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Offline Omar

Junior Devvie


Medals: 5
Projects: 3
Exp: 2 years


Java & Coffee


« Posted 2015-10-19 21:41:51 »

Hello everyone,

This is my first gaming post here at JGO. My game's name is Ninja Runner. It was made by the standard java
libraries but with the additional JavaFX library for sounds. The game is not yet fully complete, it contains 12 levels of which
the first 6 have been designed. The last six levels are still not completed. I have tried this game on 2GB ram win 32 but it was
slow and laggy, therefore I recommend it being played at faster computers. The game is 2D but since I am new at this, I must
have lots of coding inefficiencies. Please play the game and give as much feedback as possible, I am currently working on it, so
any tips or hints will be appreciated.

The game can be downloaded from this link:
x64 : http://www.mediafire.com/download/h4x48qltcqy8a9l/Ninja+Runner.exe
x32 : http://www.mediafire.com/download/b4b3vksdhprjerh/Ninja+Runner+32bit.exe

Below are a few snapshots of the game:








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Offline Jimmt
« League of Dukes »

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Medals: 167
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Exp: 6 years



« Reply #1 - Posted 2015-10-19 22:54:20 »

Hi, usually we post games in the WIP section if it's currently in progress, or the showcase if it's done. The Featured board is exclusively for games picked by the moderators. Thanks Smiley
Offline Brynn

JGO Wizard


Medals: 103
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JGO's Spiffy Duchess


« Reply #2 - Posted 2015-10-20 00:16:59 »

Uh. Your game is 88 megabytes and I am personally very conservative with storage space. All I am saying is that's a lot for a game like this. What is taking up so much space?

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Offline Omar

Junior Devvie


Medals: 5
Projects: 3
Exp: 2 years


Java & Coffee


« Reply #3 - Posted 2015-10-20 05:35:27 »

Yes I know. Each level has different soundtracks in it, and each soundtrack is about 5Mb in size, therefore the sound is taking up most of the space. I will try to reduce it in later stages.

Program your way to the top.
Offline Omar

Junior Devvie


Medals: 5
Projects: 3
Exp: 2 years


Java & Coffee


« Reply #4 - Posted 2015-10-20 05:36:23 »

Jimmt,
Aah thanks for telling me. I am new here so I have to get used to things around

Program your way to the top.
Offline Kami

Senior Devvie


Medals: 16
Projects: 1


I am not a vampire


« Reply #5 - Posted 2015-10-20 10:47:29 »

Quote from: Omar
Yes I know. Each level has different soundtracks in it, and each soundtrack is about 5Mb in size, therefore the sound is taking up most of the space. I will try to reduce it in later stages.

Are you using .mp3 format? Try to switch it to .ogg and how long are the soundtracks? 5mb sounds a bit too much for a single soundtrack.

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Offline ShadedVertex
« Reply #6 - Posted 2015-10-20 13:24:44 »

Um...it's technically not a WIP game as there's already a download link for it, so...you should probably move this post to the showcase category.
Offline Opiop
« Reply #7 - Posted 2015-10-20 13:43:19 »

Um...it's technically not a WIP game as there's already a download link for it, so...you should probably move this post to the showcase category.

Quote
The game is not yet fully complete, it contains 12 levels of which
the first 6 have been designed. The last six levels are still not completed.

Quote
I am currently working on it, so
any tips or hints will be appreciated.

It's still a WIP as indicated by the OP.
Offline Omar

Junior Devvie


Medals: 5
Projects: 3
Exp: 2 years


Java & Coffee


« Reply #8 - Posted 2015-10-20 17:27:27 »

Quote from: Omar
Yes I know. Each level has different soundtracks in it, and each soundtrack is about 5Mb in size, therefore the sound is taking up most of the space. I will try to reduce it in later stages.

Are you using .mp3 format? Try to switch it to .ogg and how long are the soundtracks? 5mb sounds a bit too much for a single soundtrack.

JavaFx does not support .ogg files. However, i have spent some effort on the tracks and now the size is reduced to about 50Mb.

Program your way to the top.
Offline Longarmx
« Reply #9 - Posted 2015-11-07 01:47:52 »

Considering mobile games take up between 100MB and 2GB, I wouldn't worry too much about reducing the size. I would fully expect this game to take up more space because of the unique level soundtracks.

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Offline Springrbua
« Reply #10 - Posted 2015-11-09 09:35:49 »

I don't really agree with @Longarmx.
It's not about the space it takes on the phone, but more about the download.
On android (idk how it is on iOS), with every update you have to download the whole app.
So the bigger the app is, the more time it takes to download (and if you are not connected with a W-Lan, it might also add some costs cause of the download).
A good example, imho is heartstone, which i use to play on my mobile phone. It takes about 750MB, and you can't play, if you don't have the most recent version (as you play online against others). As the app is pretty big, i can't download it if i am not connected to a W-Lan, as my mobile data is limited to 1GB/Month.
Also downloading at home takes pretty long and it slowes down the i-net speed for every one else in the house. Playing online is more or less impossible during the download-time, as the ping gets to high.

So i think, if it is possible to reduce the Apk-size without to much effort it's something you should do.
Offline matt_p
« Reply #11 - Posted 2015-11-09 14:33:57 »

On android (idk how it is on iOS), with every update you have to download the whole app.

This is not true since Android 2.3 Wikipedia is an easy source Smiley Another detailed source from 2012
It is a bit irritating since the download progress bar of Android still shows the full size, but it starts the download and after some progress (depends on app being updated and changes it contains) it jumps to finished without downloading the full app, at least this is what I witnessed so far.
Offline Longarmx
« Reply #12 - Posted 2015-11-09 14:57:35 »

@Springrbua yes, I'm not saying that download size doesn't matter, however I was saying this in context to the OP's original download size of 88MB, which is quite low compared to other mobile games as I was pointing out. In addition, this game is for the desktop, not android, so it is sort of difficult to compare this to mobile downloading.

Offline Springrbua
« Reply #13 - Posted 2015-11-09 15:46:58 »

@matt_p Wow, I never noticed that... To me it always seemed, like the whole Apk is downloaded. I only noticed, that for some apps the Play Store shows "downloading additional data", which sounds like it downloads resources, which are not packed inside the Apk, and i guess this data needs to be downloaded only once...

@longarmx you are right, on desktop the size does not matter that much, especialy, when we are talking about less then 100MB.
I just forgot, that this game if for desktops... Sorry for that!
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