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  We Shall Wake demo (v6.0)  (Read 2592 times)
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Offline theagentd
« Posted 2014-07-12 15:53:36 »



Hello, everyone. I thought it was about time that I threw up what I've been working on for almost two years now. I'm the graphics and physics programmer for this project. We're two programmers on the project; me and SkyAphid, who's not very active on this forum anymore. We also have two people working on character modelling, a concept artist and an environmental designer.



ABOUT WE SHALL WAKE

Thousands of years after the extinction of the human race, and hundreds after the extinction of an alien race simply known as the Creators, you wake up in a desolate tower inhabited by robots incapable of true emotion, acting simply as simulations for the long gone forerunners.

You are a MORS model, the most advanced machine ever created - capable of true human emotion, and possessing a bio-mechanical body that can cause mass destruction. You must choose whose side you will take in a war between three factions...if any.

However, you are not alone - other MORS models have different ideals and philosophies they wish to enforce, and it's up to you to decide whether or not they are right.

We Shall Wake is a high-speed action game, being developed by Circadian.

We're aiming at high speed gameplay with flexible and versatile movement and combat systems.

Myomyomyo.
Offline SkyAphid
« Reply #1 - Posted 2014-07-12 17:12:49 »

We have a YouTube channel too if you're interested in keeping up with the project, if blogs aren't your thing.

<a href="http://www.youtube.com/v/gu0iCRxYtEA?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/gu0iCRxYtEA?version=3&amp;hl=en_US&amp;start=</a>

“Life is pretty simple: You do some stuff. Most fails. Some works. You do more of what works. If it works big, others quickly copy it. Then you do something else. The trick is the doing something else.” ~Leonardo da Vinci
Offline SHC
« Reply #2 - Posted 2014-07-12 17:13:53 »

Wow, looks amazing from the screenshots. Downloading it right now.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline SHC
« Reply #3 - Posted 2014-07-12 17:51:21 »

Got this error after clicking Play.

Full Log file

My GPU:
NVIDIA GeForce 210 with latest drivers.

Offline Rayvolution

JGO Kernel


Medals: 147
Projects: 2
Exp: 1 year


Resident Crazyman


« Reply #4 - Posted 2014-07-12 17:52:12 »

Looks very interesting, somehow this reminds me of a modern take on classic beat'em'ups like Streets of Rage and Double Dragon. I guess from the fighting style? Wink

- Raymond "Rayvolution" Doerr.
Retro-Pixel Castles - Survival Sim/Builder/Roguelike!
LIVE-STREAMING DEVELOPMENT: http://www.twitch.tv/SG_Rayvolution
Offline theagentd
« Reply #5 - Posted 2014-07-12 19:42:05 »

Got this error after clicking Play.

Full Log file

My GPU:
NVIDIA GeForce 210 with latest drivers.

Either your drivers are outdated and/or the driver erroneously reports that it supports gather4 when it doesn't. I'll take a look at it when I get home.

EDIT: Try replacing tex2Dgather() with textureGather() in merge.frag and see if it works. Never mind, the shaders are packed into the exe/jar.

Myomyomyo.
Offline theagentd
« Reply #6 - Posted 2014-07-12 22:15:11 »

I've sent you a PM, SHC.

Myomyomyo.
Offline LiquidNitrogen
« Reply #7 - Posted 2014-07-13 02:18:12 »

wont run, i assume this is a driver problem again.
http://pastebin.com/i6W86UkM

the video looks amazing but where do i get the neural accelerator implant to be able to react fast enough?
Offline SkyAphid
« Reply #8 - Posted 2014-07-13 06:43:34 »

I've uploaded an updated version (uses the same link) that has numerous bugfixes. Try the new version if you've already downloaded it before.

Quote
Looks very interesting, somehow this reminds me of a modern take on classic beat'em'ups like Streets of Rage and Double Dragon. I guess from the fighting style?  Wink

It's actually based on the gameplay from Prototype - with combat influences from Devil May Cry 3 and 4.

