. Not that it's impossibly difficult, because I did put a lot of attention into making sure the dots are connectable for each puzzle, but the game definitely requires abstract thinking skills that aren't often required in video games.
Pages: [1]
  ignore  |  Print  
 
 

 
Archive (59 views)
2017-02-27 19:41:49

Riven (68 views)
2017-02-27 17:26:59

numerical (438 views)
2017-02-21 07:32:16

numerical (439 views)
2017-02-21 07:31:46

theagentd (553 views)
2017-02-18 13:42:33

theagentd (549 views)
2017-02-18 13:35:16

h.pernpeintner (1724 views)
2017-01-24 22:39:11

h.pernpeintner (1683 views)
2017-01-24 22:38:32

Galdo (2264 views)
2017-01-12 13:44:09

Archive (2182 views)
2017-01-02 05:31:41
List of Learning Resources
by elect
2016-09-09 09:47:55

List of Learning Resources
by elect
2016-09-08 09:47:20

List of Learning Resources
by elect
2016-09-08 09:46:51

List of Learning Resources
by elect
2016-09-08 09:46:27

List of Learning Resources
by elect
2016-09-08 09:45:41

List of Learning Resources
by elect
2016-09-08 08:39:20

List of Learning Resources
by elect
2016-09-08 08:38:19

Rendering resources
by Roquen
2016-08-08 05:55:21
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!