Java-Gaming.org    
Featured games (81)
games approved by the League of Dukes
Games in Showcase (483)
Games in Android Showcase (110)
games submitted by our members
Games in WIP (550)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Craft King - sandbox/mining game  (Read 2364 times)
0 Members and 1 Guest are viewing this topic.
Offline semtiko
« Posted 2014-07-06 11:47:43 »



--------------------------------

Hey, folks! Me and my wife-art creator presents.

Multiplayer, night, water and mechanics - on the way!
Wiki will be ready very soon.

Feel free contact me via e-mail - support@craftkinggame.com. Any questions, suggestions and of course - bug-reports Smiley

--------------------------------

You - Craft King!
Explore dungeons, extract resources and craft many items!
Build home and arrange furniture or build your own city - on the ground or underground.
But don't forget about the enemies that not give you jewelry easy!

    Unique sandbox worlds.
    Dozens of resources.
    Hundreds of items and furniture.
    Very easy crafting system.
    Fully customizable controls.
    Awesome atmosphere and much more!
    Supports MOGA controllers.

Game supports x86 devices!

Powered by libGDX, Spine and KryoNet.
iOS port powered by RoboVM.

--------------------------------

Android Full https://play.google.com/store/apps/details?id=com.quadowl.craftking
Android Free: https://play.google.com/store/apps/details?id=com.quadowl.craftkingfree
iOS https://itunes.apple.com/app/craft-king/id896262921

OSX, Ubuntu and OUYA - on the way.

Web-site

--------------------------------



Offline hwinwuzhere
« Reply #1 - Posted 2014-07-06 12:31:51 »

I played it for a few minutes and I really loved the art. The controls are fairly smooth too. Nice work!

What did the boolean say to the integer? You can't handle the truth.
Offline semtiko
« Reply #2 - Posted 2014-07-06 12:37:04 »

hwinwuzhere, thank you very much! =)
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline quew8

JGO Coder


Medals: 29



« Reply #3 - Posted 2014-07-08 13:03:14 »

Please, please, please, set the orientation to "sensor landscape" instead of "landscape." It isn't your fault (the Google sdk/Eclipse plugin does not make it clear and I think different devices respond differently) and you are by no means the only one who does this (big devs do it too; example: a recent update to the 4od app means you have to browse programs in fixed orientation but you can watch them in either. WTF?) but it really annoys me. I don't know why non-sensor landscape even exists.

Sorry to rant without even mentioning your game (I can't try it now because sitting at my desk with my tablet charging, the cable isn't long enough to flip it so your game is upside down).
Offline semtiko
« Reply #4 - Posted 2014-07-08 21:44:59 »

quew8, no problem! Update 1.0.8 include it.
Offline Genius Coder

Junior Member


Medals: 1
Exp: 4 years



« Reply #5 - Posted 2014-07-09 12:27:11 »

Its a very beautiful game and its a shame it hasnt been recognised by more people...  Emo

I love making games...
Offline hwinwuzhere
« Reply #6 - Posted 2014-07-09 12:31:09 »

Its a very beautiful game and its a shame it hasnt been recognised by more people...  Emo

Yes! I feel the same.

What did the boolean say to the integer? You can't handle the truth.
Offline semtiko
« Reply #7 - Posted 2014-07-09 12:54:04 »

Thanks, guys!
I will add night, new light system and dynamic background very soon.
Also hell, some items and more enemies.
And multiplayer on the way Wink
Offline LiquidNitrogen
« Reply #8 - Posted 2014-07-09 13:37:21 »

I played for an hour or so the other night, It's really nice apart from a couple of things i found annoying. i dislike that animals spawn inside the house that I build even though it was all blocked off. having different colors of dirt makes it hard to match them properly and thats not really cool. playing on my phone is pretty fiddly compared to a computer already, so if you can simplify a few things like that it would help.. even the trees might be better if they all just give one color of wood too. (various styles of chair is fine though for some reason lol) grass should die when its enclosed by my house building.

apart from that, i think the only thing i had an issue with was mining tiles, when youre touching a tile, you cant see it. now thats quite obvious but it feels wrong cos i want to see what is happening to the block that im trying to interact with. you could allow the player to drag their finger away after starting to mine a block, and have it continue mining that block perhaps. just some random ideas.


Offline quew8

JGO Coder


Medals: 29



« Reply #9 - Posted 2014-07-09 14:15:00 »

I've played for a little bit and it is beautifully polished.  The one question I have is: what is the difference between the free and paid versions? Obviously there is the 1 character \ 1 world limit and I guess no adverts on the paid version but is there anything else?
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline semtiko
« Reply #10 - Posted 2014-07-09 16:12:23 »

quew8, thank you! You're right, and also no Ruby and tools/weapon and armor from ruby. Later will be more limitations. I mean new resources like new ore and things, but all, what you can get now will be available.

LiquidNitrogen, thank you to! Before i begin - man, it's less than 1 week since game published ) Many things will be done later, because it's not a hobby project - i have a lot of time and desire to work on it.
Animals spawn only on dirt, stone, sandstone and clay. You need make different floor, to avoid it. Don't live on the ground! )))
Different colors of dirt - it's only way what i found before bioms will be done, because one color looks not really cool.
More trees types is ready, but need to be added in the game. Not all in one time )))
About "one touch mining" - i will add it for you, but i need time to test it. Right now it's only way.
Art-creator is really tired )))) But we try to make all fast, as we can.
Offline quew8

JGO Coder


Medals: 29



« Reply #11 - Posted 2014-07-10 13:31:52 »

Ah right, well if you want more people to buy the full version, I suggest making it more clear what people in the free version are missing out on because last I checked the descriptions if the full and free version on Google Play were exactly the same. No mention in game either.

The only thing I am not liking so much is the combat. It doesn't feel like you are hitting something; the knock back helped but enemies were jumping all over the place anyway; so my other suggestion is some combat particle effects like blood spilling or something. If you don't want to go too gory then a hit animation would probably work as well but I understand that is more work, especially if your "art-creator" is tired.

And thanks for the screen orientation thing. Much appreciated. Keep up the good work.
Offline semtiko
« Reply #12 - Posted 2014-07-10 13:45:44 »

Thank you! A LOT of work on the way. Combat will be much more better when i add new enemies. Right now i'm not interesting in many sales, because it's beta and if people remove the game, they don't back again, because then don't know about new stuff. Little bit later will be more limitations, but sales on android - it's not my target ) Game will be on iOS, OSX (with big worlds), OUYA and Linux. So, again - a lot of work on the way Cheesy
Pages: [1]
  ignore  |  Print  
 
 

 
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!