“Life is pretty simple: You do some stuff. Most fails. Some works. You do more of what works. If it works big, others quickly copy it. Then you do something else. The trick is the doing something else.” ~Leonardo da Vinci
Offline PandaMoniumHUN
« Reply #9 - Posted 2014-07-13 10:03:27 »

Gigantic props to both of you, this looks very promising. Cheesy

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline StumpyStrust
« Reply #10 - Posted 2014-07-13 11:05:26 »

Well the story seems a little like Casshern Sins.

The movement, camera angles, jumping, dashing, and combat is so damn fluid and satisfying that it is a shame that this will never go outdoors into city like scape.


Gripes: UI theme seems to clash a bit with the rest of the art style at least to me. UI menu is a little small. Odd that the tittle and logos are not in the center of the screen on start up.

Performance wise it went perfectly smooth. Loading took a bit but I am not on a ssd.

Many projects have come out that really show quality recently here and I am blown away. I haven't coded a line of java in months. Really been slacking off.

Offline theagentd
« Reply #11 - Posted 2014-07-13 19:35:45 »

wont run, i assume this is a driver problem again.
http://pastebin.com/i6W86UkM

the video looks amazing but where do i get the neural accelerator implant to be able to react fast enough?

Looks like your GPU/driver does not support OpenGL 3.2. What's GPU do you have?

Myomyomyo.
Offline Olo

Junior Member


Medals: 1
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Exp: 3 years


Metaphysical solipsism AFFIRMS your existence


« Reply #12 - Posted 2014-07-14 09:47:44 »

Appreciate for pendulum in the gameplay haha Grin
Unfortunately i couldn't test the game as i am on Java 6 (version 7 is available from OS X Lion :c ), so i am judging it by the yt video.
The game looks glorious, love the art style,whole thing looks like AAA to me Tongue
Those metal cling sfx on hit really add immersion, makes you believe the models are really made out of metal.
Animations are awesome, are they hand-made, downloaded or recorded?
Also, will there be multiplayer  Roll Eyes ? and witch platforms do you plan to support? Maybe go all the way for PS4 and XBone? THAT would be awesome.
Good luck!
Offline theagentd
« Reply #13 - Posted 2014-07-14 10:50:12 »

Appreciate for pendulum in the gameplay haha Grin
Unfortunately i couldn't test the game as i am on Java 6 (version 7 is available from OS X Lion :c ), so i am judging it by the yt video.
The game looks glorious, love the art style,whole thing looks like AAA to me Tongue
Those metal cling sfx on hit really add immersion, makes you believe the models are really made out of metal.
Animations are awesome, are they hand-made, downloaded or recorded?
Also, will there be multiplayer  Roll Eyes ? and witch platforms do you plan to support? Maybe go all the way for PS4 and XBone? THAT would be awesome.
Good luck!
Thanks!

The animations are handmade by SkyAphid.

We have plans for things like 4-player coop mode against hordes of AI robots. We only intend to support PC, as we don't have any experience with console development. Controller support and single machine 4 player split screen is planned though.

Myomyomyo.
Offline ags1

JGO Ninja


Medals: 46
Projects: 2
Exp: 5 years


Make code not war!


« Reply #14 - Posted 2014-07-14 20:24:50 »

AAA.

Offline Ecumene

Junior Member


Medals: 2


Generating memes since 2013!


« Reply #15 - Posted 2014-07-22 07:31:28 »

I found an error when I pressed a menu title. It played the same 'select' sound in repeat, and I could't get it to stop.
I am using a dedicated audio card, (Asus XONAR DGX) if that helps.

