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  Jelly Splat!  (Read 19543 times)
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Offline yumsoup

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Medals: 1
Projects: 1



« Posted 2015-04-14 14:51:30 »

I just released Jelly Splat onto the Google Play Store. It is my first full-fledged game made using libGDX. Please check it out! I'd also love to hear any comments you guys have.

Description:
Kick back, relax, and SPLAT some Jellies!

The world has been overrun by squishy slimy Jellies! Don’t let their cute looks fool you. These Jellies are dangerous! The longer you survive, the more varied and threatening the Jellies will get. Choose a hero and defeat the Jellies!

Features:
☆ Discover all the different Jelly types
☆ Collect and play as 6 unique heroes (with more heroes coming soon!)
☆ Bring your splatting sessions to various worlds
☆ Endless gameplay
☆ Play with friends and family using Google leaderboards
☆ Complete achievements

Google Play URL: https://play.google.com/store/apps/details?id=com.ritobyte.jellysplat.android





Gameplay video:
<a href="http://www.youtube.com/v/tRs8CEyQD-Y?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/tRs8CEyQD-Y?version=3&amp;hl=en_US&amp;start=</a>
Offline teletubo
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Medals: 75
Projects: 4
Exp: 8 years



« Reply #1 - Posted 2015-04-14 14:54:14 »

Your Googleplay url doesn't work :/

Offline yumsoup

Senior Newbie


Medals: 1
Projects: 1



« Reply #2 - Posted 2015-04-14 14:57:05 »

Just fixed it. Thanks for the heads up  Cheesy
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Offline teletubo
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Medals: 75
Projects: 4
Exp: 8 years



« Reply #3 - Posted 2015-04-14 15:51:26 »

there seems to be some kind of problem.
I open the app, see the logo. After that I get a blank screen.
That's what logcat shows me (it does not allow to ctrl c ctrl v sorry):

Offline yumsoup

Senior Newbie


Medals: 1
Projects: 1



« Reply #4 - Posted 2015-04-14 15:57:16 »

Hmm, it works on the devices I tested it on. Could you please tell me what phone you were using? Also, did the screen become white or black after the logo? On some older devices, the loading that happens during the splash screen can take a while, so the screen stays white for longer than I would like. Could you let me know if this is the case for you? Thank you very much for your help!
Offline teletubo
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Medals: 75
Projects: 4
Exp: 8 years



« Reply #5 - Posted 2015-04-14 16:26:54 »

I downloaded it also on my Motorola Moto G - it did run flawlessly .

On my shitty tablet:
http://www.dx.com/p/a13-7-capacitive-touch-screen-android-4-0-tablet-pc-w-tf-camera-wi-fi-g-sensor-white-148468

It hung on a white screen after the logo.

About the game itself, I'm not a big fan of virtual joypads so I couldn't enjoy that much.
The graphics are solid and consistent, however I feel the icons sometimes are too small. Some sort of feedback on the menus would also feel nice.

Offline yumsoup

Senior Newbie


Medals: 1
Projects: 1



« Reply #6 - Posted 2015-04-14 16:46:15 »

I'll look into why it doesn't work on the tablet. Was it connected to internet? I'm not sure, but maybe being unable to sign into Google Play Games might cause it to hang.

I also included an option for controlling movement using the accelerometer if that's more to your liking.

Again, thanks for your help and feedback. I really appreciate it!
Offline teletubo
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Medals: 75
Projects: 4
Exp: 8 years



« Reply #7 - Posted 2015-04-15 11:46:41 »

I tried turning my wi fi off, same white screen unfortunately.

I'm curious on how you did the ads implementation with libgdx . Which provider did you use ? And how is the integration of that kind of "watch a video for X coins" ?
Thank you.

Offline yumsoup

Senior Newbie


Medals: 1
Projects: 1



« Reply #8 - Posted 2015-04-16 04:01:56 »

The regular pop-up ads are Google Admob, which was actually quite difficult to add, at least for me. On the bright side, once Admob is integrated, it's quite simple to also add Google Play leaderboards and achievements. The Adcolony ads were much easier to integrate. I only needed to add the library, implement a class, and call two methods.
Offline yumsoup

Senior Newbie


Medals: 1
Projects: 1



« Reply #9 - Posted 2015-04-18 19:02:24 »

Hi everyone!

I just released updates with the following changes:

1. added an additional control option with a joystick locked to the lower left corner.
2. improved the 'moving joystick' so that it follows your finger when you drag outside of its boundary. This should improve its usability.
3. added a clearer control settings screen to explain the three available control schemes.
4. made it so that the Android back button goes back a screen or exits the game, depending on where you are.

Check it out if you have the chance. Thanks!

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