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  Ballseye 3D. My first 3D game!  (Read 1272 times)
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Offline Uaimedna

Junior Member


Medals: 2
Projects: 3



« Posted 2014-08-15 14:32:06 »




Finally finished my first 3D game using libgdx. Its a free - add supported game with an interesting feature that you can remove ads with in game currency without paying a dime. You can upgrade your character's skills and there is 100 level to go through. Have fun!

Heres the link: https://play.google.com/store/apps/details?id=com.uaimedna.ballseye3d.

Any suggestions are welcome!
A review or rating would be greatly appreciated! Thanks! Wink
Offline Drenius
« Reply #1 - Posted 2014-08-15 17:05:12 »

Actually this game is pretty nice!

Maybe a wider view (so that the eye takes less space on screen) and a little bit more speed instead would be nice, but other than that...

Offline Uaimedna

Junior Member


Medals: 2
Projects: 3



« Reply #2 - Posted 2014-08-15 19:27:15 »

Thanks! Concerning the speed, it gradually increases through the levels and by the time you get to level 100 it gets insane! If you don't want to wait till level 100 you can try free-roam mode where it gradually reaches maximum speed after about two minutes of gameplay.
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Offline Norakomi
« Reply #3 - Posted 2014-08-31 09:50:14 »

Looking good!~

I was actually checking out your game because I'm contemplating of doing a 3d game with a rolling ball as well, for one of my next projects...

Controls on my phones are a bit hard though for me.
Too difficult imo, which i assume will cost u a bunch of users very quickly.
I'd work on that if I where you.


Norakomi Retro Games Projects at: http://norakomi.blogspot.nl/
Offline Uaimedna

Junior Member


Medals: 2
Projects: 3



« Reply #4 - Posted 2014-09-04 07:03:20 »

Could you be more specific? Which part of it is hard for you? And maybe you have any suggestions on how to improve it? Wink
Offline Norakomi
« Reply #5 - Posted 2014-09-04 08:26:57 »

I would actually like to have seen a virtual controller on screen.
Have a button for up, down, left, right in the left bottom corner screen for example.
when you have to touch just next to the eye to trigger touch input you are constantly obscuring the screen with your fingers making it even harder to timely control the eye.

Or another idea have whenever the player touches the screen when its > width/2 have the eye go right and < width/2 for left. That way going left and right which are the most important controls have a large touch area. Then at the bottom of the screen you could add 2 extra buttons that take care of jump and slowdown. THose buttons could be considerable smaller, but large enough so the player doesnt make a mistake of mistouching easily.

Imo the game's scroll goes to fast to make touch input as you set it up right now viable.

Norakomi Retro Games Projects at: http://norakomi.blogspot.nl/
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