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  Legends of Fore  (Read 42286 times)
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Offline kevglass

« JGO Spiffy Duke »


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« Posted 2014-10-11 22:28:39 »



Here's a sci-fi rogue like designed for mobile platforms. I'm hoping to make it as big as it's spiritual predecessor Legends of Yore. The game has you playing a hero exploring the galaxy one mission at a time. You can choose a class and a race, equip some weapons and get out there, make some money and maybe find a new planet or two.

A couple of screenshots:






And an early test video:

<a href="http://www.youtube.com/v/r1iy5qeMFPk?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/r1iy5qeMFPk?version=3&amp;hl=en_US&amp;start=</a>

There's a very early playable demo here in LibGDX GWT Backend version - that means you'll need a decent browser to try it:

Try the Early Demo


There's loads more to do as you can imagine include:

  • Loads of new missions, items, locations, monsters, etc etc
  • Online save/load
  • Player ship buying and travelling
  • Hiring mercs to help on the mission
  • Implants
  • Weapons Mods
  • Psi powers

I'm hoping to release for Desktop, iOS and Android - with maybe Web too if I can think that out straight.

Even though it's early, any and all feedback richly appreciated!

Cheers,

Kev

Offline LiquidNitrogen
« Reply #1 - Posted 2014-10-11 23:25:43 »

Feels pretty smooth already. The focus on ranged combat is different, it might benefit from some simple cover mechanic where you get cover from hiding behind a corner or a crate, or some other ways to allow the player to make some simple tactical decisions, rather than both fighters standing in the open and shooting at each other until one dies. The ability to effectively retreat to a stronger position, both for player and enemies, would also make combat a lot more interesting.
Offline JayManHall
« Reply #2 - Posted 2014-10-11 23:33:54 »

Real fun and quite addictive. I remember playing The Legends of Yore before I even knew what programming was.

With great code comes even greater disorganization.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline TehJavaDev

JGO Knight


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Java is so dope they wanna >:D


« Reply #3 - Posted 2014-10-12 00:34:17 »

Finished both missions, only flaw IMO is the health Cheesy
Made it a little more intense on the 2nd mission having to watch your health though Tongue

Few minor bugs I found:
1). Back buffer doesn't clear properly? (Occurs on index.html) see image link below
2). Text piles up @ the top of the screen, some times duplicates. (Duplicate displayed upon new game) see image link below
-> Bug while using Mozilla Firefox Web Browser

Things to add maybe:
Make it where when a interface is open, clicking the game world will close it and follow through with the action. (walking/clicked object etc)
Moving animations, the movement the screen performs is painful to my eyes XD

Besides the x2 bugs i found the game looks nice and polished, good job kev.

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Offline kevglass

« JGO Spiffy Duke »


Medals: 319
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Coder, Trainee Pixel Artist, Game Reviewer


« Reply #4 - Posted 2014-10-12 07:29:17 »

Thanks for the feedback and support guys!

I'll check out the bugs and thanks for the suggestions!

Cheers,

Kev

Offline wessles

JGO Kernel


Medals: 326
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All coding knowledge will be useless at peak oil.


« Reply #5 - Posted 2014-10-12 21:03:12 »

Nice job! The art is solid, and it is indeed very fun.

I would add is smoother movement though, as opposed to teleportation from tile to tile. Kind of like Bump.

RFLEX.
Offline richierich
« Reply #6 - Posted 2014-10-13 14:34:30 »

This looks like quality stuff so far Smiley

I agree about the movement, it's quite distracting. Also does this engine allow zoom out so you could get your bearings a bit more easily? I can see there's a minimap but still being restricted to the tight FOV is quite claustrophobic. Zoom-out might also help make retracing steps through explored areas less boring. I don't know how big these maps will get though?

Finally the player route-finding seems a bit weird - definitely not taking the shortest path anyway!
Offline kevglass

« JGO Spiffy Duke »


Medals: 319
Projects: 25
Exp: 22 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #7 - Posted 2014-10-13 17:31:13 »

Yep, route finding has a couple of things applied to it at the moment that lead to other routes. Not too distracting atm I hope!

Working on movement at the moment. Zoom out also something I've been planning to add - maybe only two steps though, I don't want you seeing the whole map all the time.

