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  Flight, Mobility Emphasis Platformer WIP  (Read 32366 times)
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Offline buddyBro
« Posted 2015-02-26 12:06:42 »

<a href="http://www.youtube.com/v/weg7nRoi4Es?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/weg7nRoi4Es?version=3&amp;hl=en_US&amp;start=</a>







3 or 4 days into my new project, a mobility-emphasis combat platformer.

The current vision is a asymmetrical multiplayer mobility-emphasis combat platformer, where a team of flying ninjas combat a smaller team of giants or monsters.
Somewhat inspired by aot tribute.

I don't know how much further I'll be going into the project since I have midterms coming up.

But please let me know what you think about the art style and everything so far.

feel free to try it out (zipped jar file):
https://www.dropbox.com/sh/rf2my67avnaj2qr/AADTTukKU8cP5xdoIMp52rBRa?dl=0
Plus, you can directly modify the map in ms paint or any other png editor. Of course, feel free to share your own maps.

Music composed by me, Mozart just stole it. I call it Sonate KV 331.

I'm out of cereal and am starving, please leave Feedback.

Also, I am interested in CS related research or internship for the coming summer, if anyone happens to be a recruiting college students.
Offline KevinWorkman

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« Reply #1 - Posted 2015-02-26 23:27:37 »

Looks interesting. Give the dude a parachute and you've got Just Cause 2D.

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Offline Riven
Administrator

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Hand over your head.


« Reply #2 - Posted 2015-02-26 23:56:28 »

Nobody can see your dropbox images.

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Offline buddyBro
« Reply #3 - Posted 2015-02-27 00:42:23 »

thanks for letting me know, i switched to imgur, hopefully i did it correctly this time.

as an update, here is some idea of how i'm thinking some monsters may look, but feel free to criticize or post alternates (preferably composed of cubes, though the cubes can be rotated/stretched)


also, i've used both jogl and lwjgl very lightly but didn't really notice any performance/ease-of-use difference (though i remember having trouble with displaying text in one of them, and one handling keyboard/mouse input different than java's regular listeners). i don't think i need a detailed comparison of the two, as there are many even on these forums, but any suggests for a project with such simple graphics? Alternately, At the moment, i'm using graphics2d to draw/fill polygons, should i just stick with that?
Offline buddyBro
« Reply #4 - Posted 2015-02-28 03:59:18 »

update, the geometry doesn't have to be axis-aligned anymore (and the head rotates).


and how the second guy fro the above concept arts looks at the moment:
Offline LostWarrior

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« Reply #5 - Posted 2015-02-28 12:27:43 »

Eventhough the video doesn't show much, I still watched the whole thing because of the background music Smiley
Anyway, I think you can make something out of this if you put some serious effort into it.

Keep up the good work!

Cows aren't sheep, because pigs already are.
Offline bornander
« Reply #6 - Posted 2015-03-01 08:38:56 »

Eventhough the video doesn't show much, I still watched the whole thing because of the background music Smiley

Me to! Smiley
Watching that little guy trying to make the same jump over and over to a Mozart-midi track was hilarious.

Anyway, the game looks cool and I think you're onto a good start, keep it up!

And I am not just saying that because I am biased towards grappling-hook games  persecutioncomplex

Try my Android games: Grapple | Hovercraft | Lala
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