Here's the log:

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Added game.gui.menus.ConfigGraphicsMenu@15b204a1
OggData restart() Unqueue Buffer: No Error
OggData restart() Unqueue Buffer: Invalid Value
Exception in thread "Thread-12" java.nio.BufferOverflowException
   at java.nio.DirectByteBuffer.put(Unknown Source)
   at engine.sound.util.OggInputStream.read(OggInputStream.java:179)
   at engine.sound.codec.OggData.stream(OggCodec.java:272)
   at engine.sound.codec.OggData.playMusic(OggCodec.java:202)
   at engine.sound.codec.OggData.loop(OggCodec.java:252)
   at engine.sound.codec.OggData.update(OggCodec.java:156)
   at engine.sound.codec.OggManager.run(OggCodec.java:111)
java.nio.BufferOverflowException
   at java.nio.DirectByteBuffer.put(Unknown Source)
   at engine.sound.util.OggInputStream.read(OggInputStream.java:179)
   at engine.sound.codec.OggData.stream(OggCodec.java:272)
   at engine.sound.codec.OggData.playMusic(OggCodec.java:202)
   at engine.sound.codec.OggCodec.playSound(OggCodec.java:47)
   at engine.sound.Sound.play(Sound.java:211)
   at game.state.StateMainMenu.update(StateMainMenu.java:106)
   at game.core.Core.update(Core.java:206)
   at game.core.framework.GameFramework.step(GameFramework.java:50)
   at game.core.Core.run(Core.java:170)
   at game.core.Core.main(Core.java:143)
Source Queue Buffers: No Error
Source Play: No Error
Source Play Success: true


Full log here: http://pastebin.com/FL9puiGA

void lather(); void rinse(); void init(){while(true){lather(); rinse();}}
Smiley
Offline theagentd
« Reply #16 - Posted 2014-07-22 11:50:44 »

Alright, we'll take a look at it! Thanks for testing and including the log!

Myomyomyo.
Offline SkyAphid
« Reply #17 - Posted 2014-07-22 23:29:37 »

I found an error when I pressed a menu title. It played the same 'select' sound in repeat, and I could't get it to stop.
I am using a dedicated audio card, (Asus XONAR DGX) if that helps.

Here's the log:

1  
...


Full log here: http://pastebin.com/FL9puiGA

I've managed to reproduce the problem, and I'm fixing it now.

“Life is pretty simple: You do some stuff. Most fails. Some works. You do more of what works. If it works big, others quickly copy it. Then you do something else. The trick is the doing something else.” ~Leonardo da Vinci
Offline Cero
« Reply #18 - Posted 2014-07-23 15:04:13 »

Freezes during loading screen, or kinda slightly after loading but before any game.

Quote
Dungeon successfully generated.
Uncaught exception in draw (main) thread:
java.lang.NullPointerException
   at engine.tile.TileRenderer.nextFrame(TileRenderer.java:302)
   at engine.WSWGraphics.renderScene(WSWGraphics.java:579)
   at engine.WSWGraphics.access$2(WSWGraphics.java:556)
   at engine.WSWGraphics$1.run(WSWGraphics.java:285)
   at net.mokyu.threading.MultithreadedExecutor.processTask(MultithreadedExecutor.java:157)
   at net.mokyu.threading.MultithreadedExecutor.run(MultithreadedExecutor.java:131)
   at engine.WSWGraphics.render(WSWGraphics.java:544)
   at game.state.StateDungeon.draw(StateDungeon.java:144)
   at game.core.Core.render(Core.java:226)
   at game.core.framework.GameFramework.step(GameFramework.java:53)
   at game.core.Core.run(Core.java:170)
   at game.core.Core.main(Core.java:143)
Exception in thread "main" java.lang.IllegalStateException: Error ending frame. Not all tasks finished.
   at engine.profile.GPUProfiler.endFrame(GPUProfiler.java:66)
   at game.state.StateDungeon.draw(StateDungeon.java:153)
   at game.core.Core.render(Core.java:226)
   at game.core.framework.GameFramework.step(GameFramework.java:53)
   at game.core.Core.run(Core.java:170)
   at game.core.Core.main(Core.java:143)

No gamepad support. Now come on guys - you really wanna play a game like this with a keyboard ? ^^'

Long time fan of these games: DMC 3, 4, Bayonetta, Prototype, Infamous, MGS Rising.   Actually did some DMC 3 and mostly 4 speedruns back then, so this excites me. Would love a well written story of course... x)

Offline theagentd
« Reply #19 - Posted 2014-07-23 16:34:11 »

Freezes during loading screen, or kinda slightly after loading but before any game.