In other news for those who wanted a desktop version this:

http://www.legendsoffore.com/downloads/launch.jar

Should work. Run it with:

java -jar launch.jar

It'll keep itself updated with the latest version of Legends of Fore too.

Cheers,

Kev

Offline TehJavaDev

JGO Knight


Medals: 17
Projects: 3
Exp: 7-9 months


Java is so dope they wanna >:D


« Reply #8 - Posted 2014-10-13 22:06:17 »

Loading/saving is sexy kev Roll Eyes

And now I can play the game without the back buffer issue Grin Grin

Thanks kev, definitely a game I'll keep checking in on and playing new updates Cheesy

EDIT: If you need a new-version tester I'm your guy XD

Checkout my new easy to use java networking library: GNetLib
Offline JayManHall
« Reply #9 - Posted 2014-10-13 22:21:25 »

Found a typo. I believe that "...NEED DOING, PICK ON.." is supposed to be "...NEED DOING, PICK ONE"
Click to Play

With great code comes even greater disorganization.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Rayvolution

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Resident Crazyman


« Reply #10 - Posted 2014-10-14 08:01:08 »

I loved Legends of Yore, I played the hell out of it on iOS long before I knew anything about Java programming, Slick2D, or JGO. Even more hilarious, I started using Slick2D, not realizing this "KevGlass" dude all over the .class file descriptions was the guy who made Legends of Yore. ...and then I ran off and joined a random good looking community, and oh look. KevGlass is here!

Such a strange string of coincidences. But I guess it's only natural Java devs all eventually end up here.

But anyway; Long silly story short, looking forward to Sci-Fi Legends of Yore Legends of Fore. Wink

- Raymond "Rayvolution" Doerr.
Retro-Pixel Castles - Now on Steam!
LIVE-STREAMING DEVELOPMENT: http://www.hitbox.tv/rayvolution
Offline Riven
Administrator

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Hand over your head.


« Reply #11 - Posted 2014-10-15 19:41:23 »

Offtopic: there are surprisingly many potential successors following the pattern: Legends of *ore. So many themes, too!

Hi, appreciate more people! Σ ♥ = ¾
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Offline BurntPizza

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« Reply #12 - Posted 2014-10-15 19:46:27 »

Or just: Legend's of Ore, it's not just your average Minecraft clone!
Offline kevglass

« JGO Spiffy Duke »


Medals: 319
Projects: 25
Exp: 22 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #13 - Posted 2014-10-16 14:57:24 »

Yep, looking forward to writing Legends of Gore too Smiley

I've put the early access build up at on Google Play:

https://play.google.com/store/apps/details?id=org.newdawn.spodsquad.android

For those who want to try Android out.

Cheers,

Kev

Offline kevglass

« JGO Spiffy Duke »


Medals: 319
Projects: 25
Exp: 22 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #14 - Posted 2014-10-21 20:08:47 »

Just updated for test version 2 including the following updates and fixes:

Quote
- Play count
- Add different projectile for weapons
- Error Reporting via mail
- Publish screen should auto-disappear
- UI - click off to close with default action
- Version number marker
- Smooth Movement
- Back buffer issue
- Android APK
- Branding Images
- Focused combat
- Default options for dialogs where you tap off the dialog
- Reward confirmation
- Balance items more
- Level increase message
- Bug in level generation - mission target added
- Intro with controls explanation
- Layers rendering fix
- Boxes that shown they've been searched
- Mission 3

Feedback and bugs heavily appreciated!

Cheers,

Kev

Offline Rayvolution

« JGO Spiffy Duke »


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Resident Crazyman


« Reply #15 - Posted 2014-10-21 23:44:11 »

Why is this game not done yet?

*taps foot*

- Raymond "Rayvolution" Doerr.
Retro-Pixel Castles - Now on Steam!
LIVE-STREAMING DEVELOPMENT: http://www.hitbox.tv/rayvolution
Offline The_FrosTy_Clan
« Reply #16 - Posted 2014-10-22 09:52:16 »

Where is the new updated version of this game?
Offline The_FrosTy_Clan
« Reply #17 - Posted 2014-10-22 10:05:29 »

Also, On mission 3, I didn't play 1 or 2 but, I think mission 3 you can't beat, I cant find the portal to get back to the world
Offline kevglass

« JGO Spiffy Duke »


Medals: 319
Projects: 25
Exp: 22 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #18 - Posted 2014-10-22 17:11:10 »

Should be on the second level down.

