Java-Gaming.org    
Featured games (79)
games approved by the League of Dukes
Games in Showcase (477)
Games in Android Showcase (108)
games submitted by our members
Games in WIP (536)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Legend Quest beta  (Read 640 times)
0 Members and 1 Guest are viewing this topic.
Offline AppleSauce
« Posted 2014-06-22 20:36:44 »

For the past 3 days I've been focusing on this rpg project that will have a full story soon. Here's the basic timeline of what I did.

Day 1: Create my crappy tile engine and make it useful
Day 2: Create the full GUI for basic setup
Day 3: (Today) Export it for others to test




Yes, this is too low level to display, but I couldn't help it and this is a demo of the final project. Right now it only supports Windows right now. Please report back on if the tile scrolling was smooth. I don't want to hear how bad the story is right now, I'm working on it with someone.

How do i scale the image again?
Download: https://www.dropbox.com/s/udeq9xaxxdzfz73/legendQuest%20v1.0b.zip
Offline SwordsMiner

Senior Member


Medals: 2
Projects: 2
Exp: 1 year


Head of the Indie Developing team Revereor.


« Reply #1 - Posted 2014-06-23 05:17:33 »

Congratulations. You forgot your assets and it doesn't work. I am truly in dismay. Stare

To resize something you do this:

1  
[image width=ANUMBERHERE]url[/image]


It maintains the aspect ratio, and I usually use 800.

1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
Exception in thread "main" java.lang.RuntimeException: Resource not found: res/U
I/Start.png
        at org.newdawn.slick.util.ResourceLoader.getResourceAsStream(ResourceLoa
der.java:69)
        at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTex
tureLoader.java:185)
        at org.newdawn.slick.Image.<init>(Image.java:192)
        at org.newdawn.slick.Image.<init>(Image.java:166)
        at org.newdawn.slick.Image.<init>(Image.java:154)
        at org.newdawn.slick.Image.<init>(Image.java:132)
        at com.LegendQuest.States.MenuState.initImages(MenuState.java:61)
        at com.LegendQuest.States.MenuState.init(MenuState.java:43)
        at com.LegendQuest.Game.LegendQuest.init(LegendQuest.java:66)
        at org.newdawn.slick.AppGameContainer.setup(AppGameContainer.java:393)
        at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:317)
        at com.LegendQuest.Game.LegendQuest.main(LegendQuest.java:182)

- The one and only, SwordsMiner.
Offline Xemdo

Senior Newbie


Medals: 1
Exp: 2 years



« Reply #2 - Posted 2014-06-23 05:48:43 »

I didn't get the same result as SwordsMiner:


@AppleSauce
The source of his problems are probably in the fact that you made the res folder hidden. You cant normally see that in Windows when unzipping the folder.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Bearded Cow

Junior Member


Medals: 2
Exp: 1 year


¬..¬


« Reply #3 - Posted 2014-06-23 20:40:43 »

Once I get through to the 'game' all I get is this.



The bottom is the result of moving around. I don't think this is the result you want.
Offline AppleSauce
« Reply #4 - Posted 2014-06-30 03:49:25 »

Once I get through to the 'game' all I get is this.



The bottom is the result of moving around. I don't think this is the result you want.

What, is the tile movement odd? I'm going to start using the slick2d tile support since i can't make a proper tile engine myself.


I didn't get the same result as SwordsMiner:


@AppleSauce
The source of his problems are probably in the fact that you made the res folder hidden. You cant normally see that in Windows when unzipping the folder.

I wanted to see if it would work on other computers if it were hidden so nobody could edit it.
Offline opiop65

JGO Kernel


Medals: 153
Projects: 7
Exp: 3 years


JumpButton Studios


« Reply #5 - Posted 2014-06-30 03:51:45 »

Why would you care if people edit the assets folder? That's pointless. It's not like we are going to steal your art.

Offline Spacebeans

JGO Knight


Medals: 18
Projects: 2
Exp: 4 years


Bye everyone!


« Reply #6 - Posted 2014-06-30 03:54:20 »

You don't have to worry about the assets folder unless you don't want people to re-distribute your art/assets on the internet. Even then, copyrights. Google some public ones for games/art Smiley

You also don't have to worry about people cheating. The worst that could happen is that they could defeat a big boss by deleting him, breaking the game. And thats their fault.

This is a dead account. Goodbye everyone!
Offline AppleSauce
« Reply #7 - Posted 2014-06-30 04:05:11 »

Does the red rectangle jiggle for any of you who have tried it.
Pages: [1]
  ignore  |  Print  
 
 

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

CogWheelz (16 views)
2014-07-30 21:08:39

Riven (22 views)
2014-07-29 18:09:19

Riven (14 views)
2014-07-29 18:08:52

Dwinin (12 views)
2014-07-29 10:59:34

E.R. Fleming (33 views)
2014-07-29 03:07:13

E.R. Fleming (12 views)
2014-07-29 03:06:25

pw (43 views)
2014-07-24 01:59:36

Riven (42 views)
2014-07-23 21:16:32

Riven (30 views)
2014-07-23 21:07:15

Riven (31 views)
2014-07-23 20:56:16
List of Learning Resources
by SilverTiger
2014-07-31 13:54:12

HotSpot Options
by dleskov
2014-07-08 03:59:08

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:58:24

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:47:22

How do I start Java Game Development?
by ra4king
2014-05-17 11:13:37

HotSpot Options
by Roquen
2014-05-15 09:59:54

HotSpot Options
by Roquen
2014-05-06 15:03:10

Escape Analysis
by Roquen
2014-04-29 22:16:43
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!