Quote
Dungeon successfully generated.
Uncaught exception in draw (main) thread:
java.lang.NullPointerException
   at engine.tile.TileRenderer.nextFrame(TileRenderer.java:302)
   at engine.WSWGraphics.renderScene(WSWGraphics.java:579)
   at engine.WSWGraphics.access$2(WSWGraphics.java:556)
   at engine.WSWGraphics$1.run(WSWGraphics.java:285)
   at net.mokyu.threading.MultithreadedExecutor.processTask(MultithreadedExecutor.java:157)
   at net.mokyu.threading.MultithreadedExecutor.run(MultithreadedExecutor.java:131)
   at engine.WSWGraphics.render(WSWGraphics.java:544)
   at game.state.StateDungeon.draw(StateDungeon.java:144)
   at game.core.Core.render(Core.java:226)
   at game.core.framework.GameFramework.step(GameFramework.java:53)
   at game.core.Core.run(Core.java:170)
   at game.core.Core.main(Core.java:143)
Exception in thread "main" java.lang.IllegalStateException: Error ending frame. Not all tasks finished.
   at engine.profile.GPUProfiler.endFrame(GPUProfiler.java:66)
   at game.state.StateDungeon.draw(StateDungeon.java:153)
   at game.core.Core.render(Core.java:226)
   at game.core.framework.GameFramework.step(GameFramework.java:53)
   at game.core.Core.run(Core.java:170)
   at game.core.Core.main(Core.java:143)

No gamepad support. Now come on guys - you really wanna play a game like this with a keyboard ? ^^'

Long time fan of these games: DMC 3, 4, Bayonetta, Prototype, Infamous, MGS Rising.   Actually did some DMC 3 and mostly 4 speedruns back then, so this excites me. Would love a well written story of course... x)
Null pointer exception bug fixed! Way too simple error... ._. If possible, try updating your graphics drivers as the bug was in the fallback code for when a newer function wasn't supported, so if the latest driver has support for it it should work.

I believe game pad support didn't make it for the latest version. We're currenlty working on some bug fixing; me on a few new graphics engine bugs that emerged, and SkyAphid on the sound engine.

Myomyomyo.
Offline Cero
« Reply #20 - Posted 2014-07-23 17:18:21 »

GeForce 337.88 "Your GeForce driver is up to date"

its a GeForce GTS 250. Not the newest card... but still plays all games out there, so I never upgraded yet

Offline SkyAphid
« Reply #21 - Posted 2014-07-28 10:23:08 »

Freezes during loading screen, or kinda slightly after loading but before any game.

Quote
...

No gamepad support. Now come on guys - you really wanna play a game like this with a keyboard ? ^^'

Long time fan of these games: DMC 3, 4, Bayonetta, Prototype, Infamous, MGS Rising.   Actually did some DMC 3 and mostly 4 speedruns back then, so this excites me. Would love a well written story of course... x)

I'm working on the gamepad support. Unfortunately Java has terrible gamepad support due to Input issues, such as the infamous "triggers share the same axis" thing. It's really making this more complicated than I'd like it to be.

But I'll figure it out.

In terms of story, I think I've written a pretty interesting one - it's pretty off the wall. Haha. Most of it will be told through ingame documents though since I'd rather not drag the player through all of the background information. It'll basically be a basic rival-story with underlying themes and messages.

“Life is pretty simple: You do some stuff. Most fails. Some works. You do more of what works. If it works big, others quickly copy it. Then you do something else. The trick is the doing something else.” ~Leonardo da Vinci
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