For those who didn't work it out, Android download on google play is:

https://play.google.com/store/apps/details?id=org.newdawn.spodsquad.android

And the desktop version is available here:

http://legendsoffore.com/downloads/launch.jar

Run java -jar launch.jar

It'll keep it self up to date.

Cheers,

Kev

Offline kevglass

« JGO Spiffy Duke »


Medals: 319
Projects: 25
Exp: 22 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #19 - Posted 2014-10-23 09:32:38 »

Just realised this should have been posted in WIP - could someone move it for me please?

Cheers,

Kev

Offline kevglass

« JGO Spiffy Duke »


Medals: 319
Projects: 25
Exp: 22 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #20 - Posted 2014-10-23 21:45:56 »

Just starting to add the galaxy exploring part of the game so I can have on planet exploration and additional space station locations. Navbot will help you find your way through the galaxy - eventually allowing you to buy your own



Cheers,

Kev

Offline princec

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« Reply #21 - Posted 2014-10-23 22:01:23 »

Look at those graphics!  Shocked

Cas Smiley

Offline The_FrosTy_Clan
« Reply #22 - Posted 2014-10-24 03:35:11 »

I don't know if this is a bug but i thought i might as well tell you, It seems that after you finish the first mission to get the rocks they stay in your inventory, I found 17 that game and none of them were taken.
Offline kevglass

« JGO Spiffy Duke »


Medals: 319
Projects: 25
Exp: 22 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #23 - Posted 2014-10-24 08:22:08 »

Its actually intention that you keep the rocks so you can sell them after, but I should update the mission message to reflect that.

Cheers,

Kev

Offline TehJavaDev

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Java is so dope they wanna >:D


« Reply #24 - Posted 2014-10-24 17:49:21 »

Its actually intention that you keep the rocks so you can sell them after, but I should update the mission message to reflect that.

Would be nice ^__^
I was like "how TF do I buy a health pack if I can't afford it!?" (seen sell button for rocks XD)

Checkout my new easy to use java networking library: GNetLib
Offline LiquidNitrogen
« Reply #25 - Posted 2014-10-24 23:09:36 »

I'm finding the controls rather annoying. Mainly the situation where you try to shoot an enemy who has a gun, but miss-tap, and your guy walks 5 spaces getting shot on each one along the way. also when you select a target, auto-repeat firing often feels like the game is making decisions for me when i want to be able to change tactic during the middle of a fight, specially when i open a door and theres 5 guys behind it.

i didnt have the same issue at all with legends of yore and i'm not sure if others feel the same, but its probably due to the shift of focus onto ranged combat as far as i can see.

some possible ideas:
*change the movement to direction based rather than target based, cardinal quest 2 is the best example of this working really well that i have discovered so far.
*make the combat more intense, higher chance to hit, higher damage, quicker resolution. while at the same time make the character only able to move one space per tap if enemies are visible
*perhaps a "select target" button which allows you to only fire at enemies and not accidentally move to a wrongly tapped square. although that would get annoying if it was the only way to fire.
Offline princec

« JGO Spiffy Duke »


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« Reply #26 - Posted 2014-10-24 23:17:38 »

Getting shot or anything otherwise suddenly being in your way or any notable event should cancel the move.

Cas Smiley

Offline pjt33

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« Reply #27 - Posted 2014-10-25 07:17:01 »

Offtopic: there are surprisingly many potential successors following the pattern: Legends of *ore. So many themes, too!
I must say that my first impression when I saw the title in the list of threads was "Ah, a golf game".
Offline kevglass

« JGO Spiffy Duke »


Medals: 319
Projects: 25
Exp: 22 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #28 - Posted 2014-10-25 16:51:13 »

Thanks for the feedback guys, I'll work on it. Cas's solution sounds simple and a good fix to me. (its also what LOY did)

Cheers,

Kev

Offline kevglass

« JGO Spiffy Duke »


Medals: 319
Projects: 25
Exp: 22 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #29 - Posted 2014-10-26 20:58:20 »

Added the stop on hit idea. Works nicely.

Also started working on the game's star map to allow us to explore the galaxy. Nav bot is here to serve.





Cheers,

Kev

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