Hello everyone !
It is time for a big update! Link of the demo below!
Cold Contract is a turn-based tactic game, which follows the path of X-Com and Jagged Alliance and offers you to lead a team of mercenaries in turn-based skirmishes with hostile forces.
All the game is based on a procedurally generated environment including the regional map, all isometric maps, mercenaries and their equipments.
Each game is unique and all situations are different.
Our official trailer is now visible:http://www.youtube.com/v/Gd9JEgdd8jY?version=3&hl=en_US&start=Technically, we use a custom made 2D game engine based on JOGL with a good old isometric view.
All graphics are made with Blender.
There are two parts:
- the strategic view in real-time where the player can choose his team, the equipment, and the objectives on a regional map;
- the isometric view with turn-based action where the squad fights the enemies.
If you want to help us, we are on Greenlight:http://steamcommunity.com/sharedfiles/filedetails/?id=318472697The main objective of the game is to control a regional map and strike a well defended location to win.
You can customize the skills of mercenaries, unlock several perks to improve them, and manage their equipment to build the deadlier team against hostile forces.
The HQ offers twenty-five options to buy in order to improve strategic and tactical options on the regional map and battlefield.
There are eight missions, which appear randomly on the battlefield in order to change the skirmishes.
We have currently a demo of our combat module that you can get at this link:
http://www.indiedb.com/games/cold-contract/downloads/cold-contract-demoWe have also a functional build, which is released as an Early Access.
We have finally reached the last iteration of the interface:

We have a video which shows the management interface:
http://www.youtube.com/v/-PfKUbajjDM?version=3&hl=en_US&start=More informations on our website :
www.coldcontract.com 