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  Manbow2  (Read 1053 times)
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Offline Norakomi
« Posted 2014-08-14 14:27:22 »



Hi,

I started working on an port to Android from a game my brother made a couple of years ago for the MSX.
I thought maybe it would be cool to start logging the process here, even though the development is already far in.
Here's a peak into wht level 1 is gonna look like.
(which for the biggest part will be a copy of the original)
The game slowed down heavily after a while due to the screenrecording software btw.

<a href="http://www.youtube.com/v/HEaZFYDgMMs?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/HEaZFYDgMMs?version=3&amp;hl=en_US&amp;start=</a>

I made a start at creating a GUI for the android device. I can move around, pause & toggle autofire using touch input.
Graphic design for the GUI will be reworked ofcourse.

I made some inital movement patterns for the different enemy types & enemies aren't shooting back yet, so that still needs to be done.
I'm planning to keep this updated every couple of days.

Norakomi Retro Games Projects at: http://norakomi.blogspot.nl/
Offline Norakomi
« Reply #1 - Posted 2014-08-24 12:15:31 »

So it's been more than a week since my last post.

In the mean time I've been able to do a decent amount of coding on the game.

I added the maps for level 3 & 9 and all enemies for level 3 are more or less done.
Level 1 now has a background animation for the pre-cave part as well as randomized astroid debris flying in from the back that needs to be evaded.
Furthermore: enemies are now spawning powerup pods which can be taken to increase speed, increase strength of the ships weapon, add missiles and options to your arsenal and change projectiles.
Weapon system is not fully finished yet, but basics have been made.
I also added a splashscreen with the norakomi logo & a simple menuscreen.

The screenrecording has been improved slightly.

Here's another peak into level 1:
Still a video on the same level. Next one will be from another level.

<a href="http://www.youtube.com/v/afS-JwxBxVU?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/afS-JwxBxVU?version=3&amp;hl=en_US&amp;start=</a>


So the next important steps:

- add enemies for level 9
- add end-boss for levels 1,3 & 9
- create GUI for touch devices
- create a settings screen

Norakomi Retro Games Projects at: http://norakomi.blogspot.nl/
Offline scanevaro
« Reply #2 - Posted 2014-08-25 14:55:56 »

very nice!

id like to play it to give feed back.

love me some oldschool plane shooters (i miss you Raiden  Cry )
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Norakomi
« Reply #3 - Posted 2014-08-25 15:22:02 »

Great. Would be nice to get some feedback on game play, etc.
As soon as a playable version is ready I'll send u a message and post it here anyway for anyone who wants to try it.

Norakomi Retro Games Projects at: http://norakomi.blogspot.nl/
Offline SauronWatchesYou
« Reply #4 - Posted 2014-08-25 22:27:50 »

Looking really nice! Would love to play this when it is ready
Offline Norakomi
« Reply #5 - Posted 2014-08-27 09:49:49 »

Sure! Will send you a message as well as soon as it's done.

Norakomi Retro Games Projects at: http://norakomi.blogspot.nl/
Offline Norakomi
« Reply #6 - Posted 2014-08-27 09:59:00 »

Boss for level 3 is as good as done.
Multiple scrolling layers; a fade out of part of the map and a fade in for a new background;
The snakeballs spawn randomly.

I still have to finetune some stuff like different scrolling speeds, enemy health, spawn-"speed" of snakeballs & a killanimation + transition to next screen when you kill the enemy.
This is what it looks like now:

<a href="http://www.youtube.com/v/TWlptEZps3Y?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/TWlptEZps3Y?version=3&amp;hl=en_US&amp;start=</a>

Norakomi Retro Games Projects at: http://norakomi.blogspot.nl/
Offline Norakomi
« Reply #7 - Posted 2014-09-10 14:06:50 »

I started working on the UI and created a first version of a settingsScreen today for adjusting sound fx, music and other stuff.
This is what it looks like:

<a href="http://www.youtube.com/v/e58TxCRPkBE?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/e58TxCRPkBE?version=3&amp;hl=en_US&amp;start=</a>

And if anyone is interested what the code looks like I dumped it in the pastebin:
http://www.java-gaming.org/?action=pastebin&id=1072

Initially I wanted to use LibGDX's ImageButton, but could figure out how to get it working, so eventually I found another way to do it using buttonStyle.
I created a post in the Newbie section. If you want to spread some knowledge I'd love to know how I could have done it differently and/or better:
http://www.java-gaming.org/topics/libgdx-ui-using-imagebutton-in-a-table-layout/34287/msg/323423/view.html#msg323423

Norakomi Retro Games Projects at: http://norakomi.blogspot.nl/
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